BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Interesting. This seems like a very good minion, considering it has a lot of uses. Also i don't think pirate warrior will run it, because of it's not-aggresive stats. Another interesting thing to remember is that you could try use this to generate a collosal minion, which has better odds if the collosal minions minion type is rare in a certain class. (?Mechs in mage, murlocs in warlock) just because the discover pool is smaller. And because of rotation it's already a smaller pool. (Which is why discover is always at it's strongest after a rotation.)
I think this will see play in any deck that uses 1 specific tribe a lot.
The decks i think will run Amalgam of the Deep (I think) are: Mech mage, Naga Priest and maybe elemental shaman. Alright maybe murloc shaman might run it as well.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
This card is absolutely INSANE. Thanks yogg Lady Liadrin is rotating.
So this seems VERY strong alongside [Hearthstone Card (Kotari Lightblade) Not Found] and i bet paladin will also get a lot more big spells.
In standard this will 100% see play in some kind of midrange/control-ish paladin deck.
In wild this is absolutely nuts. Librams are in wild, AND on top of that there are a LOT of holy spells. This will 100% see play in a bunch of paladin decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Battlecry: "Discover 3 random Mr. Smites to crew nellie's ship!"
Deathrattle: "Add 3 Mr. Smites to your hand. They cost 1."
Okay in all seriousness, i did see a bunch of people do the math. And CURRENTLY (Ignoring new pirates/the amalgam) you have about a 50% chance of discovering 1 Mr. Smite. Let's hope we actually get some more BAD pirates to dillude that pirate pool.
In standard i think this will actually see play in pirate warrior, as some kind of bomb/reload later into the game.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Very good in ramp druid, if that deck survives the rotation. Also druid REALLY needs draw, considering most of it's draw is rotating. So this is a really nice card draw card, and because you draw 3 cards first, the minion will always be at the very least a 3/3 with taunt.
Another thing to remember is that Miracle Growth is a nature spell, so maybe this might help ressurect the Celestial Alignment archetype.
In wild it might just see play in a lot of Celestial Alignment druid because it's 0 mana draw 3 + summons a body when cast after playing Lady Anacondra.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
So you need to probably cast about 4-5 smaller spells te be worth it, or about 2-3 big spells. That seems really slow. Not only that, but it's a HORRIBLE topdeck. Sure were getting Dredge, so that can help drawing Hedra the Heretic IF she is on the mottom of your deck... but if she's not... Then she will remain a horrible topdeck.
She MIGHT see play if druid gets enough support, However those chances are pretty small. Mainly considering druid legendaries don't see play that often. They need to be very strong to see play. The legendaries druid often uses are neutral after all.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Very interesting card. It's basically a big removal minion, and also a finisher if you have a bunch of mechs already on board. Seems pretty good. It probably plays a similar role as Mordresh Fire Eye, however Gaia, the Techtonic can be generated by cards such as Azsharan Sweeper. Oh and if it survives a turn, remember that Gaia, the Techtonics text says "friendly mech" which means that it's effect also triggers after it attacks. Also mech mage might consider running Deeprun Engineer in order to either lower the cost of Gaia, the Techtonic or to discover one.
I feel like mech mage still needs some more support, but with cards like these it might actually see play. It looks like a very fun deck to play regardless!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Warlock has PLENTY of ways to trigger the deathrattle, so no problems with that. It's basically a Twisting Nether on a body, AND it only affects your opponents minions. Also this is nuts with Bloodscent Vilefin. This will 100% see play in any slower warlock deck in standard.
In wild wel.. Renolock might experiment with it. The only problem with Gigafin in most control-ish warlock decks in wild is the fact that Gigafin messes up N'Zoth, the Corruptor ress pools.
Another thing to note, is that effects like these GENERALLY remove minions without triggering the deathrattles. So that makes Gigafin even better.
