Useless change that completly miss the point. If that is the best they could come up with regarding Big Priest, they've shown how little they understood of the problem even after countless explanation and analisys from lots of dedicated players.
So disappointing.
"For what profit is it to a man if he gains the world, and loses his own soul?"
I think the same as you, guys... it won't affect BP at all... at least, I think the % of BP players has dropped a little (just a hunch, I have no statistics on it, but just what I perceive playing the ladder).
But now, there is another cockroach in Wild.... that's secret mage
Barnes is not the problem. It's ONE card that puts a RANDOM copy of a minion on the board. The honest problem is the efficient and numerable resurrection spells that Priest has at it's disposal. You want to hit Big Priest? Start changing the cost efficiency of the resurrection spells.
It won't stop the big priest BS by far, but turn 4 or 3 with the coin was the single most frustrating thing in the deck because of the highroll which stopped even aggressive decks from putting them in their place. A nice start, at least.
I dislike this one. It's underwhelming to have waited for the ultimatedatacollection on Blizzard's behalf for it to just end with a meager one mana increase.
This is honestly sad because now Blizzard has proven that they care about Wild mode, but they've also missed the mark completely and Wild players will once more have to wait for a whole bunch of months until hope resurfaces that they will give Big Priest the kick it really deserves.
Quoting the Critical Drinker: "What a waste."
Psst! Hey, you want to play a couple of fun (albeit pointless) gamebooks? Become a king here, and a babysitter here.
I love the nerf to Barnes. It's pretty fair. I was just thinking that if they nerf it to 6 Mana, it will kill the card as it is a Neutral card and it's usage is not just in Big Priest.
Even the idea of an Actor token won't work cos it is still turn 4/3 big minion cos it is too early and too fast for the opponent to handle. Hence, the only logical way to nerf it is a 1 Mana increase to 5 Mana.
This would at least prevent the early turn 4/3 auto-concede moment that isn't super frustrating to deal with.
I glad Blizzard did not kill the card like how they killed Naga Seawitch and kept the design of the card.
Sure Resurrect mechanics may still pose a problem. At least now, Big Priest will feel less of a gamble and more like a control greedy deck. Well done!
JagBone's Wild Adventures! Uploads Once a Week. Videos about fun, Wild decks and plays!
This would at least prevent the early turn 4/3 auto-concede moment that isn't super frustrating to deal with.
How is turn 4/5 auto-concede moment any less frustrating? If anything that's more frustrating because you have to waste time on another turn waiting to see if they have Barnes.
This nerf completely misses the point that countless forums have been explaining.
This nerf is a huge slap in the face to wild players.
As soon as Vargoth was printed and began being used in Big Priest I knew that even if Barnes would be nerfed or even straight up deleted from the game that Vargoth would be an instant (and in most cases superior) over Barnes as the hard mulligan 4 drop. While it is true that Barnes created early game high rolls Vargoth is infinitely times better than Barnes in the late game against control decks.
Which would you rather not have a Big Priest player top deck against you in the late game, Barnes or Mass Ressurection with Vargoth in the pool? Did I mention Shadow Visions? How about a single Mind Blast on a board of 4-7 Vargoths?
It doesn't matter how Barnes is changed when Vargoth solidifies the major anti-control playstyle that came about with the intense value, sustain, and high swing turns after the minion was printed.
'' That was timely addressed '' -no one By now, Big Priest isn't even dominating the wild meta, I don't even know what people are rambling about ... ¯\_(ツ)_/¯
Struggle with Heroic Galakrond's Awakening? I got your back :
Even the idea of an Actor token won't work cos it is still turn 4/3 big minion cos it is too early and too fast for the opponent to handle. Hence, the only logical way to nerf it is a 1 Mana increase to 5 Mana.
