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Fluxflashor

CEO
Joined 10/19/2018 Achieve Points 2025 Posts 3169

Fluxflashor's Comments

  • Why do you think that? Constructive comments are incredibly more useful to the community!

  • Hey, Nirast.

    I actually had sent you a PM before seeing that you made a thread on the forums about the problem.

    The issue is that the site thought you were spamming! By reposting the same thread over and over afterward, it made the spam filter even more negative towards the content. It's okay though, we're able to recover stuff that is incorrectly flagged by the system.

    In the future, you or anyone else that encounters an error, please let staff know and we can rescue it or at least tell you what's going on before trying to create more threads. Right now everyone is forced to have their posts go through the spam filter so we can help train it better, but as we build up internal reputation scores for everyone,  and the spam filter gets better overall, the chance of active, legitimate users having their content caught in it greatly diminishes.

    Sorry for the trouble!

  • Quote From GameTheory345

    My problem with this game is that there are only so many champions in League, and only so many regions. Unlike Hearthstone which is based on WoW, a massive expanse with vast territories to explore and delve into, LoR is limited to the base game itself. They can only add so many champions to LoR, before they have to start making new ones completely from scratch, which at that point would split it from it's roots in League (which may be a good or bad thing). I feel like LoR will be a strong competitor for Hearthstone (highly doubt it would be the new CCG king, given all the previous supposed Hearthstone "killers"), but unless they come up with a way to compete with Hearthstone's expansion system, the game will become stagnangt.

    I actually think that this is the perfect opportunity for Riot to introduce new champions into the official lore without needing them to be represented in League of Legends. It is not really much of a secret that Riot has been working on an MMO, which needs a ton of rich lore, so by using that story and those characters in the card game, they can teach people more about the world and then when it comes time to explore that world like one does with the Warcraft universe and World of Warcraft, it will be that much more familiar to players and honestly, great for building bonds.

    It would also make their introduction into League of Legends in the future that much more exciting. Riot has some really special stuff in their hands and I'm really excited to see how they build out this world.

  • Moved to the correct forum.

    If I made a section, would y'all populate it with some initial information to help others out with the game? sto65 has done a great job so far with the Eternal forum over the past day, as a good example.

    https://outof.cards/forums/eternal/eternal-general

    I wouldn't even be opposed to getting some sectional forum mods going if we wanted to really get those sections talkative =)

    Edit: I made a forum for it. I trust we'll put it to good use :D
    https://outof.cards/forums/mythgard/mythgard-general

  • Yeah, it blows my mind about how good and appealing Hearthstone's card frames are.

    I don't hate the Runeterra ones, I've certainly seen worse, but I have not found a single digital card game that has good looking card frames when compared to the likes of Hearthstone or physical games like Magic and Pokemon.

    The Runeterra ones fit the LoL universe though which is maybe why I don't hate them. Playing LoL for as many years as I did, one gets accustomed to certain designs.

    I think a lot of why the Hearthstone frames are so good is because they are kinda flat, not super flashy and metallic (though they do have some metal bits ofc). You can actually believe they could be paper cards. The readability of their card text is also very good, I do find the Runeterra ones to be a bit on the small side.

  • Quote From Wakubika

    Can I just ask how you guys already have a complete database of a game thats only been public knowledge for around 8 hours? Thanks for the coverage and congrats on your insane work ethic. 

    Riot made data available in zip files. If they hadn't though, we'd just have datamined the game - a handful of us have access :

  • Great addition! It really makes for easy clearing of the quest log and those beautiful rewards.

  • Quote From drfelip

    Thanks for the information! A customized homepage with game filtering is really good. I'd like to suggest that really big announcements are displayed on the homepage, even if they belong to games not selected by the user, for example announcing a new game.

    Keep up the good job!

    Agreed, some stuff definitely should still be visible to everyone. We'll be sure to have a way to flag articles so they always get included :

  • Barrier

    Negates the next damage the unit would take. Lasts one round.


