New Priest Minion - Serena Bloodfeather
Submitted 3 years, 9 months ago by
Arthas
A new Legendary Priest Minion, Serena Bloodfeather, has been revealed!
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A new Legendary Priest Minion, Serena Bloodfeather, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Forged in the Barrens
Head on over to our dedicated guide for Forged in the Barrens!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Great value for 2 mana
Steal half of attack and defense is weak
-=alfi=-
Not sure how this is working, does it steal Attack and Health until one is higher, or until it's both ?
This could see play. It's not game-breaking strong by any means but it's a cheap way to cripple a threat. Cool design and perfect flavor for Priest.
Its independant. Attack is stolen until it is higher and then health is stolen until it his higher. So the card can end beeing a 3/5 instead of 3/3 or 5/5
Murlocs <3
Let's say I cast this on a 4/5. This steals 2 attack and 3 health, because they would be even by stealing only 2 health. So this the becomes a 3/4 and the other one a 2/2. Is this right?
For two mana this is nice, mess around with your opponents stuff by developing a threat on you own. Not a 5-star game winning play, but quite decent and fits Priest's playstyle. I like it.
Great card .2 mana you make a big minion and they get a smaller one you can even combo it with other priest cards to kill the now smaller minion that was big and hard to remove .It has a lot of potential ,it king of looks like the paladin epic card but this has a vampire twist to it.
This may be really good against any deck that plays big minions (could even be played alongside a Death to deal with a Yogg that just ate an entire board) but is rather useless against aggro.
I wonder if this would steal anything from another 1/1 minion. Will the effect just not trigger in the first place or will it only check after its first "steal"?
Good to remove taunts of you have other minions on the board
There's no shenanigans here, this card will never kill the target unless its literally at 1 health.
Kinda useless actually. And its a legendary too. The only hope this card has left is that there's some OP epic card around the corner that will immediately make this card the most powerful card imaginable.
I guess while we're hoping for stuff that will never happen, I might as well hope that I would win Outofcard's mega bundle lottery myself.
Cool and rather unique effect. Not sure how viable it will be though.
For achievement hunters: Celestalon is once again teasing us with upcoming achievements. Apparently you'll need to kill the drained minion with Serena.
For 2 mana, I can see this being used. However it appears slightly underwhelming. You're not removing a creature, but only making it slightly weaker so there is still a presence on the battlefield.
At this point I have spent too much money on these games to quit.
Now pass me another pack, and lets see what I pull.
This can be quite alright, as you shrink an opponent's threat and build your own. However, threats are rarely in the form of pure stats, and Priest has enough removal that they can just completely remove the threat instead of shrinking it. Synergises well with Animated Broomstick though.
Priest couldn't have two good legendaries in one expansion. The other one is very well designed, this is the weak one.
I don't know if we are missing a 500 IQ play. Halve the stats and gain that much, is there any interaction with other cards? Doesn't seem to help that much to steal or remove the target.
OBLIVION!
If you only need to do this once, its simply enough, since anything with 1 health will die to this effect...I assume anyway
It's not such must craft. If you find it on the packs you will play it, it has a good effect, otherwise you can live without it
Not sure how this will work, but on paper does not look good. Most of the times it will probably not even kill the targeted minion?
Quick formula of resulting stats for head calculations:
For target minion: halve Attack and Health, rounded down.
For Serena: halve target minion's Attack and Health, rounded up, then add +1/+1.
Put your faith in the Light!
Looks really cool, annoying and weak.
Can sinergize with Shadow Word: Pain, but that card rotates next year.
By The Holy Light!
That card only can kill a 1hp minion.
By The Holy Light!
Really weird tool for a control priest archetype, nonetheless it feels... right?
It's a step in the right direction (any direction is appreciated instead of ress priest.)
Papa Nurgle wants to share his gifts.
An actual Tempo swing card for Priest, how about that.
Not entirely sure how useful this is in practice, but in theory it can turn any big minion into a weenie to run over with something on the board.
The obvious is problem is how dependant she is on actually having a target.
There are a couple different scenarios for this
Play this against an 8/8 and you get a 5/5 vs a 4/4. That's pretty alright.
Play this againt a 5/5 and you have a 4/4 vs a 2/2. That's a lot better.