The idea of the actor (which would come out as a 1/1 with the effect of a minion in your deck, making it a 4 mana 4/5 effectively) was so Big Priest would not be able to resurrect their biggest minions because they highrolled Barnes while allowing the card to keep its original design. As a change, it would have been much more elegant than the one they ended up with. But Spell Hunter/Renounce Spell Warlock with Barnes + Y'Shaarj, Rage Unbound also needed the nerf as they were slaughtering wild as well, I guess.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
As soon as Vargoth was printed and began being used in Big Priest I knew that even if Barnes would be nerfed or even straight up deleted from the game that Vargoth would be an instant (and in most cases superior) over Barnes as the hard mulligan 4 drop. While it is true that Barnes created early game high rolls Vargoth is infinitely times better than Barnes in the late game against control decks.
Which would you rather not have a Big Priest player top deck against you in the late game, Barnes or Mass Ressurection with Vargoth in the pool? Did I mention Shadow Visions? How about a single Mind Blast on a board of 4-7 Vargoths?
It doesn't matter how Barnes is changed when Vargoth solidifies the major anti-control playstyle that came about with the intense value, sustain, and high swing turns after the minion was printed.
And since he is also a standard card, the devs won't touch him if he only affects the wild format negatively. Kinda reminds me of Juicy Psychmelon in previous AK75 Druid, but Archmage Vargoth is a lot worse.
But hey, there is a chance that the devs address Vargoth. He only has to rotate out to wild, so we have to wait 1.5+ years. :D
Pretty funny how they finally decided to nerf Barnes after years of data collection during the time where big priest is at its weakest. The deck gets completely wiped by the majorly buffed secret mages which are everywhere.
At this point I'll take every big priest nerf I can get though. Even if it has such a minimal impact like many users pointed out already.
Honestly, at this point I'm just happy I'll finally get 1600 dust out of my Barnes.
It's pretty obvious they have no intention of ever kneecapping Big Priest...and since the majority doesn't care about Wild anyways they'll never be forced to.
This nerf comes one expansion too late to be meaningfull, as now in Wild big priest isn't a strong deck at all.
However, this nerf is useless, as while it's true that playing barnes ASAP is good in big priest, playing him one turn after have no difference at all.
This is not a nerf for Big Priest, but a nerf for all other decks using Barnes like Spell Hunter - and it's still a bad nerf.
As soon as Vargoth was printed and began being used in Big Priest I knew that even if Barnes would be nerfed or even straight up deleted from the game that Vargoth would be an instant (and in most cases superior) over Barnes as the hard mulligan 4 drop. While it is true that Barnes created early game high rolls Vargoth is infinitely times better than Barnes in the late game against control decks.
Which would you rather not have a Big Priest player top deck against you in the late game, Barnes or Mass Ressurection with Vargoth in the pool? Did I mention Shadow Visions? How about a single Mind Blast on a board of 4-7 Vargoths?
It doesn't matter how Barnes is changed when Vargoth solidifies the major anti-control playstyle that came about with the intense value, sustain, and high swing turns after the minion was printed.
The difference I find with Vargoth is that if they play him early on I can just ignore him for a couple of turns, and only bother to kill him off when turn 6 is coming. As a result I have more time and actually do OK with midrange decks if they draw Vargoth early instead of Barnes.
None of that helps slower control decks, against which Vargoth is the stronger of the two, but I don't think the aim of the nerf is to significantly improve that match-up. Similar to how any number of combo/jade/pogo/etc. decks have crazy high win rates against control, the issue is that at a fundamental level control decks give the opponent the time to do whatever unfair thing they like. They rely on faster decks pushing the bad match-ups out of the meta.
Now I hate Big Priest as much as anyone (in fact I generally dislike mana cheating as a whole), but my real issue with it has been its prevalence rather than how one sided it is against slow decks. IF (and it is very much an if at the moment) the Barnes nerf lowers the win rate enough that a good portion of the Big Priest players stop playing it, then that is a win for control as much as anyone else, regardless of how bad the match-up still is.
Do I expect the nerf to be enough to eradicate Big Priest? Not at all, but if those who are left are only doing so because they truly enjoy the deck even at the cost of having a low win rate, then I'm OK with that. If instead the nerf does nothing and they still plague the meta, then by all means keep complaining about them.
I agree with those saying this nerf is useless. Ok, one turn delay. I don't see it making much difference. However, I haven't been seeing many Big Priests recently, so I'm not too concerned. I have had many really frustrating losses to a turn 3/4 Barnes though, and many REALLY satisfying victories overcoming it.
