When is the card backs section of the site being updated? We're currently missing everything from after June. Asking because I need the non-animated images for the Hearthstone wiki.
Definitely weak compared to other Questlines. I'm assuming you have to gain 4, 5, or 6 attack all at once, as opposed to gaining 1 attack 4 times? It would be a bit easier to complete if you could do it in stages, but still not great.
I assume you can do it in stages, because gaining 6 attack at once after having already gained 4 and 5 seems way too difficult for Druids.
I mean, I literally said Trueheart would be bad nowadays. I know reading three whole sentences is a lot, but still. My point was that the effect once being good is a sign that it's good enough as a midway step to something better.
As for having to warp your deck? Paladin, more than any other class right now, has a lot of one-drops they can reliably run via the Secret package. Also keep in mind that the quests always get support of some kind, so I expect to see another great 1-mana card (and probably a Secret) to boost this even further.
Justicar Trueheart used to be a key card in Midrange Paladin. Now you can have that effect online roughly when you'd put her into play, without having to pay for the 6 mana 6/3, with the potential to upgrade that further. I know Trueheart wouldn't fly these days, but the fact that it used to be good is proof that the upgraded hero power is at least a decent payoff when it's the bridge to something bigger.
Good flavour for this card. For those who never played WoW, the Warlock trainers in Stormwind are hidden in the basement of a bar called the Slaughtered Lamb.
Control Warrior isn't playing Sword and Board right now. I do think this card is better, but it's not so much better that you'd want to run it. This only makes sense in a midrange Pirate deck, or if we get into another meta where a 1 mana 2 damage is really good.
I really like this effect. Do you play this early for tempo, or save it for the effect? When you do play it, do you pick the cheaper Deathrattle with immediate impact, or the stronger but more expensive one? It's fun branching choices, not just mindless card generation.
Given that the Mage quest requires 9 spells of specific schools in a specific order, I highly doubt paying another 5 mana slows the quest down that much. The body's not gonna be the stopgap to that effect.
However, it is quantifiably more flavourful to get an upgraded Mercenary, so we can see their evolution throughout the year.
I think its because team5 wanted Prestor to be the preorder skin (because she's Onyxia so its more marketable, probably)
It's not marketability, it's plot relevance. Prestor seems to be a central character to this set, getting name-dropped by Scabbs in Book of Mercenaries and appearing in the cinematic. From that angle it makes sense.
On the bright side, it's entirely possible that the third expansion's portrait will be Garona Halforcen. She had a weird cameo as the final boss in Xyrella's chapter, and (assuming the set is Alterac Valley) I don't think there's very many notable characters there unless they want to really piss people off and choose Drek'thar.
It's probably this artwork:
Every single one of her voicelines is a direct quote from Heroes of the Storm.
This really makes me want to play more Heroes of the Storm.
When is the card backs section of the site being updated? We're currently missing everything from after June. Asking because I need the non-animated images for the Hearthstone wiki.
I assume you can do it in stages, because gaining 6 attack at once after having already gained 4 and 5 seems way too difficult for Druids.
You have to play three cards with Overload, not just Overload three times. Perpetual Flame is just one tick.
I mean, I literally said Trueheart would be bad nowadays. I know reading three whole sentences is a lot, but still. My point was that the effect once being good is a sign that it's good enough as a midway step to something better.
As for having to warp your deck? Paladin, more than any other class right now, has a lot of one-drops they can reliably run via the Secret package. Also keep in mind that the quests always get support of some kind, so I expect to see another great 1-mana card (and probably a Secret) to boost this even further.
Justicar Trueheart used to be a key card in Midrange Paladin. Now you can have that effect online roughly when you'd put her into play, without having to pay for the 6 mana 6/3, with the potential to upgrade that further. I know Trueheart wouldn't fly these days, but the fact that it used to be good is proof that the upgraded hero power is at least a decent payoff when it's the bridge to something bigger.
Good flavour for this card. For those who never played WoW, the Warlock trainers in Stormwind are hidden in the basement of a bar called the Slaughtered Lamb.
Control Warrior isn't playing Sword and Board right now. I do think this card is better, but it's not so much better that you'd want to run it. This only makes sense in a midrange Pirate deck, or if we get into another meta where a 1 mana 2 damage is really good.
I really like this effect. Do you play this early for tempo, or save it for the effect? When you do play it, do you pick the cheaper Deathrattle with immediate impact, or the stronger but more expensive one? It's fun branching choices, not just mindless card generation.
Good to see the Horde characters will also get mounts. In the preview, we only saw Alliance ones.
"Let's introduce broken OTK-enabling shenanigans to ruin a cool brawl."
"That's not stupid enough, let's lower the starting health by 10 just to make sure it's completely unfun always!"
Why do they do this? I'd rather have a few cards every day for a month than ten a day over two weeks. The dry period is so painful.
That feeling when CSGO is already a sequel to Counter-Strike Source, which is a sequel to Condition Zero, which is a sequel to the original game...
Also, most games have numbered sequels? Warcraft III? StarCraft II? Diablo III? Like, what the hell are you talking about?
Hearthstone: Heroes of Warcraft!
It's perfect!
I doubt the Witchwood heroes would get ladder portraits, since they use the same art as the actual minions.
Given that the Mage quest requires 9 spells of specific schools in a specific order, I highly doubt paying another 5 mana slows the quest down that much. The body's not gonna be the stopgap to that effect.
However, it is quantifiably more flavourful to get an upgraded Mercenary, so we can see their evolution throughout the year.
It's not marketability, it's plot relevance. Prestor seems to be a central character to this set, getting name-dropped by Scabbs in Book of Mercenaries and appearing in the cinematic. From that angle it makes sense.
On the bright side, it's entirely possible that the third expansion's portrait will be Garona Halforcen. She had a weird cameo as the final boss in Xyrella's chapter, and (assuming the set is Alterac Valley) I don't think there's very many notable characters there unless they want to really piss people off and choose Drek'thar.
You drag the card over top of your deck to trade it
I was pretty lukewarm on the Katrana portrait, but that Winter Veil quote sold me. That's hysterical.
Still salty that we didn't get a Rogue hero, but at least they had fun with the character.