Play this against a 5/8 and you get a 5/5 vs a 1/4. That's pretty crazy actually.
I haven't done all the math, but you want to prioritize minions with an odd number of stats (because that usually nets you an additional 1/1 stolen) and wildly differing attack and health values.
According to my calculations the best targets are those with 4 points between health and attack starting at 4/8 and 8/4 respectively (which allows you to get a 5/5 while reducing either attack or health of the target to 0). You can then scale those up by adding +1/+1 but in general it would make sense to manipulate your target's stats for the best results (which might unironically make you consider buffing opponents minions with stuff like Power Infusion to optimize your outcome)
For instance, if the opponent has a 5/5 that I want to or need to deal with I can give that thing +2/+6 and instead of turning it into a 4/4 vs 2/2 make it a 7/7 vs a 1/5.
Basically this is the only minion that allows you to buff your opponent's minions to significantly buff yourself. Will that actually be good? Probably not, unless we get some crazy support for tempo buff Priest I don't see this happening. Control Priest won't need this because they can usually just kill what they want to remove and can't do anything with these tempo swings anyways.
The biggest problem is probably that she prefers to drain minions with higher attack than their health...and those aren't exactly common. High health minions will always survive, even if they won't have much attack left meaning she is useless as removal against persistent effects.
One particular synergy worth mentioning would be Focused Will because you can use it to silence an enemy and then sap it which is great against minions with big stats and persistent effects (Used on Savannah Highmane this gives you a 5/5 into a 2/4) but even then you're very dependant on having a good stat distribution on your target to really make use of it.
Overall this seems like the kind of card that can be really useful if the right deck comes together, but other than that she'S pointless
I tried having fun once.
It was awful.
The effect of the card doesn't feel legendary. Feels like a filler card.
I like the uniqueness of the flavor though.
not great in the early game, but has chances to work late game.
Just a point, you missunderstand how works on that scenario.
You can see on video reveal how works the card when is used on an asimetrical statted minion.
He used it on a 4/8 that becomes a 2/4 and Serena goes on 3/5 stats. She steal attack points until she have more and, then, does the same with health points.
As @theodrinus said:
-----------------------------------------
Quick formula of resulting stats for head calculations:
For target minion: halve Attack and Health, rounded down.
For Serena: halve target minion's Attack and Health, rounded up, then add +1/+1.
-------------------------------------------------
By The Holy Light!
Serena Bloodfeather is... fine? Don't get me wrong, the effect of the card is very interesting and I'm glad that the HS team is toying around with these kinds of abilities, pushing the boat out and all that. However, a big minion on the board is something I'd want to remove, not weaken. Granted, I too am able to play a cheap, potentially high-stat minion, but it would be Vanilla, whereas the opponent's minion might have Taunt or a powerful ongoing effect or Deathrattle. Especially when you consider that you can only run one of this card, it just feels underwhelming.
I hope an effect like this comes back in the future in a slightly more playable iteration :)
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Interesting concept.... Not sure if it is good enought
Lemushki - The one and only since the 2006 rebranding.
Amazing card, basicly 2 mana "Copy an minions stats, then destroy it". Super solid and priests actually don't have that much Single Target removal not that Shadow Word: Pain isn't in the core set. Serena Bloodfeather also synergizes VERY well with Animated Broomstick because you can steal stats from one of your opponents minions, trade your Animated Broomstick into it, and trade your BIG Serena Bloodfeather into one your opponents other minions. The only other "competition" Serena Bloodfeather has in terms of single target removal are: Natalie Seline, Brittlebone Destroyer and Shadow Word: Death. (Ignoring Shadow Word: Ruin because it's a board clear, that can be used for single target removal. It's not fair to compare Serena Bloodfeather to it.). Serena Bloodfeather has the edge over the other single target removal cards, because she is a LOT cheaper then most, AND when you compare it to Shadow Word: Death, Serena Bloodfeather is still better because you get stats on board.
Also considering this STEALS health and attack, and doesn't SET it i wonder what happens when you play this against Rattlegore. Normally when you SET Rattlegores atk/hp it doesn't mean anything when it dies, (Still goes 9/9 into 8/8.) But because Serena Bloodfeather STEALS the atk/hp maybe it will actually steals the 8atk/8hp kill Rattlegore after trading into it? (Because it goes from a 1/1 into a 0/0.)