This puts big priest in a very vulnerable state before they can have an insane early turn. The deck is still powerful, but it’s now much more vulnerable to aggro and lets shaman/mage have an extra turn to get hex/sheep style spells. I think the ‘moar nerfz’ Crowd is looking for this deck to be murdered and buried out back. I can understand the feeling, especially for wild focused players who’ve played against this for literal years. But in terms of balance it feels correct
Big priest will not care much. All the other classes that also played Barnes will get hit with collateral damage (rip big rogue). Change the 1/1 to be another minion (actor), and just copy the ability (deathrattle, battlecry, end of turn stuff, whatever is the card text, tribe, i do not care).
Wow! So many dislikes for just expressing my thoughts regarding the nerf. It seems that I cannot have a different opinion and MUST conform to the majority's opinion. Else I'm an enemy.
JagBone's Wild Adventures! Uploads Once a Week. Videos about fun, Wild decks and plays!
The thing about the token actor idea I disagree with is that the 1/1 is still a Y'Shaarj or a Rag or a Obsidian or a Lich King or any powerful minion. Sure Resurrecting it only makes it still be a 1/1.
However, the issue is that it is still a powerful late game effect being played in the early part of the game. Also, this idea is heavily targeted only to tone down Big Priest and ignores that Barnes is a Neutral card. This idea will only kill Barnes from being played in other Classes.
If Barnes was a Priest card, I would fully 100% support this idea but it is not.
JagBone's Wild Adventures! Uploads Once a Week. Videos about fun, Wild decks and plays!
I love the nerf to Barnes. It's pretty fair. I was just thinking that if they nerf it to 6 Mana, it will kill the card as it is a Neutral card and it's usage is not just in Big Priest.
Even the idea of an Actor token won't work cos it is still turn 4/3 big minion cos it is too early and too fast for the opponent to handle. Hence, the only logical way to nerf it is a 1 Mana increase to 5 Mana.
This would at least prevent the early turn 4/3 auto-concede moment that isn't super frustrating to deal with.
I glad Blizzard did not kill the card like how they killed Naga Seawitch and kept the design of the card.
Sure Resurrect mechanics may still pose a problem. At least now, Big Priest will feel less of a gamble and more like a control greedy deck. Well done!
Your explanation for why the actor idea won't work doesn't make sense. The reason Barnes is insane in big priest is not that he summons a 1/1 with a strong effect, it's that that summoned 1/1 can be resurrected over and over as a huge minion with a strong effect. Removing the ability to resurrect the summoned minion would have changed a turn 4 Barnes into just a good play instead of a game winning play (except if they pull Y'shaarj, in which case they're just lucky), while at the same time letting Barnes be just as effective in non-resurrect decks.
Edit: Forgot to say that the actor nerf would also dilute the resurrect pool, making it even more effective as a targeted nerf to big priest, and in addition it is very flavourful as well.
Wow! So many dislikes for just expressing my thoughts regarding the nerf. It seems that I cannot have a different opinion and MUST conform to the majority's opinion. Else I'm an enemy.
Welcome to a forum, where people can both agree and disagree with one's opinion. I'll be your guide for today.
Let me address the points in your post then and why you most likely got downvoted.
As GerritDeMan said your reasoning behind the actor change not working makes no sense. What deck cannot deal with repeated 1/1s every turn from turn 3/4 onwards? The entire problem of priest is its ability to resurrect 1/1s into 4/8s, 8/8s and whatnot from turn 4/5 onwards. That's what decks cannot deal with.
Additionally, nerfing Barnes by one mana makes the deck a turn slower in its highrolling, but the highrolling is still there. Hence why people feel like this nerf accomplished little to nothing because it doesn't address the inherent flaws of this game's resurrect mechanics. Big priest will stay just as polarizing and high-rolly as it was, except ever so slightly slower. Its gameplan isn't going to change at all. Hard mulligan for Archmage Vargoth, Barnes and Shadow Essence and stall until then. Fun stuff.
The thing about the token actor idea I disagree with is that the 1/1 is still a Y'Shaarj or a Rag or a Obsidian or a Lich King or any powerful minion. Sure Resurrecting it only makes it still be a 1/1.