There is one really big weakness with Gigafin though. You probably want to play this against a opponent that plays minions, so it's bad against decks that OTK you. Which is a very big thing even today. But after rotation maybe decks like Defend the Dwarven District hunter might slow down due to a lot of spells rotating.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
AMAZING card. This will be a must-include in any deck that uses a lot of "shuffle to the bottom of your deck" cards. And it's a good "My hand is bad, let me redraw my hand" card. Also in wild it's quite good alongside Lorekeeper Polkelt in case you want to draw your lowest cost cards. (And reshuffle the deck afterwards)
Actually you can use Sir Finley, Sea Guide ALMOST like a neutral Secret Passage. Hand bad? FISH for some better cards or a FINisher. And everyone knows that their best card are always on the bottom of their deck.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Hmm interesting. Counterspell for a spell or minion on a body. This seems good, but only as long as your opponent isn't able to kill it immediately. It's way better on a empty board or when protected by a taunt minion.
Still the fact that Blademaster Okani is so flexible makes Okani a lot better. I'm looking forward to playing around with Okani and seeing how good this "neutral Counterspell" really is.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Alright giving this 5 stars just for the amount of fun this card can generate.
But in all seriousness, Ambassador Faelin seems very interesting. His strenght is mainly based on 2 aspects:
- Quality of collosal minions. (How good are they?)
- Quantity of collosal minions. (How many are there?)
If there high quality then that makes Faelin really good. But Quantity can hurt the card. We can probably expect 10 Collosal minions, 1 for each class and maybe 1 neutral. So probably 11 collosal minions total if i had to guess. Still 11 possibilities are fine, just look at Envoy Rustwix which was fine. Envoy Rustwix basically has the same number of card in the pool (Of course no neutral prime, so 10 cards but it's still very similar), so i feel like the quantity might be fine... short term. If the team decides to make more collosal minions either in the mini set or in every set this year, then the quantity will skyrocked, possibly making Ambassador Faelin very unreliable in the future. Also about the Quality, from what we have seen so far, i think the collosal minions will all be pretty strong.
So yeah Faelin is a very fun and possibly good card short term, but i have concerns for long term.
Oh about decks that might run him... I think some slower decks might run him just to add some more cards in their deck and possibly get another wincondition. One deck which i think will love playing Ambassador Faelin is Ramp druid. (Ones without Kazakusan, which might be a lot more popular after rotation.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Good card. Sightless Watcher but it's neutral and swapped its health and attack. Will see a bunch of play. Especially because it always gets you the card you need. After all, the card you need most is ALWAYS the one at the bottom of your deck. And if you have 2 copies of it, both are on the bottom of your deck. So now you have a way to finally fetch those cards.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
4 mana 4/4 that guarantees you draw a certain card next turn, and you basically mana cheat for it's cost. That seems really good. Kinda cool spin on Seadevil Stinger. But i do wonder, are we really going to get Murloclock or some more support for zoolock? Understandable honestly considering zoolock was gone for quite some time. Also maybe some The Demon Seed deck can make use of this card.....
Actually Bloodscent Vilefin could help you cheat out Mutanus the Devourer if you discover and dredge it, and it almost completes a part of the questline. That sounds interesting not gonna lie.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
So it's Sap and Vilespine Slayer in 1. That seems really good against big minions, but it's a worse Assassinate against smaller minions. The one big thing to note though, is that unlike with Sap, Bootstrap Sunkeneer puts the card on the bottom of your opponents deck. If you play wild, then you probably know how annoying Psychic Screams effect is. Which is why i think shuffling a minion to the GUARANTEED bottom of your opponents deck is very good... as long as they dont run any dredge cards.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Way too hard to judge. It's kinda like Libram of Wisdom, but it doesn't go infinite.. Sure it's 1 less mana, but infinite + being able to be discounted to 0 > 1 mana repeatable after playing a naga. The only time i see this getting played is if priest gets some way of generating infinite nagas... Which i really hope we dont get. Infinite value is the worst kind of value.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Great card, and easy to activate. Will 100% see play in some kind of slower paladin deck. It is also great for handbuff paladin, because it just makes Shimmering Sunfish a lot stickier. I think this will see plenty of play!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Mech mage is coming back? Meh it might just be something that gets no support, just like Remote-Controlled Golem.
Either way it's a 3 mana mech with good stats, and it shuffles some value into your deck. Sunken Sweeper seems interesting. I'm not sure if 3 mechs is good enough right now, but it depends on the newly added mechs in this set and the core set. (Hoping a certain mech that's best described as "Unity, Precision.. perfection" is in the core set) This seems like an interesting spin on Omega Assembly as well. Seems good in a slower/control style mage deck. And one more kind of archetype.