    Burst

    Burst spells resolve instantly. The enemy can't act before it finishes.


    Can't Block

    Cannot block.


    Capture

    A Captured card is removed from the game. It returns when the Capturing unit leaves play.


    Challenger

    Can choose which enemy unit blocks.


    Double Attack

    While attacking, it strikes both before AND at the same time as its blocker.


    Drain

    Heal our Nexus for the amount of damage dealt.


    Elusive

    Can only be blocked by an Elusive unit.


    Enlightened

    You're Enlightened when you have 10 max mana.


    Ephemeral

    This unit dies when it strikes or when the round ends.


    Fast

    Fast spells can be played at any time, but allow the opponent to respond.


    Fearsome

    Can only be blocked by enemies with 3 or more Attack.


    Fleeting

    Fleeting cards discard from hand when the round ends.


    Frostbite

    Set a unit's Power to 0 this round (it can be changed after).


    Imbue

    These abilities trigger when you resolve a spell.


    Last Breath

    These abilities take effect when the unit dies.


    Lifesteal

    Damage this unit deals heals its Nexus that amount.


    Obliterate

    Completely removed from the game. Doesn't cause Last Breath and can't be revived.


    Overwhelm

    Excess damage I deal to my blocker is dealt to the enemy Nexus.


    Overwhelm

    Inflicts damage beyond what would kill the target(s) to the enemy Nexus.


    Quick Attack

    While attacking, strikes before its blocker.


    Recall

    Return a unit to hand and remove all effects applied to it.


    Regeneration

    Heals fully at the start of each round.


    Skill

    A spell-like effect created and cast by unit.


    Slow

    Slow spells can be cast outside of combat and other casting. The enemy can respond.


    Stun

    Remove a unit from combat. It can't attack or block for the rest of the round.


    Tough

    Takes 1 less damage from all sources.


    Trap

    Attaches to another card, trapping it. When the trapped card is drawn, perform the effect.


    Weakest

    Lowest Power, with ties broken by lowest Health then lowest Cost

  • I've added a forum for Eternal. The game has been around long enough and so I'm willing to give it a shot. If the forum doesn't attract much traffic though, we may have to just have a thread in the general gaming section :P

    I expect you'll get some threads started? :D

    https://outof.cards/forums/eternal/eternal-general

    Also, for anyone out there that wants to request a forum for another card game - I'll definitely consider the request, but I have to have a good enough feeling that it'll be used. If it isn't used, it just takes up extra space and it may be better served by a single mega-thread for the game. Starting a mega-thread for a game and seeing how it does on the site is a good way to showcase we should put up a forum for it.

    In reply to Eternal Card Game
  • Hey all!

    I wanted to just keep everyone in the loop where we're at when it comes to support multiple card games on the site.

    As you've probably seen, we've begun to cover Legends of Runeterra, a card game from Riot Games which uses the lore of League of Legends. Right now, it is not possible to avoid seeing these articles on the homepage. I know this may be an inconvenience for some of you that only play Hearthstone, but do know that this is temporary. I am working on a solution that will allow logged-in users to customize their homepage preferences and logged-out users to at least be able to hide articles from other games.

    Legends of Runeterra appeared out of nowhere so we were a bit unprepared for this. We're still looking to add Magic Arena support to the site by the end of year, so don't worry magic fans, we're with you on that!

    The Navigation will be receiving a large update that will allow for game selection. We'll likely let logged-in users select their default navigation. The homepage will also be receiving a change at some point that will become generalized to all the titles we support and not just Hearthstone specific. At this time, we'll add in dedicated landing pages for all the games we support that will showcase things like decks, events, and discussions. We'll also give logged-in users the ability to convert the site homepage to one that supports only one game if they would like to.

    I know some may not be a fan of us supporting multiple games, but it has been a goal of ours since the beginning. Especially when you see how Hearthstone can do so many things wrong, should the game every die we'd hate to lose the community we've created. Only good things can come from having multiple games supported on the site!