However, the issue is that it is still a powerful late game effect being played in the early part of the game. Also, this idea is heavily targeted only to tone down Big Priest and ignores that Barnes is a Neutral card. This idea will only kill Barnes from being played in other Classes.
If Barnes was a Priest card, I would fully 100% support this idea but it is not.
The thing about the token actor idea I disagree with is that the 1/1 is still a Y'Shaarj or a Rag or a Obsidian or a Lich King or any powerful minion. Sure Resurrecting it only makes it still be a 1/1.
However, the issue is that it is still a powerful late game effect being played in the early part of the game. Also, this idea is heavily targeted only to tone down Big Priest and ignores that Barnes is a Neutral card. This idea will only kill Barnes from being played in other Classes.
If Barnes was a Priest card, I would fully 100% support this idea but it is not.
Actually the Actor would be a Vanilla 1/1. Any effect it would gain would be out of Barnes' battlecry, therefore the resurrested Actor would not be any good to be in the resurrection pool.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Just to be clear, I hate big priest just as much as everyone else, but if big priest would have 3% meta share, and you would encounter one who highrolls barnes on 4, you'd probably aplaude them for making such a fringe strategy work.
However if big priest is 20-30% of the meta, it becomes boring quickly and salt remains. making barnes slightly slower + the fact that lot's of people will just DE it to get get dust, will also eat away on big priests meta share. If you look at it's current winrate it is pretty clear that the deck is already overplayed.
It doesn't need to be killed with fire, maybe this is the nudge it needs to become the fringe deck we all can enjoy to go off once in a while.
I love the nerf to Barnes. It's pretty fair. I was just thinking that if they nerf it to 6 Mana, it will kill the card as it is a Neutral card and it's usage is not just in Big Priest.
Even the idea of an Actor token won't work cos it is still turn 4/3 big minion cos it is too early and too fast for the opponent to handle. Hence, the only logical way to nerf it is a 1 Mana increase to 5 Mana.
This would at least prevent the early turn 4/3 auto-concede moment that isn't super frustrating to deal with.
I glad Blizzard did not kill the card like how they killed Naga Seawitch and kept the design of the card.
Sure Resurrect mechanics may still pose a problem. At least now, Big Priest will feel less of a gamble and more like a control greedy deck. Well done!
Why does this guy got 10 downvotes though?
I agree with you it's good the card got a lot weaker (it was hard enough to play it on 4 believe it or not) but the card still does the same thing so big priest is still a thing just wins less..
btw this makes big priest so much weaker against aggro, the fact that your whole game plan is delayed by 1 turn in huge, I think some big priest lists might even cut barnes in general it will make shadow essense better since you can't low roll a 5/5 do nothing and will probably run a zilliax or another mid sized minion to compensate.
People will still play big priest though the deck is just too good vs any slow deck (except the pure hate decks) but it's gonna be less played which is good.
- Against aggro: struggles to survive the first turns; - Against control: has no problem in the first turns, and the deck leads to an unfair late game.
Big Priest after Barnes nerf:
- Against aggro: struggles even more than before to survive the first turns; - Against control: nothing changes.
Conclusion: Blizzard wants us to play aggro, or facing Big Priest would get to a luck driven clownfiesta as outcome.
People are still going to bitch up a storm. This doesn't stop big priest from being the average wild deck that it's been.
Useless change that completly miss the point. If that is the best they could come up with regarding Big Priest, they've shown how little they understood of the problem even after countless explanation and analisys from lots of dedicated players.
So disappointing.
"For what profit is it to a man if he gains the world, and loses his own soul?"
Really dissapointed here, this doesn't solve the BS factor.
Check out my decks:
-Budget Stealth Galakrond Rogue
-Disco Zoo Lock
Darkness rises.... hope fades...
I think the same as you, guys... it won't affect BP at all... at least, I think the % of BP players has dropped a little (just a hunch, I have no statistics on it, but just what I perceive playing the ladder).
