I think this slots right into Libram Paladin. It also gives itself Divine Shield, so at the worst case scenario you get a 4/5 with Divine Shield. That's not amazing, but it's not horrible. And that's the worst case. When the average is a Divine Shield on 3+ minions, that's when it starts to get pretty good.
By the by, I absolutely adore this card's design. It looks like a custom card, in the best way. I love creative keyword pairing that otherwise wasn't possible.
"The Darkmoon Races Mini-Set cards be obtained from Madness at the Darkmoon Faire card packs! And, for the first time ever, the entire 66 card set will be available for purchase from the in-game or web shop for $14.99 or 2000 Gold!"
It was a small flavour miss in my opinion. They were clearly doing a Shirvallah Paladin thing, with the extra sauce that Khadgar destroyed the portal in lore. So, the idea would be you use Holy Wrath to bomb the portal for 25 with Khadgar. But that's completely ineffective since it has 100 health and you can do the same damage over two turns with the hero power.
What they should've done is make the portal unattackable, but only give it 25 health. Then, give you a deck that can turbo out the Shirvallah combo. That would've been really cool.
So, I'm playing Kibler's Highlander DH, finally getting some Demon Hunter wins in. I run into a Shaman, and my mulligan is awful. No cards below 4 mana, although mercifully I had an Illidari Felblade on my leftmost spot. He starts with a Surging Tempest, which is always spooky. I can't respond, so I whack his face and pass.
On his second turn, he coin Lightning Bloomed out Inara Stormcrash. I again had no response, although luckily I drew Chaos Strike to kill the Tempest off. He played Primordial Studies with his one remaining mana on turn 3, and brought me down to 14. Finally, I was able to Felblade his Inara and take back the board.
His next plays were super low-tempo - he Lava Bursted my Felblade, and played a discovered Lady Vashj. Meanwhile, I managed to scrounge my way back to 24 health thanks to Eye Beam, Circus Medic, and Ashtongue Battlelord. I pretty much had the game on lock.
Turn 7 comes around, and he topdecks Vashj Prime. Since I still had an Ashtongue, I traded into it and didn't worry. His turn 8 - Doomhammer, 0-mana Stormstrike, 0-mana Stormstrike, Rockbiter Weapon, 0-mana Lightning Bolt. Those were the only cards in his hand. He bursted me for 25 damage through a Taunt. All because he Discovered a random Lady Vashj and topdecked Vashj Prime on curve. It gave him exactly the cards that would've killed me that turn, because otherwise I would've Zephrysed.
I think a pretty easy graveyard UI would be the skulls beside both players' decks.
Make them clickable buttons that let you browse the graveyard (and change their look so they stand out more). The opponent's one is covered by the map sometimes, so maybe you can access both with just yours.
I don't know how they look on mobile, but using those skulls seems like a natural choice.
EDIT: Looking at every map, there's a lot where yours is hidden entirely. So maybe they can put it beside the mana towards your hero portrait or something. But that skull icon seems to make sense to use. It's been there since day 1.
If they do Dual-class again, I hope they do the opposite. Just for variety's sake. Like, pair every class with ones that share no common themes, and see what you can do.
I wanna see earth elementals with glaives. I wanna see succubus paladins. What does a Warrior/Mage card look like? I would love to see some ridiculous things like that.
My best guess is they're replacing Classic and HoF with a rotating core set.
The best system would be a sort of card guarantee, where each Classic card has a specific "slot", and owning that card reserves that slot so you automatically get whatever rotates in to replace it.
The scummiest system would be having to craft 100+ extra cards on rotation, and keep up with the Classic set as if it was a fourth expansion each year.
Natalie Seline isn't a bad card. It was in every Highlander Priest while that was still viable a few months ago. We're just in a bad meta for it right now. If Control Warrior or Control Warlock is the best deck again (and Priest is competitive), Natalie will see play.
That's what a Classic legendary should be. A meta call.
I'm getting Valeera for sure. It's the best looking one in my opinion. Next expansion I'm getting Illidan since I like that shot over his base portrait and I'm never getting 1,000 DH wins (although I'll probably still never use it - I'm just so sick of Illidan's voice. I'd rather stick with Aranna).
After that it'll be open season. Priest and Shaman are off the table until they're what's left, but otherwise it's whoever I'm feeling.
Because Rogue Secrets only cost 66% as much. It's also random instead of you getting to choose which Secret to cast, which can matter sometimes.
You don't want to run cards that have no utility outside of a minor combo in a tempo deck. Plus, that would also give enemy minions +2 health.
I think this slots right into Libram Paladin. It also gives itself Divine Shield, so at the worst case scenario you get a 4/5 with Divine Shield. That's not amazing, but it's not horrible. And that's the worst case. When the average is a Divine Shield on 3+ minions, that's when it starts to get pretty good.
You drop this on three. On four you play a Lightforged Zealot. On five, you drop an Aldor Truthseeker and a Libram of Wisdom. I don't think that's too unreasonable.
By the by, I absolutely adore this card's design. It looks like a custom card, in the best way. I love creative keyword pairing that otherwise wasn't possible.
I already love these mini-sets. Seeing two expansion keywords combined is so cool. It really expands what each keyword can do.