What is the #1 archetype that likes generating cards? Well it's an archetype that only has 1 copy of every card in their deck. I think this might fit really well in a highlander mage deck, which might be returning. The devs have REALLY teased a possibility Reno Jackson might be in the core set (On twitter), which might be possible considering Finley is also returning this expansion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Amazing minion. It generates a card, but also needs you to cast a spell when it's sitting in your hand. Basically delayed discover. I honestly like it. It makes it so you need to work for that value, and even then a 2 mana 2/3 is still premiumly statted so it's not that bad to play it without the battlecry. Also it's a naga, so that might have some synergy that has yet been revealed.
It's also really good after a turn 1 Wildfire or that other 1 mana fire spell. Honestly this seems solid. Not "op af" or anything, but just solid.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
This looks like something ramp druid will LOVE post-rotation. Druid is losing Cenarion Ward, so they can slot in Colaque as some new kind of lifegain. Also Living Seed is still in standard after rotation, so druids could use it in order to draw it and cheat some mana, allowing it to go on board earlier.
Also as we know with Raid Boss Onyxia, immune minions can be hard to remove. So that makes Colaque even better. But despite that Colaque doesn't have rush, unlike Raid Boss Onyxia which means it's harder to get value out of the immune effect.
But still i think Colaque will see play in a lot of slower druid decks such as ramp druid, and you can get Colaque from Ambassador Faelin, which does seem like a card slower/rampish druid decks would like to run.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
This seems really good. In Token DH it might see play because it summons a bunch of minions. (duh) But i do wonder if it still summons the appendages when it's summoned by Sigil of Reckoning or when Caria Felsoul turns into Xhilag of the Abyss. If these interactions do actually summon the appendages, then i'm sure Xhilag of the Abyss will see a lot of play in multiple DH decks. (Very flexible)
If it does not work like that, then it will be a lot worse. But even then, you can get a copy of this with Ambassador Faelin which sounds fun.
Interesting. This seems like a very good minion, considering it has a lot of uses. Also i don't think pirate warrior will run it, because of it's not-aggresive stats. Another interesting thing to remember is that you could try use this to generate a collosal minion, which has better odds if the collosal minions minion type is rare in a certain class. (?Mechs in mage, murlocs in warlock) just because the discover pool is smaller. And because of rotation it's already a smaller pool. (Which is why discover is always at it's strongest after a rotation.)
I think this will see play in any deck that uses 1 specific tribe a lot.
The decks i think will run Amalgam of the Deep (I think) are: Mech mage, Naga Priest and maybe elemental shaman. Alright maybe murloc shaman might run it as well.
This card is absolutely INSANE. Thanks yogg Lady Liadrin is rotating.
So this seems VERY strong alongside [Hearthstone Card (Kotari Lightblade) Not Found] and i bet paladin will also get a lot more big spells.
In standard this will 100% see play in some kind of midrange/control-ish paladin deck.
In wild this is absolutely nuts. Librams are in wild, AND on top of that there are a LOT of holy spells. This will 100% see play in a bunch of paladin decks.
Battlecry: "Discover 3 random Mr. Smites to crew nellie's ship!"
Deathrattle: "Add 3 Mr. Smites to your hand. They cost 1."
Okay in all seriousness, i did see a bunch of people do the math. And CURRENTLY (Ignoring new pirates/the amalgam) you have about a 50% chance of discovering 1 Mr. Smite. Let's hope we actually get some more BAD pirates to dillude that pirate pool.
In standard i think this will actually see play in pirate warrior, as some kind of bomb/reload later into the game.
In wild this sucks, wont see play.
Very good in ramp druid, if that deck survives the rotation. Also druid REALLY needs draw, considering most of it's draw is rotating. So this is a really nice card draw card, and because you draw 3 cards first, the minion will always be at the very least a 3/3 with taunt.
Another thing to remember is that Miracle Growth is a nature spell, so maybe this might help ressurect the Celestial Alignment archetype.
In wild it might just see play in a lot of Celestial Alignment druid because it's 0 mana draw 3 + summons a body when cast after playing Lady Anacondra.