But now, there is another cockroach in Wild.... that's secret mage
Barnes is not the problem. It's ONE card that puts a RANDOM copy of a minion on the board. The honest problem is the efficient and numerable resurrection spells that Priest has at it's disposal. You want to hit Big Priest? Start changing the cost efficiency of the resurrection spells.
It won't stop the big priest BS by far, but turn 4 or 3 with the coin was the single most frustrating thing in the deck because of the highroll which stopped even aggressive decks from putting them in their place. A nice start, at least.
I dislike this one. It's underwhelming to have waited for the ultimate data collection on Blizzard's behalf for it to just end with a meager one mana increase.
This is honestly sad because now Blizzard has proven that they care about Wild mode, but they've also missed the mark completely and Wild players will once more have to wait for a whole bunch of months until hope resurfaces that they will give Big Priest the kick it really deserves.
Quoting the Critical Drinker: "What a waste."
Psst! Hey, you want to play a couple of fun (albeit pointless) gamebooks? Become a king here, and a babysitter here.
I love the nerf to Barnes. It's pretty fair. I was just thinking that if they nerf it to 6 Mana, it will kill the card as it is a Neutral card and it's usage is not just in Big Priest.
Even the idea of an Actor token won't work cos it is still turn 4/3 big minion cos it is too early and too fast for the opponent to handle. Hence, the only logical way to nerf it is a 1 Mana increase to 5 Mana.
This would at least prevent the early turn 4/3 auto-concede moment that isn't super frustrating to deal with.
I glad Blizzard did not kill the card like how they killed Naga Seawitch and kept the design of the card.
Sure Resurrect mechanics may still pose a problem. At least now, Big Priest will feel less of a gamble and more like a control greedy deck. Well done!
JagBone's Wild Adventures! Uploads Once a Week. Videos about fun, Wild decks and plays!
YouTube: JagBone| Twitter: JagBone | Instagram: JagBone | Video Thread: Jagbone
How is turn 4/5 auto-concede moment any less frustrating? If anything that's more frustrating because you have to waste time on another turn waiting to see if they have Barnes.
This nerf completely misses the point that countless forums have been explaining.
This nerf is a huge slap in the face to wild players.
As soon as Vargoth was printed and began being used in Big Priest I knew that even if Barnes would be nerfed or even straight up deleted from the game that Vargoth would be an instant (and in most cases superior) over Barnes as the hard mulligan 4 drop. While it is true that Barnes created early game high rolls Vargoth is infinitely times better than Barnes in the late game against control decks.
Which would you rather not have a Big Priest player top deck against you in the late game, Barnes or Mass Ressurection with Vargoth in the pool? Did I mention Shadow Visions? How about a single Mind Blast on a board of 4-7 Vargoths?
It doesn't matter how Barnes is changed when Vargoth solidifies the major anti-control playstyle that came about with the intense value, sustain, and high swing turns after the minion was printed.
'' That was timely addressed '' -no one
By now, Big Priest isn't even dominating the wild meta, I don't even know what people are rambling about ...
¯\_(ツ)_/¯
Struggle with Heroic Galakrond's Awakening? I got your back :
The idea of the actor (which would come out as a 1/1 with the effect of a minion in your deck, making it a 4 mana 4/5 effectively) was so Big Priest would not be able to resurrect their biggest minions because they highrolled Barnes while allowing the card to keep its original design. As a change, it would have been much more elegant than the one they ended up with. But Spell Hunter/Renounce Spell Warlock with Barnes + Y'Shaarj, Rage Unbound also needed the nerf as they were slaughtering wild as well, I guess.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Hell, it's about time.
And since he is also a standard card, the devs won't touch him if he only affects the wild format negatively. Kinda reminds me of Juicy Psychmelon in previous AK75 Druid, but Archmage Vargoth is a lot worse.
But hey, there is a chance that the devs address Vargoth. He only has to rotate out to wild, so we have to wait 1.5+ years. :D
Better than nothing, but BP population won't decrease by an inch, and they will be just as annoying as ever.
Simple mana nerfs are good to balance competitive decks, by slightly decreasing their winrate.
But BP is not played because it is competitive. It's barely viable. BP is played because it is broken, while viable.
This nerf makes them neither less broken, nor less viable. Not as much as a meme deck should be.