BUT, the BEST thing about her 100% is the fact that she can't be played in Ress priest, because she will only get ressed as a 1/1. I think everyone probably loves that as well.
Serena Bloodfeather seems really strong regardless of the Rattlegore interaction, and will probably be a must-include in a LOT of priest decks, which now have room for it because of Shadow Word: Pain rotating and because her effect really stands out amongst the other single target removal cards.
Oh and i'm 100% certain we will get a "Steal x stats with Serena Bloodfeather" achievement in the next expansion, it would be REALLY weird if that's not an achievement.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Celestalon did word it "attack and kill", most likely to prevent this easy "cheat". So some extra effort is required.
My initial idea is a removal heavy Priest to keep board empty, and when opponent plays one big minion play this and Hysteria. If it really requires Serena to be the one to attack (damn Hysteria nerf!) then either Mass Hysteria and hope, or roll on the floor and cry trying.
True equality!
nice addition. Not owerwhelming powerful, but annoying in several situations
I am 69 years old and still reach Legend
Kind of like Argent Braggart but as a legendary... At least it's cheap.
Oooooh, that makes way more sense then. I thought she just sap 1/1 until both of ther stats are above.
Well then she's just kinda awful. Her only purpose would be to combo with Cabal Acolyte (in which case Wave of Apathy is simply better) or with Initiation (where the minion in question can't have more than 9 health).
That makes buffing opposing minions worthless. There better be some crazy synergy or else this is just dumpster tier.
I tried having fun once.
It was awful.
Or just Broom
I tried having fun once.
It was awful.
Maybe not great, but they nailed the Priest annoys me vibe.
Chumbawumba is the worst band name.
Pretty decent arena card!
This legendary is for special situations, doesn't have much power on its own.
A lot of people are down on this card. It says something about the state of Hearthstone that a 2 mana minion is considered useless unless it can kill something the turn it enters play.
I think this has potential as a high-skill card. Yes, Priest has lots of removal tools that will kill minions. But what happens if you can clear the enemies and you’ll be left with only 2 mana to develop your board? Or when you need to weaken a minion first to make it susceptible to your removal spells? Bottom line: If this is “only” a 2-mana 6/6 against a clear board, you’re going to make your opponent spend more than 2 mana to clear it.
Bottom line: I don’t know for sure if this card will be viable, but I like the design vision that it has. If it’s not viable, that probably means that Hearthstone’s gameplay is in an unhealthy place.
Fairly underwhelming, compared to other Priest legendries that traded stats like Vol'jin or Natalie Seline
Very difficult to evaluate right now, but I think it's on the weak side. Interesting concept tho, opens to some 200IQ plays
My gut reaction is that Serena Bloodfeather is bad. The Initiation combo in the video is a cool idea that would work on any minion with 10 or less health, but it has the major downside of playing Initiation in your deck. So, you still have to put a lot of work into killing your opponent's minion after this, and if it was big to start, it will still be decently large after you steal from it.
Serena Bloodfeather's saving grace is that she's cheap. Particularly with the loss of Shadow Word: Pain, that might make this a little bit relevant. And it's certainly a cool Shadow Priest type effect, so maybe if they've got other support cards to make this useful it will be good, but on its own it's just a little meh.
This card look like a tech against Big Minion Deck...and I don't think it's great stand alone. 2 mana are cheap but u will end to halve the stat of the enemy minion... so why don't spend the same mana or few more to kill it ? I don't understand why I would play Serena Bloodfeather if there isn't some combo with it
Decent card
Always doing things the hard way, aren't I? :D
I was tunneling on minions that have more Health than Attack, but ofc the opposite exist too...
now if it took the mechanic such as taunt and rush as well... i would really like this
good card
Kenny's little poet. 😇
I hope this will be part of a fun control priest
It's a very interesting effect, but I don't think it will be very powerful. It's not removal, and it doesn't even completely neutralize the threat. I'm sure there will be some scenarios where it's good, but would be worth a deckslot?
"Be excellent to each other." -Bill and Ted
another clear for priest, who does not like that
Quite a good card for 2 mana to be honest. It's good in standard, and op in arena
Highly depends on board situation.
