With the upcoming Maw and Disorder Mini-Set for Murder at Castle Nathria just announced, the new cards continue being unveiled! For the final set of reveals from today, we've got three Neutral cards: one Common, Rare, and Epic, respectively. They join the other two signature Neutral Legendaries - Sylvanas, the Accused and The Jailer.
- As usual we're going to see 35 new cards, with a trial theme visible throughout!
- You can find the full ongoing card reveal schedule and all countdowns on our special page.
- Make sure to follow along with all the card reveals through our dedicated articles, and see all of it collected in our Mini-Set guide.
- 24.4 Patch notes will be posted on Monday, September 26.
- The patch launches, alongside the new cards, on Tuesday, September 27.
- Besides all of the Mini-Set additions, there will also be new content for Hearthstone Mercenaries.
New Neutral Cards Revealed
It all comes to us via Hearthstone Twitter:
- This is the only Epic card featured in the upcoming Mini-Set (Secrets have not taken over the game at this point).
- If Theotar, the Mad Duke wasn't enough disruption for you, here comes another option!
- And unsurprisingly, even more support being given to this expansion's Infuse keyword.
Comments
Soul Seeker just seems like a way worse Theotar that is reliant on your opponent not drawing his cards… I doubt it sees much play over Theotar
The disruption is strong with these ones ..!
More disruption, exactly what we needed, right?
Will Brann work with Soul Seeker?
Soul Seeker seems interesting. Can it work against Shudderwock? Can it work against Big Decks in general? Seems a wait and see, Albatross (? That bird that shuffled 2 tokens) was good for a time but it's not used in forever so IDK.
Either way, every time I tell a card is going to be good/bad/work, it ends up being the opposite.
Soul Seeker is tactically priced at 5 to ensure that this cannot outright counter big priest in wild. Basically this is a Mutanus for decks rather than hand, and at 5 mana its likely going to see play because its just pure disruption that sometimes wins you the game. Imagine using this against druids and highrolling one of their big stuff out. That might seal the game right there.
Honestly, might just be broken and polarizing enough that I can see this being nerfed to 6 or 7. Baffling that its a non legendary too.
Tight-Lipped Witness will only see play if secret mage was a thing. Being so specific a counter card, and only against 4 classes, I'd expect this to never see any light of day. But then again it is the epic of the set, and as such is constitutionally required to be shit.
Afterlife Attendant will simply never see play. Why drop a spidertank when there's tons of other spidertanks that do something on board. At very best you can make an argument for this in XL decks like beast hunter and that's about it.
Agreed except for Afterlife Attendant. If you can reliably feed, draw, and play Denatrius (Demon Hunter and Druid), this can help set up your win condition. The main problem is that it's hard to consistently kill off your own minions for good effect on your own turn. I don't think that this is very likely to see play, but it's a possibility. If they print another endgamish infuse card, the possibility goes up.
Surprised they had the effort in coding to make Afterlife Attendant a reality.
Tight-lipped Witness will be a good stall if playing a secret that gains more value over time that you don't want immediately triggered (Flame Ward)
Last but not least, Soul Seeker is their band-aid to Big Priest 🤣
This Card, Theotar, the new Thief priest, which only seems to work when I play against it... nah HS can sod off for the next 2 years.
Soul Seeker is sort of bad, but then you're giving your opponent a sort of bad card to draw later in the game. It's so much weaker than Theotar. They really should have nerfed that card to 6-mana before releasing this. I'm curious what sort of wacky interactions people can come up with though.
I don't think Tight-Lipped Witness will see play. The effect is just too passive, and generally you want to be triggering your opponents secrets in a methodical way that doesn't put you behind. It's best for closing out a game when you don't want a secret to proc, but you're not going to include this card in your deck just to be a dead card 95% of the time.
Afterlife attendant might just be good enough to see play. Playing it on a board full of trades basically means all your infuse cards are ready to go. It's just a question of whether that's actually worth including two vanilla 3/4.
Deathwarden, just with Secrets instead of Deathrattles. Same stats, same cost, same rarity, same type of effect. It's even a mini-set card. Like Deathwarden, I think Tight-Lipped Witness is pretty unlikely to see play. Any counter card that is that targeted and doesn't dismantle the thing it's countering isn't good enough.
In wild should be pretty good against quest mage and mage decks overall.
I don't see how it's better than Eater or Kezan Mystic.
Interesting time to be introducing more Secret-hate. Guess we're hedging our bets against the upcoming Mage and Rogue cards?