I wish they'd undo the buff on Aldor Attendant. It's such an insane card right now. A three health one drop that curves perfectly into Hand of A'dal and has a permanent positive effect. It's been a problem since Scholomance.
and can someone say that which is the #679 card of Hearthstone ?
Before any gooses are wildly chased, when AoO launched it had been exactly 679 weeks since Tempest Keep was released. That's why that specific number was used.
Death Knight was my main in WoW for a long time, but we've already explored them thematically multiple times. I would like to see monks, since we have yet to visit Pandaria.
You play it on an empty board to free hand space, alternatively, you play it to lower an 8/8 to (buffed) Drain Soul range. I think there's no way you play Hellfire instead. It's either Soul Rend or neither card.
The 4-mana Warlock card will never see play. Hellfire is simply a much better and more flexible card at the same cost, and Warlock has tons of other very good removal options including that new 1-mana Warlock card which is excellent.
There are times when Hellfire is unplayable because dealing 3 damage to your face is too costly. Against a super aggro deck, I don't mind burning four or five cards in order to stabilize the board on turn four.
Lore note: Well, seems that Blood Knights (Blood Elven Paladins) are not present on this expansion, because every paladin card revealed in this moment are alliance forces of North Point.
Makes sense. If the next expansion is Lordaeron, they can't have draenei or Wildhammer dwarves (if they want to keep it lore-y like this set seems to be), so the Shaman representatives will have to be orcs or trolls. That balances out
Razorfen Beastmasters are existing mobs in World of Warcraft. They just took the name from an established mob.
I actually like that the card has nothing to do with Demon Hunters thematically. I was kind of worried last year when every single one of their minions was blind, holding a glaive, and covered in tattoos. It really felt like they didn't know what to do with the class aesthetically other than repeat the same thing over and over. Not a good sign for a permanent addition. I'm glad that they're not tying themselves strictly to one design and they can pretty much add whatever is in theme for the expansion.
Well, I still enjoy Tavern Brawls. As long as they're not repeating brawls within the same year, it still feels fresh. I've really enjoyed some of the really great brawls that have become yearly traditions, like this one, Valeera's Bag of Burgled Spells, Decks Assemble, and Servant of Yogg-Saron Tryouts.
I play Hearthstone normally like once every three or four days, but I come back and play brawls every day while they're fun.
I wish they'd undo the buff on Aldor Attendant. It's such an insane card right now. A three health one drop that curves perfectly into Hand of A'dal and has a permanent positive effect. It's been a problem since Scholomance.
It's coming out in one day. Chill. What difference does it make knowing the cards in advance?
Not my favourite tavern brawl, but one of my favourites types. Always happy to see random deck brawls.
Before any gooses are wildly chased, when AoO launched it had been exactly 679 weeks since Tempest Keep was released. That's why that specific number was used.
Death Knight was my main in WoW for a long time, but we've already explored them thematically multiple times. I would like to see monks, since we have yet to visit Pandaria.
Technically, the most recent reused art is Emerald Skytalon and Redgill Razorjaw.
I always love serious flavour text. The jokes are funny at times, but little snippets like this are so much cooler.
It's probably because it uses TCG art.
Rest in piece, On the Hunt. You were never a good card anyway.
They don't nerf decks just because they're annoying. Otherwise Wrenchcalibur wouldn't exist.
Those are absolutely beautiful.
You play it on an empty board to free hand space, alternatively, you play it to lower an 8/8 to (buffed) Drain Soul range. I think there's no way you play Hellfire instead. It's either Soul Rend or neither card.
There are times when Hellfire is unplayable because dealing 3 damage to your face is too costly. Against a super aggro deck, I don't mind burning four or five cards in order to stabilize the board on turn four.
Makes sense. If the next expansion is Lordaeron, they can't have draenei or Wildhammer dwarves (if they want to keep it lore-y like this set seems to be), so the Shaman representatives will have to be orcs or trolls. That balances out
Razorfen Beastmasters are existing mobs in World of Warcraft. They just took the name from an established mob.
I actually like that the card has nothing to do with Demon Hunters thematically. I was kind of worried last year when every single one of their minions was blind, holding a glaive, and covered in tattoos. It really felt like they didn't know what to do with the class aesthetically other than repeat the same thing over and over. Not a good sign for a permanent addition. I'm glad that they're not tying themselves strictly to one design and they can pretty much add whatever is in theme for the expansion.
They finally found a way to make the pre-alpha Shaman legendary for Rastakhan's Rumble into a card!
Why would it be weird? They could just rename the current Death Knight cards to "Lich King cards" or something to not change how those work.
I'd prefer Monk over Death Knight currently for the same reason, but I hope they also become a real class one day.
Well, I still enjoy Tavern Brawls. As long as they're not repeating brawls within the same year, it still feels fresh. I've really enjoyed some of the really great brawls that have become yearly traditions, like this one, Valeera's Bag of Burgled Spells, Decks Assemble, and Servant of Yogg-Saron Tryouts.
I play Hearthstone normally like once every three or four days, but I come back and play brawls every day while they're fun.
Oh no, Hearthstone and The Binding of Isaac are dueling each other. Which one do I play?
I hope the reveals start this week. I'm getting antsy waiting.