Now this is the card you use to mill opponents!... So long as you're not matching up against Tempo Mage or Priest, who can make as much use of the Bananas as you presumably can.
While the discount makes a good case for it to be used in Aggro, I'd argue that there are just as much reason to use this in Control, namely with Broodmother, Enhanced Dreadlord, and Ticketus.
Even without getting fancy, corrupting and then ripping up 5 cards from your opponent's deck shouldn't be something to sneeze at, especially against Control or Combo decks where this card has the best chance to be corrupted in the first place.
As everyone mentioned, some combination of Khartut Defender and Darkmoon Tonk makes this worthwhile. Bit incidental to a Blastenheimer deck, but works.
5 mana 5/5 with Divine Shield and Taunt already seems good, though outclassed slightly by the potentially cheaper Devout Pupil. 5 mana 8/8 Divine Shield Taunt however just adds more to the brick wall that Aggro has to navigate around or smash their faces into.
If it was more targeted, it could see play, but since it's a random handbuff means that it's hard to get the buffs on the targets that you want (minions that copies themselves, Taunts/Rush, etc.)
Dire Mole, but potentially awkward to play on curve, which is the ideal time to play Dire Mole... Seems not that good unless you have specific cards with cast when drawn effects you're trying to cycle for.
Nasty card, it's getting blood everywhere! And it's in Priest, so they're also emoting at me the whole time!
Not sure if decks will want to run this and Animated Broomstick just to mass silence, when most decks don't even bother running Ironbeak Owl.
Probably gets slot in Control Mage decks, especially when the decklist is already crowded to fit in the whole secret package.
"It's-It's okay, Goody Two-Shields is a class card! Of course she's better, but I can be used in more decks than her!"
*Darkmoon Dirigible flies by*
"...WHHHYYY!!!"
Now this is the card you use to mill opponents!... So long as you're not matching up against Tempo Mage or Priest, who can make as much use of the Bananas as you presumably can.
While the discount makes a good case for it to be used in Aggro, I'd argue that there are just as much reason to use this in Control, namely with Broodmother, Enhanced Dreadlord, and Ticketus.
Even without getting fancy, corrupting and then ripping up 5 cards from your opponent's deck shouldn't be something to sneeze at, especially against Control or Combo decks where this card has the best chance to be corrupted in the first place.
As everyone mentioned, some combination of Khartut Defender and Darkmoon Tonk makes this worthwhile. Bit incidental to a Blastenheimer deck, but works.
Class card in disguise, but it's Warrior for ETC Rush deck.
Low-key Wandmaker nerf for Demon Hunter... or buff, if you're more into the control side of Soul Fragment Demon Hunter decks.
The decks that want this often can't corrupt this consistently. Instant Dust.
At least it's kind of cheap to Corrupt, might see some Midrange Battlecry Shaman make use of this.
The only place I can see this minion not being run is Spell Hunter or Maxima Blastenheimer decks.
Like Y'Shaarj, I can only see Druid or Paladin making use of this card, though I'd lean more towards Paladin actually.
Giant body for control decks, though I feel like you're only running this card because you're specifically building around Y'Shaarj
5 mana 5/5 with Divine Shield and Taunt already seems good, though outclassed slightly by the potentially cheaper Devout Pupil. 5 mana 8/8 Divine Shield Taunt however just adds more to the brick wall that Aggro has to navigate around or smash their faces into.
Seems good, especially if you care at all about having a board presence.
If it was more targeted, it could see play, but since it's a random handbuff means that it's hard to get the buffs on the targets that you want (minions that copies themselves, Taunts/Rush, etc.)
Auto-include for Spell-centric decks, especially easy to knock down to 0-cost with Nature Studies and the Eclipses.
Dire Mole, but potentially awkward to play on curve, which is the ideal time to play Dire Mole... Seems not that good unless you have specific cards with cast when drawn effects you're trying to cycle for.