Pretty funny how they finally decided to nerf Barnes after years of data collection during the time where big priest is at its weakest. The deck gets completely wiped by the majorly buffed secret mages which are everywhere.
At this point I'll take every big priest nerf I can get though. Even if it has such a minimal impact like many users pointed out already.
Honestly, at this point I'm just happy I'll finally get 1600 dust out of my Barnes.
It's pretty obvious they have no intention of ever kneecapping Big Priest...and since the majority doesn't care about Wild anyways they'll never be forced to.
I tried having fun once.
It was awful.
I was afraid they will do just that - a small nerf to Barnes who is not even the part of the problem. I don't know what they thinking...
This nerf comes one expansion too late to be meaningfull, as now in Wild big priest isn't a strong deck at all.
However, this nerf is useless, as while it's true that playing barnes ASAP is good in big priest, playing him one turn after have no difference at all.
This is not a nerf for Big Priest, but a nerf for all other decks using Barnes like Spell Hunter - and it's still a bad nerf.
The difference I find with Vargoth is that if they play him early on I can just ignore him for a couple of turns, and only bother to kill him off when turn 6 is coming. As a result I have more time and actually do OK with midrange decks if they draw Vargoth early instead of Barnes.
None of that helps slower control decks, against which Vargoth is the stronger of the two, but I don't think the aim of the nerf is to significantly improve that match-up. Similar to how any number of combo/jade/pogo/etc. decks have crazy high win rates against control, the issue is that at a fundamental level control decks give the opponent the time to do whatever unfair thing they like. They rely on faster decks pushing the bad match-ups out of the meta.
Now I hate Big Priest as much as anyone (in fact I generally dislike mana cheating as a whole), but my real issue with it has been its prevalence rather than how one sided it is against slow decks. IF (and it is very much an if at the moment) the Barnes nerf lowers the win rate enough that a good portion of the Big Priest players stop playing it, then that is a win for control as much as anyone else, regardless of how bad the match-up still is.
Do I expect the nerf to be enough to eradicate Big Priest? Not at all, but if those who are left are only doing so because they truly enjoy the deck even at the cost of having a low win rate, then I'm OK with that. If instead the nerf does nothing and they still plague the meta, then by all means keep complaining about them.
I agree with those saying this nerf is useless. Ok, one turn delay. I don't see it making much difference. However, I haven't been seeing many Big Priests recently, so I'm not too concerned. I have had many really frustrating losses to a turn 3/4 Barnes though, and many REALLY satisfying victories overcoming it.
"Be excellent to each other." -Bill and Ted
They had a chance to fix this. They missed big time. Barnes would still be played and a problem at 6 mana.
worst community ever
Of course they are gonna nerf barnes the king of the goons you fuuuls you underestimate the ZANCIENT one muhahaha going to craft golden gruul Jerry!
This puts big priest in a very vulnerable state before they can have an insane early turn. The deck is still powerful, but it’s now much more vulnerable to aggro and lets shaman/mage have an extra turn to get hex/sheep style spells. I think the ‘moar nerfz’ Crowd is looking for this deck to be murdered and buried out back. I can understand the feeling, especially for wild focused players who’ve played against this for literal years. But in terms of balance it feels correct
What's the point? It's been this way for literal YEARS already.
Love it, I can finally dust my Barnes 😍
Big priest will not care much. All the other classes that also played Barnes will get hit with collateral damage (rip big rogue). Change the 1/1 to be another minion (actor), and just copy the ability (deathrattle, battlecry, end of turn stuff, whatever is the card text, tribe, i do not care).
I do what I must, when I must. Know this well.
Wow! So many dislikes for just expressing my thoughts regarding the nerf. It seems that I cannot have a different opinion and MUST conform to the majority's opinion. Else I'm an enemy.
JagBone's Wild Adventures! Uploads Once a Week. Videos about fun, Wild decks and plays!
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The thing about the token actor idea I disagree with is that the 1/1 is still a Y'Shaarj or a Rag or a Obsidian or a Lich King or any powerful minion. Sure Resurrecting it only makes it still be a 1/1.
