Brandon
LV.15Old God Fanatic
Comments
2,486 totalInteresting. This seems like a very good minion, considering it has a lot of uses. Also i don't think pirate warrior will run it, because of it's not-aggresive stats. Another interesting thing to remember is that you could try use …
This card is absolutely INSANE. Thanks yogg [card]Lady Liadrin[/card] is rotating.
So this seems VERY strong alongside [card]Kotari Lightblade[/card] and i bet paladin will also get a lot more big spells.
In standard this will 100% see play …
Battlecry: "Discover 3 random [card]Mr. Smite[/card]s to crew nellie's ship!"
Deathrattle: "Add 3 [card]Mr. Smite[/card]s to your hand. They cost 1."
Okay in all seriousness, i did see a bunch of people do the math. And CURRENTLY (Ignoring …
Very good in ramp druid, if that deck survives the rotation. Also druid REALLY needs draw, considering most of it's draw is rotating. So this is a really nice card draw card, and because you draw 3 cards first, the …
So you need to probably cast about 4-5 smaller spells te be worth it, or about 2-3 big spells. That seems really slow. Not only that, but it's a HORRIBLE topdeck. Sure were getting Dredge, so that can help drawing …
Very interesting card. It's basically a big removal minion, and also a finisher if you have a bunch of mechs already on board. Seems pretty good. It probably plays a similar role as [card]Mordresh fire eye[/card], however [card]Gaia, the techtonic[/card] …
Warlock has PLENTY of ways to trigger the deathrattle, so no problems with that. It's basically a [card]Twisting Nether[/card] on a body, AND it only affects your opponents minions. Also this is nuts with [card]Bloodscent Vilefin[/card]. This will 100% see …
Thank yogg that [card]Libram of Wisdom[/card] rotates. Still, considering paladin often plays a lot of holy spell buff cards i bet it will see play.
AMAZING card. This will be a must-include in any deck that uses a lot of "shuffle to the bottom of your deck" cards. And it's a good "My hand is bad, let me redraw my hand" card. Also in wild …
Hmm interesting. [card]Counterspell[/card] for a spell or minion on a body. This seems good, but only as long as your opponent isn't able to kill it immediately. It's way better on a empty board or when protected by a taunt …
Alright giving this 5 stars just for the amount of fun this card can generate.
But in all seriousness, [card]Ambassador Faelin[/card] seems very interesting. His strenght is mainly based on 2 aspects:
- Quality of collosal minions. (How …
Good card. [card]Sightless watcher[/card] but it's neutral and swapped its health and attack. Will see a bunch of play. Especially because it always gets you the card you need. After all, the card you need most is ALWAYS the one …
4 mana 4/4 that guarantees you draw a certain card next turn, and you basically mana cheat for it's cost. That seems really good. Kinda cool spin on [card]Seadevil Stinger[/card]. But i do wonder, are we really going to get …
So it's [card]Sap[/card] and [card]Vilespine Slayer[/card] in 1. That seems really good against big minions, but it's a worse [card]Assassinate[/card] against smaller minions. The one big thing to note though, is that unlike with [card]Sap[/card], [card]Bootstrap Sunkeneer[/card] puts the card …
Way too hard to judge. It's kinda like [card]Libram of wisdom[/card], but it doesn't go infinite.. Sure it's 1 less mana, but infinite + being able to be discounted to 0 > 1 mana repeatable after playing a naga. The …
Great card, and easy to activate. Will 100% see play in some kind of slower paladin deck. It is also great for handbuff paladin, because it just makes [card]Shimmering sunfish[/card] a lot stickier. I think this will see plenty of …
Mech mage is coming back? Meh it might just be something that gets no support, just like [card]Remote-controlled golem[/card].
Either way it's a 3 mana mech with good stats, and it shuffles some value into your deck. [card]Sunken Sweeper[/card] …
Amazing minion. It generates a card, but also needs you to cast a spell when it's sitting in your hand. Basically delayed discover. I honestly like it. It makes it so you need to work for that value, and even …
This looks like something ramp druid will LOVE post-rotation. Druid is losing [card]Cenarion Ward[/card], so they can slot in [card]Colaque[/card] as some new kind of lifegain. Also [card]Living Seed[/card] is still in standard after rotation, so druids could use it …
This seems really good. In Token DH it might see play because it summons a bunch of minions. (duh) But i do wonder if it still summons the appendages when it's summoned by [card]Sigil of Reckoning[/card] or when [card]Caria Felsoul[/card] …