Targeted Anti Big Enemy Minion Card. Worth playing
Rogue DH
The thing with this card is it doesn't remove the minion as a control deck you want to clear the board. It could be fine in a tempo or aggro priest but looks like control will be better.
Really weird design for a priest legendary. Will probably only be useful if the meta is control/midrange, but that doesn't happen often. I'd say it's a decent legendary to get from packs, but I wouldn't be crafting it.
TREMBLE before.... the most legendary dragon that ever existed!
does not destroy the minion, does not silence it, meh. reducing the targets stats to half wouldnt help that much. thinking about Humility or Aldor Peacekeeper, this seems much weaker.
Good design that fits almost any deck type. Won't win the game, but will definitely help win the board.
This could be absolutely insane in the right matchup, and depending on how the mechanic actually works out, it could be a 5 star card
4 Mana 7/7
It's interesting, not strong but it seems flexible, it's strong against Rattlegore for example.
Seems too weak to get into priest decks that have much stronger removals.
Basically steals half the stats of something? Probably not worth it
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
looks like too specific of a condition to matter
looks nice and such but not sure yet if it's as useful as it looks
I'm not online it's just your imagination
Can be quite strong in the right circumstance although it won't kill any minion (unless it has 1 Health), so I'm not sure how good it will be.
Not a great card, but for the mana it´s ok I guess.
♡ u 4ever 2008 - 2022
Love the flavor of the card and art such a good value at 2 cost
It's just 2 mana. I don't know what you guys are expecting from it, but what it does is definitely worth 2 mana.
Every card doesn't have to kill something to be worth playing. If this were a 2-mana 4/4 that read "Battlecry: Deal 3 damage to a minion and reduce its Attack by 3," people would be wetting their pants over it. And that's exactly what it is when played against a 5/5.
Plus, it's yet another ranked spell in disguise. Cheap, always worth playing (assuming there's a target), but gains more and more value later in the game.
For the new tempo/midrange Priest archetype, this is excellent. It's the very definition of a tempo play -- big stat shift for low mana cost.
Seems really strong for 2 mana. I would be surprised if this didn't turn out to just be a solid utility card for Priest.
Good effect, reasonably prized, but not good enough to be crafted.
Is the stolen health done as damage, or as an enchantment? eg If I target a Molten Giant and reduce it from 8/8 to 4/4, is it a damaged 8-health minion (who can be healed) or a fully-healed 4 health minion (who could be brought back to 8 health with silence)?
I assume it’s a enchantment but I’d love confirmation...
I like this. A 2 mana minion neutralizer. It can drop a 10/10 down to 5/5 and be much more manageable and be able to save your Shadow Word: Death for other things.
Cool design, limited usefulness. Best used as a -Attack effect to survive one turn while also creating a new threat on your side of the board.
Its stolen so you cant get that attack and health back unless you silence it. You cant heal it
Murlocs <3
Trash card, dead in your hand until the opponent plays a big minion which you can just immediately remove with Shadow Word: Death, and as a battlecry minion it doesn't have synergy with anything in priest toolkit.
This card is a half Subdue and a half Argent Braggart. Absolute garbage, does everything, good at nothing.
It's worse than Subdue, worse than any tempo 2 drop playable on curve, worse than The Nameless One, worse than Scarlet Subjugator, worse than Penance, worse than Mindflayer Kaahrj, I can't think of any card with a similar role that is worse than Serena.
Odd looking card but it seems strong. Turning a threat into a weaker body for trades while landing you r own threat for 2 is just going to be powerful. I think we'll see a lot of her, very flexible to fit in any deck at such a cheap cost.
Casual Dragon Cardgame enthusiast.
Pretty cool card. Excellent if you hit a 2-attack minion (since they will go to 0-attack), but if you use it on something massive like an 8/8 I think you'd rather just remove it with Shadow Word: Death instead.
EDIT: Whoops, thought she started at 0-attack.
Eh, you'd have to play this against a pretty large or specific threat to get a significant reduction. Maybe nice when randomly generated, but I don't think this gets hard run.
2 attack minion will go to 1 attack unfortunately.
However 1/1 token will go to 0/0 and die.
That's legendary for you, wisp killer.
