FortyDust
LV.14Pumpkin
Comments
1,909 totalThe catch-up mechanism is that the rewards are very front-loaded, so if you join late in the expansion, you will get a lot more out of the track in the last few weeks of the expansion than someone who's already …
The number to the right of the XP bar is the level you are going to be, not the level you are.
It's not the smartest way to do the interface.
Quote From AngryShuckie Rogue-like games are always about starting off weak and trying (and sometimes failing) to become as broken as possible as you go along. Sometimes you are given the nuts, other times you have to muddle …
OK, fine. Here are some statements with which I categorically disagree:
- "The suggestion of making the kick not work with overwhelm is a non-starter -- he’s so dependent on the overwhelm damage to be effective." -- Lee Sin …
Complaining isn't going to change anything. Nothing will get through to Blizzard unless people actually quit playing, but there are so few players willing to do that.
As long as the majority of players are married to the idea of randomized packs, the game will never get any less expensive. Not in a significant way.
Here is the system that makes the most sense to me:
…In many cases, the reasoning given here for changing/not changing various cards only confirms what I've suspected for a long time now -- the live team's idea of fun and my idea of fun share very little common ground.
Any reason you stopped saying what the achievement requirements were after the first one?
Not true, because they propagated the no-duplicates rule to commons and rare. Furthermore, you don't need every card to be able to play.
However, I do tend to collect (nearly) every card, and I know for a fact I …
Right, because they conduct business in a way that encourages people to spend money. There is nothing wrong with that.
If you don't want to spend the money, don't. If there's not enough demand for the product at the …
The price hasn't gone up, though. If anything, it dropped dramatically when they propagated the no-duplicates rule to all rarities. At least, I know I personally don't have to spend nearly as much to keep up my collection.
And …
That's why you are allowed to reroll Weekly quests. I intend to reroll every Arena quest I see, and probably most of the Battlegrounds ones.
I certainly don't mind that those quests exist for the players who enjoy them.
…You receive three times as much gold per level near the end of the track, so it shouldn't actually feel all that bad.
What you get for each level is actually irrelevant. What matters is how much gold you …
Quote From dapperdog [quote from="Chadd Nervig"]It's a really complex system, with a wide variety of XP sources, and a ton of different rewards, so the math can get rather involved. Leaving parts out or estimating things can lead …
People have calculated the real values. That is exactly how Chadd arrived at the numbers he gave us in this article. That is how he knows you should have no trouble making as much gold as you did before.
If you can't play very much, then you weren't making a lot of gold before. There's no reason to complain about the new system.
You also probably won't get your money's worth out of the pass. You should not …
So you're actually surprised that Blizzard doesn't want you to be f2p forever?
It's not nasty -- it's how they keep the lights on.
Absolutely, if you don't think it's worth your time to play the game, you should not play the game.
But you get dust from packs and cards, which means you do not need to spend as much gold.
There is no cap at the moment. When they do add a cap, it will be universal, not per mode, and it will be so high that you cannot reach it "through natural play," i.e, if you are not a …