However, the issue is that it is still a powerful late game effect being played in the early part of the game. Also, this idea is heavily targeted only to tone down Big Priest and ignores that Barnes is a Neutral card. This idea will only kill Barnes from being played in other Classes.
If Barnes was a Priest card, I would fully 100% support this idea but it is not.
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Your explanation for why the actor idea won't work doesn't make sense. The reason Barnes is insane in big priest is not that he summons a 1/1 with a strong effect, it's that that summoned 1/1 can be resurrected over and over as a huge minion with a strong effect. Removing the ability to resurrect the summoned minion would have changed a turn 4 Barnes into just a good play instead of a game winning play (except if they pull Y'shaarj, in which case they're just lucky), while at the same time letting Barnes be just as effective in non-resurrect decks.
Edit: Forgot to say that the actor nerf would also dilute the resurrect pool, making it even more effective as a targeted nerf to big priest, and in addition it is very flavourful as well.
Welcome to a forum, where people can both agree and disagree with one's opinion. I'll be your guide for today.
Let me address the points in your post then and why you most likely got downvoted.
As GerritDeMan said your reasoning behind the actor change not working makes no sense. What deck cannot deal with repeated 1/1s every turn from turn 3/4 onwards? The entire problem of priest is its ability to resurrect 1/1s into 4/8s, 8/8s and whatnot from turn 4/5 onwards. That's what decks cannot deal with.
Additionally, nerfing Barnes by one mana makes the deck a turn slower in its highrolling, but the highrolling is still there. Hence why people feel like this nerf accomplished little to nothing because it doesn't address the inherent flaws of this game's resurrect mechanics. Big priest will stay just as polarizing and high-rolly as it was, except ever so slightly slower. Its gameplan isn't going to change at all. Hard mulligan for Archmage Vargoth, Barnes and Shadow Essence and stall until then. Fun stuff.
Barnes into Y'Shaarj, Rage Unbound, on turn-4 is a problem in ANY deck, ie Spell Hunter.
Even if Spell Hunter is not very popular now, it doesn't mean the event is more pleasant.
It is still a problem now on turn-5 btw, just slightly better.
BP just had the best usage of Barnes, but it is/was not the only problematic one.
Nerfing Barnes was correct. Problem is it is an insufficient nerf for the whole problematic of Big minions.
Actually the Actor would be a Vanilla 1/1. Any effect it would gain would be out of Barnes' battlecry, therefore the resurrested Actor would not be any good to be in the resurrection pool.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
The day of redemption is at hand!
Decent nerf, but we'll see if delaying Barnes a turn truly kills big priest
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Just to be clear, I hate big priest just as much as everyone else, but if big priest would have 3% meta share, and you would encounter one who highrolls barnes on 4, you'd probably aplaude them for making such a fringe strategy work.
However if big priest is 20-30% of the meta, it becomes boring quickly and salt remains.
making barnes slightly slower + the fact that lot's of people will just DE it to get get dust, will also eat away on big priests meta share. If you look at it's current winrate it is pretty clear that the deck is already overplayed.
It doesn't need to be killed with fire, maybe this is the nudge it needs to become the fringe deck we all can enjoy to go off once in a while.
Why does this guy got 10 downvotes though?
I agree with you it's good the card got a lot weaker (it was hard enough to play it on 4 believe it or not) but the card still does the same thing so big priest is still a thing just wins less..
btw this makes big priest so much weaker against aggro, the fact that your whole game plan is delayed by 1 turn in huge, I think some big priest lists might even cut barnes in general it will make shadow essense better since you can't low roll a 5/5 do nothing and will probably run a zilliax or another mid sized minion to compensate.
People will still play big priest though the deck is just too good vs any slow deck (except the pure hate decks) but it's gonna be less played which is good.
Big Priest before Barnes nerf:
- Against aggro: struggles to survive the first turns;
- Against control: has no problem in the first turns, and the deck leads to an unfair late game.
Big Priest after Barnes nerf:
- Against aggro: struggles even more than before to survive the first turns;
- Against control: nothing changes.
Conclusion:
Blizzard wants us to play aggro, or facing Big Priest would get to a luck driven clownfiesta as outcome.