This is definitely wrong - if you play this on a 2-attack minion, Serena will only steal 1 attack from that enemy (she'll then have 2 attack, and it will have 1 meeting the criteria of "having more" attack).
I wonder how this will work with temporary debuffs such as Wave of Apathy or Lazul's Scheme. My guess is that it will not be interesting...
These comparisons are mostly bad. Subdue is a Paladin card, so it doesn't really have any bearing on whether this card is good for Priest. Scarlet Subjugator and Penance are decent comparisons for playing Serena early, but they're both rotating. Mindflayer Kaahrj is an okay comparison for playing Serena in the midgame, but she's also rotating. The Nameless One is just a bad comparison because they do very different things.
And even if those comparisons were good, Priest has lots of room with all those rotations to get a card that is worse than those other cards and still playable in the context of the standard metagame. That's particularly true for any card that manipulates minion stats, since Priest has a long history of stat manipulation synergies. It's hard to see this as immediately synergizing with those cards (e.g. Shadow Word: Death doesn't want you to shrink the enemy, Cabal Acolyte pairs far more naturally with Wave of Apathy), but there are still several Priest cards we haven't seen which might make use of this kind of manipulation.
And even if they don't, the lack of Shadow Word: Pain and Penance make room for this even if it's only meh overall because of that weaker early game state. It has the flip side of being better than all of those control-oriented 2-drops in the late game, and that's not nothing.
I think this will take some playing around with to figure out the best use. Like others have said, it isn't really removal, just a debuff that gives you a stat advantage. The enemy minion gets halved and this card essentially becomes that new stats with +1/+1. It doesn't help much against cards with an effect. It won't ever really kill anything with the battlecry either. I don't know, it seems 'meh'.
Unfortunately, common sense isn't as common as it should be.
Of course it does. Subdue removes 99% of stats. Serena removes 51% of stats. She's plain worse as a removal, class identity and class limitations don't matter here it's a purely mathematical comparison.
Doesn't matter that they are rotating, they are better cards, one of which didn't see any play.
No, they are extremely similar cards that try to accomplish the exact same thing, negate a minion's power whitout actually removing it, while developping your own minion. Like I said, half removal, half tempo, these are just bad cards.
Maybe, we'll see, I expect Serena to see a total of 0 play. I've been wrong before, many times. I thought Mekgineer Thermaplugg was more powerful than Dr. Boom
With a few exceptions, this is effectively steal half a minion's stats. Control Priest may like running this to help remove a minion with a smaller removal tool like Holy Smite, but Control Priest also doesn't care about having stats on their board most of the time. Also, there is the issue that Serena Bloodfeather doesn't remove the targeted minion, leading to a card with removal inefficiency that Control Priest may not want.
For glory, honor, and gold!
This is an amazing card! Would probably need some sort of follow up to actually finish the minion off though.
I think this is some cool removal that could be well utilized as well as be able to avoid the un-targetable issue some minions create. Nifty tool for control.
Subdue isn't relevant because lots of cards that are bad in one class can be great in another, so it's often not useful to compare effects across classes in this sort of strict way. Take Spectral Sight for example. Lots of classes would be happy to have it, but it's mostly outclassed in Demon Hunter because of how many other good card draw tools they have. Paladin's ability to shrink minions down to 1 is very powerful, but that doesn't mean this shrinking effect isn't good for Priest.
I'm sorry, but The Nameless One is absolutely a bad comparison, even if the spirit of the card is the same (i.e. take something from your opponent's minion). He's consistently a bad tempo play because you always get a 4 mana 4/4 and your opponent's minion keeps their stats (yes, that's not the case for strict stat buffs, but mostly you're stealing keywords and abilities). Serena Bloodfeather is kind of the opposite - she's consistently a lot of tempo, but your opponent's powerful keywords/abilities are still in play on board and have to be dealt with.
And I think you're overestimating Scarlet Subjugator. Being a 2/1 minion is just really bad in a metagame where Rogue and/or Demon Hunter are relevant, and it's hard to imagine neither of those will be relevant moving forward. Penance is comparable for a very early Serena play, but it is often worse in the mid to late game, or against any non-aggro decks where the lifesteal is less relevant.
Very interesting effect, but no a legendary one.