So you need to probably cast about 4-5 smaller spells te be worth it, or about 2-3 big spells. That seems really slow. Not only that, but it's a HORRIBLE topdeck. Sure were getting Dredge, so that can help drawing Hedra the Heretic IF she is on the mottom of your deck... but if she's not... Then she will remain a horrible topdeck.
She MIGHT see play if druid gets enough support, However those chances are pretty small. Mainly considering druid legendaries don't see play that often. They need to be very strong to see play. The legendaries druid often uses are neutral after all.
Very interesting card. It's basically a big removal minion, and also a finisher if you have a bunch of mechs already on board. Seems pretty good. It probably plays a similar role as Mordresh Fire Eye, however Gaia, the Techtonic can be generated by cards such as Azsharan Sweeper. Oh and if it survives a turn, remember that Gaia, the Techtonics text says "friendly mech" which means that it's effect also triggers after it attacks. Also mech mage might consider running Deeprun Engineer in order to either lower the cost of Gaia, the Techtonic or to discover one.
I feel like mech mage still needs some more support, but with cards like these it might actually see play. It looks like a very fun deck to play regardless!
Warlock has PLENTY of ways to trigger the deathrattle, so no problems with that. It's basically a Twisting Nether on a body, AND it only affects your opponents minions. Also this is nuts with Bloodscent Vilefin. This will 100% see play in any slower warlock deck in standard.
In wild wel.. Renolock might experiment with it. The only problem with Gigafin in most control-ish warlock decks in wild is the fact that Gigafin messes up N'Zoth, the Corruptor ress pools.
Another thing to note, is that effects like these GENERALLY remove minions without triggering the deathrattles. So that makes Gigafin even better.
There is one really big weakness with Gigafin though. You probably want to play this against a opponent that plays minions, so it's bad against decks that OTK you. Which is a very big thing even today. But after rotation maybe decks like Defend the Dwarven District hunter might slow down due to a lot of spells rotating.
Thank yogg that Libram of Wisdom rotates. Still, considering paladin often plays a lot of holy spell buff cards i bet it will see play.
AMAZING card. This will be a must-include in any deck that uses a lot of "shuffle to the bottom of your deck" cards. And it's a good "My hand is bad, let me redraw my hand" card. Also in wild it's quite good alongside Lorekeeper Polkelt in case you want to draw your lowest cost cards. (And reshuffle the deck afterwards)
Actually you can use Sir Finley, Sea Guide ALMOST like a neutral Secret Passage. Hand bad? FISH for some better cards or a FINisher. And everyone knows that their best card are always on the bottom of their deck.
Hmm interesting. Counterspell for a spell or minion on a body. This seems good, but only as long as your opponent isn't able to kill it immediately. It's way better on a empty board or when protected by a taunt minion.
Still the fact that Blademaster Okani is so flexible makes Okani a lot better. I'm looking forward to playing around with Okani and seeing how good this "neutral Counterspell" really is.
Alright giving this 5 stars just for the amount of fun this card can generate.
But in all seriousness, Ambassador Faelin seems very interesting. His strenght is mainly based on 2 aspects:
- Quality of collosal minions. (How good are they?)
- Quantity of collosal minions. (How many are there?)
If there high quality then that makes Faelin really good. But Quantity can hurt the card. We can probably expect 10 Collosal minions, 1 for each class and maybe 1 neutral. So probably 11 collosal minions total if i had to guess. Still 11 possibilities are fine, just look at Envoy Rustwix which was fine. Envoy Rustwix basically has the same number of card in the pool (Of course no neutral prime, so 10 cards but it's still very similar), so i feel like the quantity might be fine... short term. If the team decides to make more collosal minions either in the mini set or in every set this year, then the quantity will skyrocked, possibly making Ambassador Faelin very unreliable in the future. Also about the Quality, from what we have seen so far, i think the collosal minions will all be pretty strong.
So yeah Faelin is a very fun and possibly good card short term, but i have concerns for long term.
Oh about decks that might run him... I think some slower decks might run him just to add some more cards in their deck and possibly get another wincondition. One deck which i think will love playing Ambassador Faelin is Ramp druid. (Ones without Kazakusan, which might be a lot more popular after rotation.)
