Survive the Festival of Legends Launch! Day 1 Decks to Try, Freebies, and Everything You Need to Know About the Expansion

Published 2 years, 7 months ago by

Get ready to rock! Festival of Legends is about to kick-off a concert series (meta) that will last the next 4 months and with it some great jams. New cards, a set rotation, and a big update to signature cards makes them shimmer. Here is everything you need to know for today.


When Does Festival of Legends City Launch?

Festival of Legends arrives at 10 AM Pacific (1 PM Eastern, 19:00 CEST) on April 11, 2023. Refer to the countdown below - make sure your computer's clock is correct.

5 Hours 15 Mins 27 Secs

Festival of Legends Fast Facts

  • 145 New Cards have been added to the game.
  • New Keyword: Finale
    • Get a bonus if you spend the rest of your mana when you play this card.
  • Each class has a different musical theme, with a Legendary Spell that represents a song and a Legendary Minion that represents their musician.
  • Each class has also received an instrument - a weapon!

Year of the Wolf Fast Facts


Festival of Legends Freebies


Festival of Legends Rewards Track / Tavern Pass

A fresh batch of achievements with XP and a new rewards track have been added to the game. There is plenty of stuff to obtain on both the paid and free halves of the rewards track so go grind those games!


Festival of Legends New Coins

It is tradition that new coin cards enter the fray on a new expansion launch and Festival of Legends is no different. 

  • Hearthstone Vinyl Coin
    • Even coins are better on vinyl. Earnable after purchasing the Festival of Legends Tavern Pass.
  • ETC Rock Coin
    • A bottle of water costs HOW MUCH!? Obtained by owning 145 <i>Festival of Legends</i> cards.

The second coin is going to be easier to obtain once the mini-set drops in a couple of months with the larger overall Festival of Legends card pool, so don't sweat it if you can't get 100% completion.


Festival of Legends Day 1 Theorycraft Budget Decks

Our own Sule has put together a list of eleven budget decks you may want to give a shot if you're playing Hearthstone on a budget or you just want something easy you can dive into and upgrade.


Festival of Legends Day 1 Community Theorycraft Wild Decks

It wouldn't be an expansion launch without Frosty taking care of the wild side of the community in our roundup that features some great community lists.

You can look forward to some more dedicated wild content concerning new decks in the coming days from Swizard.


Festival of Legends Community Compendium

I voted, you voted, we all voted; And then the math gods did some calculations and the scores are in! Our Festival of Legends Community Compendium is now live and showcases the best and worst cards before we got a chance to play with them. How well will we do? We'll have to check back in a few weeks!


Good luck with your pack openings, first games, and may progress come to you easy for your achievements. Rock on!

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Comments

  • Got a good haul of legendaries, just too bad most of them are shit. As usual, Ive rated warrior as pretty much the biggest loser of this expansion (except for one card) and lo and behold Ive opened both legendaries and epics. Very nice.

     

    So my day one experience;

    - Ive heard lots of stories about lightshow mage taking center stage but truth be told I've rarely if ever seen one. A few mages, but as expected Lightshow itself is so janky a card that it'll just never win vs board-based decks. Havent lost to a mage at all so far

    - Pure pally looking really dangerous. Very consistent, with tons of divine shield, reload, and a few burst options.

    - DK, no matter the archetype, is the true winner of this expansion. Ive said before that DK has better cards than everyone else (just cant beat rogue's bs) and rotation didnt hurt it at all. Ive also said that the rune system reduces variety, and here we are, practically facing the same frost aggro and unholy deck, with a few changes. That said, blood control DK is probably the best deck so far (mostly unchanged, to no one's surprise)

    - Druid is slow, no matter what you're playing, and it really suffers from the lack of a non-board win con and the loss of Scale of Onyxia. HP druid is simply too inconsistent, slow, and cant save you from swarm decks. I am however convinced that a refined druid deck would probably work tons better than it is now.

    - Outcast Dhunter is strong but not that strong. It has lots of power, but it cant beat any control deck and has a tendency to be inconsistent, therefore not very good vs aggro.

    - Saw a few warrior decks. There's some hope left for warrior, because its not hopelessly outclassed by everything. Still, I cant ever see this beat DK in any form, so that's probably too bad. Tony warrior is laughably bad...for now

  • Blizz did a nice job with the "welcome to the year of the wolf's in-game messages. I don't recall the exact details of last year, but this felt like clearer and more complete info, at least on mobile. 

    And then I opened a signature The One-Amalgam Band, so I think my new Rokara portrait and I are headed for a menagerie deck.  

  • Hmm, it seems the pre-order bundle is gone.

     

    Why did they change it again, seems I missed that again.

  • Best of luck everyone with your pack opening - May the RNG Gods be on your side

  • 15 minutes to go! Good luck everyone with your packs! :D

  • Thank you for the effort Flux!

    • brainwashed

      • You've had quite a few negative comments here over the past few weeks since you've made your account. Enjoy the vacation.

  • I'm super psyched to see this rotation.  I wasn't the biggest fan of Hydra.  I'm hoping that this year will have some interesting mechanics and have more overpowering cards and less overpowering decks.

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