    We'll likely be looking for some new volunteers to help with Legends of Runeterra, so if you're interested in that stay tuned for more information and be sure to stay active on the forums and discord! Anyone who is active on the site, showing their knowledge and helping out others is more likely to join our awesome team. We're also eventually going to look for people who want to help cover Magic Arena before we start on that, so stay tuned there as well.

  • We've got support on the site for Runeterra card BBCode! Whether you want to link to a card or link the card's image, both are available.

     

    Garen

    Jinx Card Image

    You may also change the size of card images through the size attribute. (Max of 400 pixels)

    Jinx Card Image

    If you want a non-collectible card specifically, in the case two cards share a name, you can use the token option with either runecard or runecardimg.

    Discipline of Fortitude Card Image


    The Logic Behind It

    Here's how it works without any modifying options.

    1. We'll see if the card exists in the database as a collectible card.
    2. If the card is not collectible, we'll give you a non-collectible card.
    3. If you use a card database id (a number), we'll only check to see if a card with that id is in the database.
    4. If you've written the name incorrectly, it will output "Runeterra Card Not Found"
  • Legends of Runeterra has 6 different regions that you can use to build decks with. You may build a deck with one region of cards or two.

    Here are each of their playstyles from what I've seen so far.


    Shadow Isles

    Lots of death and resurrection!


    Ionia

    Control. The mechanic "Recall" forces units back to your opponent's hand.


    Piltover & Zaun

    Tons of spells!


    Demacia

    Large armies with buff mechanics. Just hanging out with your friends.


    Noxus

    Aggro. Enjoy cards that can't be blocked and only serve to go face.


    Freljord

    Freezing. Plenty of control through Frostbite which sets the power (attack) of a unit to 0.

  • Legends of Runeterra is a card game from Riot Games that was announced on October 15, 2019.

    Everything we know about it so far can be found in our dedicated news post.


    Please use this forum to discuss everything about the game. Keep things civil and feel free to also join us over on Discord!


  • Our card database for Legends of Runeterra is now live!

    https://outof.cards/legends-of-runeterra/cards/

  • Quote From leberschnitzel

    Riot already made an astonishingly good boardgame (not to mention the production quality), so I wouldn't be surprised if they can pull of a good digital card game.

    Yeah, big fan of Mechs vs Minions! So glad I got into the first wave on it.

    I believe the reason Riot took to so long to put another game out (I am calling TFT its own game) is because they don't want to half-ass stuff. Blizzard used to be that way too =(

  • I think there's a better chance that Riot succeeds with a card game since they actually have structured as a company.

    Don't get me wrong, I love many of the things Valve has done, but its pretty clear the original people who worked on it and concepted it had no idea what they were doing.

    I wouldn't be surprised if Riot secretly picked up talent from other card games, even Hearthstone. Guess we'll find out in 7.5 hours!

  • No way to upvote news posts, though it is something I was considering adding to the site since plenty of people who visit posts don't like to comment but may be more interesting in hitting a button :D

    Comments currently are the best way to show your appreciation for the work that goes on in our news articles or saying you really liked the content being spotlit.

  • Here's what I found for changes:

    • Change to Fireside Gathering Tooltips to give them a default duration.
    • Internal logging changes for errors and warnings
    • Change to the region dropdown on mobile to make sure it doesn't get covered with anything.
    • Some code clean-up.
    • The new Hero Cards are flagged as being premium rewards and not regular ones.=

    May also have some bug fixes for other stuff that I couldn't find easily.

    In reply to New Update???
  • It is not possible for them to throw and event and have no one interested in it. We even see with BlizzCon, multiple people stated they fully intended on going still and casting the event or playing in it. When there's that much money on the line, not everyone is able to say no.

    Shit, I'd compete in an event if there was room :P

    I may not agree with everything Blizzard does, and oh boy I can't even begin to list all the reasons that are true, but I'd also love to keep this site online and that would be one hell of an opportunity.