FortyDust
LV.14Pumpkin
Comments
1,909 totalI had heard they were going to be pushing Enhancement Shaman, and now I really believe it!
I guess this makes up for that silly legendary totem.
It's easy to see Team 5 is actually putting some thought into this collection. This is going to be a very important card moving forward.
Actually amazing for a neutral card. Very solid in both midrange and control.
Priest-haters gonna hate any Priest card that comes out if it actually fits the class identity.
This card is fine, and the fortune-telling flavor is perfect for the set.
I'm not sure what I did to provoke such hostility. I was only pointing out things I figured you must not have noticed.
But if you are dead set on being pessimistic about it, don't let me stop you.
This card makes N'Zoth Druid a thing. There's no "if" about it.
Quote From PainlessSteel Whoever downvoted him, would you please explain the reason? I kind of share his sarcasm: Blizzard is insanely slow and lazy about implementing improvements.
Because it's really not that important and doesn't …
Look at the screenshots, though. I know these aren't "final" values (whatever that means, since they are subject to change at any time), but you can see that it takes 1200 XP to get from level 3 to level 4 …
If for some reason he turns evil again someday, will he then be Lothraxian the Re-demoned?
Quote From FenrirWulf I want to say that it's pretty funny if the opponent has lethal but plays their [card]Coin[/card] first and it gives you [card]Blur[/card].
That would make your opponent immune and do nothing …
Best. Secret. Ever.
The ability to inflict bless others with the rapture of Yogg is sure to be one of life's greatest joys!
Also, the chances of a so-called backfire are minimal. Your opponent was already doing something …
I've never liked anything about Murlocs, so I'm totally fine with this card being as stupid as it is.
Quote From ElSabidon One thing you need to keep in mind: if you play this, every single spell discounts [card]Mana Giant[/card]. Every single spell still synergises with spell lovers like [card]Mana Cyclone[/card] and [card]Sorcerer's Apprentice[/card]. Yes, this is …
It would be great if it affected your hero-power totems, but as it is ...
Real talk, though: It's not like Shaman actually needed another powerful legendary card. This is fine.
I think we're going to see a lot of this, especially paired with [card]Solar Eclipse[/card]. When you gain 16 Armor, you can afford to spend your turn summoning a pair of do-nothing 8/8 minions.
You can't control what minion you copy, but you will always add value to what you get.
It certainly makes things awkward for the opponent, more so if you run several different secrets.
I dunno, it's barely good on turn 2 or 3, and only if you have a weapon. That's a lot of conditions.
Later in the game it's terrible unless you are able to double-cast it somehow.
Unless we …
Quote From greenhatjynx78 it trasforms to any spells not just mage ones , it is just a fun card .
Thanks, I just found the gameplay video, and it did create Paladin cards.
It's …
Quote From jacob1487 Not necessarily, seeing as they are random spells, and not random mage spells.
I'm pretty sure if the word "random" is not on the card, then the results will not extend outside …
Quote From KANSAS I am not sure how much this card will see play from a practical standpoint. You need to have a lot of minions on the board for this to work, but if you are playing …