If you don't mind me asking, given that I started playing again today and managed to get to level 14 on the pass so far (mainly through quests and a few random achievements), do you think it is possible to still get to at least lvl 50 before the next expansion (without accounting for any potential events that would make it easier)?
I think it's possible, but it'll be tight.
All the levels from 36 - 50 take 5000 XP a piece. That's the bottleneck. The average daily quest is 1000 XP, while every batch of weeklies is exactly 6000 XP. So, you can make about 11,000 XP a week on quests alone. You have maybe nine weeks until the next expansion if it's on the usual schedule. You need about 144,200 XP to make it. If you have the Tavern Pass, you get more XP, so it might be just barely obtainable.
If the expansion comes out a month early like Darkmoon did, there's literally no way.
Having bought Darkmoon packs with gold until I was down to 2K, as well as paid another 2000 gold for Darkmoon Races, I'm currently just shy of 10K. Playing normally, I'd usually spend down to 2K and earn to ~8K by the next expansion. And there's still a month and a half left to go this season. I'd say this is a major improvement.
Basic, Classic, and the Hall of Fame are all gone, and are all going to Wild under a new set called Legacy. The cards are still playable but the labels are different. In Standard, we're getting a 235 Core set of free cards which changes every year, made of various cards from previous expansions as well a handful of originals.
The only Hall of Fame card they're adding to this year's Core set is Shadowform, but they could add more later.
As for this article, it's referring to the new Classic format, which is a mode where you'll be able to play Hearthstone as it was when it first launched. So, no card nerfs or Hall of Fame rotations.
If you want to be an absolutely terrible person, use C'Thun, the Shattered. Before the game starts, you'll have to sit through the animation of him shattering and shuffling into the deck. Twenty-two times. You won't win any games, but you might make people concede.
I wouldn't call it intimidation, but I do acknowledge 1.000 win portraits in some kind of "okay, you're dealing with an expert here, be careful" kind of way.
I dunno. I had a 1,000 win Demon Hunter nuke his entire board with a Shardshatter Mystic a few months ago, letting me win the game.
1,000 wins is just time spent playing, not time spent playing well.
And here I was thinking that people complained when they nerfed Wild commons instead of giving more dust by nerfing a rarer card that more people have.
I guess it can be both, though. They're screwed either way.
Same. Although, I was hoping for something different considering I already have every single Darkmoon card. That's something the algorithm doesn't take into account.
Mark of Hakkar is 100% the worst card back. It's the most common card back, because unlocking it automatically switches you to it and most people don't care enough to switch back. I'm sick of seeing it.
Kind of a lame brawl, bit it's nice for quests. Any gimmick brawl is better than just straight Encounter at the Crossroads.
As for people wishing this was constructed - as someone who plays a lot of Tavern Brawls each week, I kind of like not running into the same broken meta deck over and over. It's a lot more fun to just let crazy stuff happen sometimes.
It depends. Are you a collector or do you just want competitive cards? Do you have a big collection or not? $15 bucks for a guaranteed 66 cards is an absolutely fantastic deal no matter how you slice it, especially when most of the cards are pretty good.
If you just want a handful of cards, then of course getting just those handful is higher value.
I think this slots right into Libram Paladin. It also gives itself Divine Shield, so at the worst case scenario you get a 4/5 with Divine Shield. That's not amazing, but it's not horrible. And that's the worst case. When the average is a Divine Shield on 3+ minions, that's when it starts to get pretty good.
By the by, I absolutely adore this card's design. It looks like a custom card, in the best way. I love creative keyword pairing that otherwise wasn't possible.
Quilboar expansion for the Horde, followed by a gnoll expansion for the Alliance.
I think it's possible, but it'll be tight.
All the levels from 36 - 50 take 5000 XP a piece. That's the bottleneck. The average daily quest is 1000 XP, while every batch of weeklies is exactly 6000 XP. So, you can make about 11,000 XP a week on quests alone. You have maybe nine weeks until the next expansion if it's on the usual schedule. You need about 144,200 XP to make it. If you have the Tavern Pass, you get more XP, so it might be just barely obtainable.
If the expansion comes out a month early like Darkmoon did, there's literally no way.
Having bought Darkmoon packs with gold until I was down to 2K, as well as paid another 2000 gold for Darkmoon Races, I'm currently just shy of 10K. Playing normally, I'd usually spend down to 2K and earn to ~8K by the next expansion. And there's still a month and a half left to go this season. I'd say this is a major improvement.