Stealing half stats +1 is good, but it leaves the minion alive
The effect is crazy and fun, so full points for flavor. I honestly have no idea how it will be best used, but I hope it can.
This is a strange effect. I am guessing that this will gain +1/+1 and the target will lose -1/-1, then if the target still has a higher total of attack and health the effect repeats.
It should be a good card since it is a really beefy 2-drop and it also slows down your opponent. I think this will be strongest in tempo priest just as a good 2-drop to get ahead of the board in the early game.
Carrion, my wayward grub.
No that the reveal stream is over, people can understand why this card sucks. Go take a look.
This effect is pretty cool. This card might be annoying.
Well at least it can't be Rezd
This seems like a cool effect. At the very least, you can make some big minion much easier to trade into.
It doesn't kill the minion, doesn't heal you, and needs a big minion on the board, useless against tokens, seems not very good, but since is a one off maybe it will be played in highlander ou other priest decks
Interesting concept, but too weak. I somehow feel I'll get this from pack day 1 and be sad about it..
looks cool and can be a quick cheap minion
Don't rate this.
Gotta love cheap Legendary with cool effect that impacts the game right then and there!
Hell yeah! This going to make Priest fun again
Struggle with Heroic Galakrond's Awakening? I got your back :
I really like the design, that is something new and refreshing (card could be annoying though)
English is not my native language, so please excuse occasional mistakes
Against small minions, the effect is close ot inconsequential. Against big minions, I'd rather play Invalid Deck ID if I'm control, so the only way Serena Bloodfeather can see play, in my opinion, is in the fabled tempo Priest that never really takes off. Shame, the effect is simple yet unique in the Hearthstone landscape.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
It's not bad, but why would you want to run this? It just doesn't do a whole lot. Maybe if we ever see a Tempo Priest this card makes sense.
Arena > Wild > Standard
good value for just a 2 mana card - not thinking of this as a removal I feel would be good. Even in an aggro priest for instance this would be very good (as with using mindflayer as an aggro card)
nice effect, dont know if this is going to be OP or not but i love it
Don't know why this should be good. From one big minion makes two eqaul. On this is it - nothing else. Maybe some kind of combo could be play, but i don't see it now
Good in most cases
I can see this being used in almost every Priest decks. For 2 Mana it is pretty cheap and could also make for a nice swing turn.
Pretty good card.
Challenge me ... when you're ready to duel a god!
good card but won't see any play
When the devs can't decide if give us an harpy or a succubus.. lol
Anyway it's a great card in my opinion
For The HORDE!
good
Very interesting effect. A little like Argent Braggart, except it makes something of your opponent's smaller. I think this could be very useful as pseudo-removal/tempo for Control Priest. Very cool card. Love the design.
I don't want to cure cancer; I want to turn people into dinosaurs.
i don't think it will see that much play, but looks like a fun card
Stealing half health and attack could be good
Ribbit
Nice
Can already sense a lot of misplays attached to this card. Great in concept, though. Might work great
I wish it silenced the target before triggering the effect.
Weird yet interesting effect.
Quite weak no value
Very nice card, but I fear not good enough/too slow compared to argent braggart
You're better off just using Shadow Word: Death to remove the minion.
Not Defile-level of 200 IQ, but it's getting there. It's a little weird that it leaves "half" of the minion, but it costs only 2 Mana. I think it will be surprisingly decent.
2 mana steal some stats is not bad nor good. But I had a lot of fun reading people writing the formula so I gave 5 stars :D
cheap but not a proper removal
Solid card. It's such a strange card to think about. It reminds of The Nameless One and everyone overrated that. I'm not sure how I feel about this.
Perfect card for those who like to do math.
Great little toolbox card to neuter a strong minion and give yourself something in return. Will see a lot of play since Priest doesn't look to be doing any Resurrect stuff anytime soon.
Welcome to the site!
Amazing value for 2. Basically, as Trump says, steals half of a minions attack and half of it's health.
I like the uniqueness of the effect. I would love it if all legendaries were this original. That being said, while it has the potential to siphon off some of the strength from one of your opponent's minions, it's still dependent on your opponent having minions that are worth draining, and even then it will still only be slightly more powerful stat-wise than the minion it uses its effect on.