Good card. Sightless Watcher but it's neutral and swapped its health and attack. Will see a bunch of play. Especially because it always gets you the card you need. After all, the card you need most is ALWAYS the one at the bottom of your deck. And if you have 2 copies of it, both are on the bottom of your deck. So now you have a way to finally fetch those cards.
4 mana 4/4 that guarantees you draw a certain card next turn, and you basically mana cheat for it's cost. That seems really good. Kinda cool spin on Seadevil Stinger. But i do wonder, are we really going to get Murloclock or some more support for zoolock? Understandable honestly considering zoolock was gone for quite some time. Also maybe some The Demon Seed deck can make use of this card.....
Actually Bloodscent Vilefin could help you cheat out Mutanus the Devourer if you discover and dredge it, and it almost completes a part of the questline. That sounds interesting not gonna lie.
So it's Sap and Vilespine Slayer in 1. That seems really good against big minions, but it's a worse Assassinate against smaller minions. The one big thing to note though, is that unlike with Sap, Bootstrap Sunkeneer puts the card on the bottom of your opponents deck. If you play wild, then you probably know how annoying Psychic Screams effect is. Which is why i think shuffling a minion to the GUARANTEED bottom of your opponents deck is very good... as long as they dont run any dredge cards.
Way too hard to judge. It's kinda like Libram of Wisdom, but it doesn't go infinite.. Sure it's 1 less mana, but infinite + being able to be discounted to 0 > 1 mana repeatable after playing a naga. The only time i see this getting played is if priest gets some way of generating infinite nagas... Which i really hope we dont get. Infinite value is the worst kind of value.
Great card, and easy to activate. Will 100% see play in some kind of slower paladin deck. It is also great for handbuff paladin, because it just makes Shimmering Sunfish a lot stickier. I think this will see plenty of play!
Mech mage is coming back? Meh it might just be something that gets no support, just like Remote-Controlled Golem.
Either way it's a 3 mana mech with good stats, and it shuffles some value into your deck. Sunken Sweeper seems interesting. I'm not sure if 3 mechs is good enough right now, but it depends on the newly added mechs in this set and the core set. (Hoping a certain mech that's best described as "Unity, Precision.. perfection" is in the core set) This seems like an interesting spin on Omega Assembly as well. Seems good in a slower/control style mage deck. And one more kind of archetype.
What is the #1 archetype that likes generating cards? Well it's an archetype that only has 1 copy of every card in their deck. I think this might fit really well in a highlander mage deck, which might be returning. The devs have REALLY teased a possibility Reno Jackson might be in the core set (On twitter), which might be possible considering Finley is also returning this expansion.
Amazing minion. It generates a card, but also needs you to cast a spell when it's sitting in your hand. Basically delayed discover. I honestly like it. It makes it so you need to work for that value, and even then a 2 mana 2/3 is still premiumly statted so it's not that bad to play it without the battlecry. Also it's a naga, so that might have some synergy that has yet been revealed.
It's also really good after a turn 1 Wildfire or that other 1 mana fire spell. Honestly this seems solid. Not "op af" or anything, but just solid.
This looks like something ramp druid will LOVE post-rotation. Druid is losing Cenarion Ward, so they can slot in Colaque as some new kind of lifegain. Also Living Seed is still in standard after rotation, so druids could use it in order to draw it and cheat some mana, allowing it to go on board earlier.
Also as we know with Raid Boss Onyxia, immune minions can be hard to remove. So that makes Colaque even better. But despite that Colaque doesn't have rush, unlike Raid Boss Onyxia which means it's harder to get value out of the immune effect.
But still i think Colaque will see play in a lot of slower druid decks such as ramp druid, and you can get Colaque from Ambassador Faelin, which does seem like a card slower/rampish druid decks would like to run.
This seems really good. In Token DH it might see play because it summons a bunch of minions. (duh) But i do wonder if it still summons the appendages when it's summoned by Sigil of Reckoning or when Caria Felsoul turns into Xhilag of the Abyss. If these interactions do actually summon the appendages, then i'm sure Xhilag of the Abyss will see a lot of play in multiple DH decks. (Very flexible)
If it does not work like that, then it will be a lot worse. But even then, you can get a copy of this with Ambassador Faelin which sounds fun.