And I haven't even played every week!
My personal list of cards they could safely unnerf:
Neutral
Abusive Sergeant, Bad Luck Albatross, Saronite Chain Gang, Bonemare, Archivist Elysiana, Dragonqueen Alexstrasza
Demon Hunter
Altruis the Outcast
Druid
Wild Growth, Keeper of the Grove, Ancient of Lore (honestly, it would still be unplayable)
Hunter
Hunter's Mark (to 1 or 0), Starving Buzzard, Dinotamer Brann
Mage
Dragoncaster
Paladin
Equality
Priest
Power Word: Shield
Rogue
The Caverns Below (back to 5/5s), Blade Flurry (partially - mana reverted, but still only hits minions), Edwin VanCleef, Galakrond, the Nightmare
Shaman
Rockbiter Weapon, Invocation of Frost, Flametongue Totem, Dragon's Pack, Corrupt Elementalist
Warlock
Fiendish Rites (why was this nerfed?), Possessed Lackey
Warrior
Fiery War Axe (as long as it's not in Standard), Warsong Commander, Scion of Ruin
I'm just here because I like to write short rhymes. Puzzles like this are why I stopped posting in this thread.
Anyways, Molten Giant. I'm gonna get there eventually.
You don't get any dust. You do get 235 cards for free, though
Basic, Classic, and the Hall of Fame are all gone, and are all going to Wild under a new set called Legacy. The cards are still playable but the labels are different. In Standard, we're getting a 235 Core set of free cards which changes every year, made of various cards from previous expansions as well a handful of originals.
The only Hall of Fame card they're adding to this year's Core set is Shadowform, but they could add more later.
As for this article, it's referring to the new Classic format, which is a mode where you'll be able to play Hearthstone as it was when it first launched. So, no card nerfs or Hall of Fame rotations.
Really? I'll see you in 2,801 guesses.
Shirvallah, the Tiger
If you want to be an absolutely terrible person, use C'Thun, the Shattered. Before the game starts, you'll have to sit through the animation of him shattering and shuffling into the deck. Twenty-two times. You won't win any games, but you might make people concede.
I dunno. I had a 1,000 win Demon Hunter nuke his entire board with a Shardshatter Mystic a few months ago, letting me win the game.
1,000 wins is just time spent playing, not time spent playing well.
And here I was thinking that people complained when they nerfed Wild commons instead of giving more dust by nerfing a rarer card that more people have.
I guess it can be both, though. They're screwed either way.
Same. Although, I was hoping for something different considering I already have every single Darkmoon card. That's something the algorithm doesn't take into account.
Also, I should give my personal top ten:
Mark of Hakkar is 100% the worst card back. It's the most common card back, because unlocking it automatically switches you to it and most people don't care enough to switch back. I'm sick of seeing it.
You can see them in-game right now. If you go to the portraits tab in the collection, they're all visible along with SI:7 Anduin.
Kind of a lame brawl, bit it's nice for quests. Any gimmick brawl is better than just straight Encounter at the Crossroads.
As for people wishing this was constructed - as someone who plays a lot of Tavern Brawls each week, I kind of like not running into the same broken meta deck over and over. It's a lot more fun to just let crazy stuff happen sometimes.
It depends. Are you a collector or do you just want competitive cards? Do you have a big collection or not? $15 bucks for a guaranteed 66 cards is an absolutely fantastic deal no matter how you slice it, especially when most of the cards are pretty good.
If you just want a handful of cards, then of course getting just those handful is higher value.
Because Rogue Secrets only cost 66% as much. It's also random instead of you getting to choose which Secret to cast, which can matter sometimes.
You don't want to run cards that have no utility outside of a minor combo in a tempo deck. Plus, that would also give enemy minions +2 health.
I think this slots right into Libram Paladin. It also gives itself Divine Shield, so at the worst case scenario you get a 4/5 with Divine Shield. That's not amazing, but it's not horrible. And that's the worst case. When the average is a Divine Shield on 3+ minions, that's when it starts to get pretty good.
You drop this on three. On four you play a Lightforged Zealot. On five, you drop an Aldor Truthseeker and a Libram of Wisdom. I don't think that's too unreasonable.
By the by, I absolutely adore this card's design. It looks like a custom card, in the best way. I love creative keyword pairing that otherwise wasn't possible.