"The Darkmoon Races Mini-Set cards be obtained from Madness at the Darkmoon Faire card packs! And, for the first time ever, the entire 66 card set will be available for purchase from the in-game or web shop for $14.99 or 2000 Gold!"
From the trailer's description.
I feel like you're downplaying Thunderaan significantly. Lore importance, no. But meme importance?
He's literally holding [Thunderfury, Blessed Blade of the Windseeker] in that screenshot.
It was a small flavour miss in my opinion. They were clearly doing a Shirvallah Paladin thing, with the extra sauce that Khadgar destroyed the portal in lore. So, the idea would be you use Holy Wrath to bomb the portal for 25 with Khadgar. But that's completely ineffective since it has 100 health and you can do the same damage over two turns with the hero power.
What they should've done is make the portal unattackable, but only give it 25 health. Then, give you a deck that can turbo out the Shirvallah combo. That would've been really cool.
Do you want some of our snow? It's currently up to my waist.
Granted, it's been unusually warm this winter, which just means everything is slush in the day and ice at night. So. Yay, Canada!
So, I'm playing Kibler's Highlander DH, finally getting some Demon Hunter wins in. I run into a Shaman, and my mulligan is awful. No cards below 4 mana, although mercifully I had an Illidari Felblade on my leftmost spot. He starts with a Surging Tempest, which is always spooky. I can't respond, so I whack his face and pass.
On his second turn, he coin Lightning Bloomed out Inara Stormcrash. I again had no response, although luckily I drew Chaos Strike to kill the Tempest off. He played Primordial Studies with his one remaining mana on turn 3, and brought me down to 14. Finally, I was able to Felblade his Inara and take back the board.
His next plays were super low-tempo - he Lava Bursted my Felblade, and played a discovered Lady Vashj. Meanwhile, I managed to scrounge my way back to 24 health thanks to Eye Beam, Circus Medic, and Ashtongue Battlelord. I pretty much had the game on lock.
Turn 7 comes around, and he topdecks Vashj Prime. Since I still had an Ashtongue, I traded into it and didn't worry. His turn 8 - Doomhammer, 0-mana Stormstrike, 0-mana Stormstrike, Rockbiter Weapon, 0-mana Lightning Bolt. Those were the only cards in his hand. He bursted me for 25 damage through a Taunt. All because he Discovered a random Lady Vashj and topdecked Vashj Prime on curve. It gave him exactly the cards that would've killed me that turn, because otherwise I would've Zephrysed.
Christ.
On the plus side, the very next game a Mage very kindly Devolving Missilesed me into a Forest Warden Omu, letting me play Zai, the Incredible to double Nethrandamus and Dragonqueen Alexstrasza, and then play Nethrandamus on the same turn. So, it's highs and lows tonight.
I think a pretty easy graveyard UI would be the skulls beside both players' decks.
Make them clickable buttons that let you browse the graveyard (and change their look so they stand out more). The opponent's one is covered by the map sometimes, so maybe you can access both with just yours.
I don't know how they look on mobile, but using those skulls seems like a natural choice.
EDIT: Looking at every map, there's a lot where yours is hidden entirely. So maybe they can put it beside the mana towards your hero portrait or something. But that skull icon seems to make sense to use. It's been there since day 1.
If they do Dual-class again, I hope they do the opposite. Just for variety's sake. Like, pair every class with ones that share no common themes, and see what you can do.
I wanna see earth elementals with glaives. I wanna see succubus paladins. What does a Warrior/Mage card look like? I would love to see some ridiculous things like that.
Hero cards are banned. Lord Jaraxxus however is not.
If you want to goof around, that's a pretty good meme to do it with. Hero Power + Shadowflame isn't too shabby either considering everything has 6 HP.
My best guess is they're replacing Classic and HoF with a rotating core set.
The best system would be a sort of card guarantee, where each Classic card has a specific "slot", and owning that card reserves that slot so you automatically get whatever rotates in to replace it.
The scummiest system would be having to craft 100+ extra cards on rotation, and keep up with the Classic set as if it was a fourth expansion each year.
Knowing Blizzard, it'll be somewhere in between.
Natalie Seline isn't a bad card. It was in every Highlander Priest while that was still viable a few months ago. We're just in a bad meta for it right now. If Control Warrior or Control Warlock is the best deck again (and Priest is competitive), Natalie will see play.
That's what a Classic legendary should be. A meta call.
I won't lie, this one sucks. It's just burning cards and getting frustrated as you give each other useless 8 mana cards.
I don't know why they gave everyone constructed decks. I play Tavern Brawl to get away from constructed.
I'm getting Valeera for sure. It's the best looking one in my opinion. Next expansion I'm getting Illidan since I like that shot over his base portrait and I'm never getting 1,000 DH wins (although I'll probably still never use it - I'm just so sick of Illidan's voice. I'd rather stick with Aranna).
After that it'll be open season. Priest and Shaman are off the table until they're what's left, but otherwise it's whoever I'm feeling.
The next gamemode will be called World PvP.
We gotta have the full set.
Stone Sentinel
I know that breaks the class rule, but it had to be done.
Skybarge