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MurlocAggroB

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Joined 06/12/2019 Achieve Points 1175 Posts 978

MurlocAggroB's Comments

  • Tickatus. I also got a random Cloak of Shadows from a different reward.

  • It's a centaur demon hunter. That's awesome.

    By the way, I'm 100% convinced this is being converted into a Classic card. This and Vilefiend Trainer. Those cards have nothing to do with their expansion's theme or mechanics, and are in generic woods.

  • Super-secret sauce: You can't destroy Tad's Pole with Acidic Swamp Ooze or cards like that. It'll just come back into play. However, you can destroy it with Imprisoned Gan'arg, at least for one turn. Tad's Pole isn't reequipped until the end of the turn, so they only get a 3/1 weapon AND they miss one summon.

    This brawl is super fun by the way, and I'm glad to see an oldie brought back.

    In reply to Gone Fishin'
  • Shamans have traditionally been the red-headed stepchild of weapon classes. Despite being a core mechanic, they typically only get gimmicky weapons or weapons with Overload. It's nice to see them get some actual support.

  • It's basically Time Out!, but you can't attack with it up and untargeted effects can still hurt you. Anything to help stall is nice, but this doesn't seem especially useful.

  • Quote From BloodMefist

    They talk in the video about how this synergizes with Y'shaarj, and I'm just here scratching my head as to how.  The corrupt version gets no benefit from Y'shaarj returning it to your hand and will generally be outclassed by higher value corrupt cards. 

    It depends on whether or not there are higher-value cards in every class. A 6/6 Taunt isn't horrible, and getting an extra one in your hand isn't bad either (even if it technically gets "no benefit").

  • They transform into cards that cost 3 more. The cost of random spell is based on the cost of the card transformed. It's the same wording as Evolve. So, Bombs would become random 8-mana spells and cost 5 mana.

  • The only classes that don't have both legendaries revealed are Warlock and Priest. At most we'll see one more (unless Warlock gets two), but maybe they're still saving them for the 35 card supplemental set they're releasing later.

     

    EDIT: I forgot Shaman exists. So, it's entirely possible.

  • That won't be infinite I think. The first Greybough would die, granting his Deathrattle to the other. When the other dies, it summons Greybough, but wouldn't have a target to place its own Deathrattle anywhere. You'd need at least three Greyboughs to go infinite, which isn't impossible but is a lot harder.

  • I was kind of hoping this would be Sayge based on the art. Still hoping we get him as a Warlock or Mage legendary.

  • Thank god, something that's pretty good and also not aggro. Decently statted and a lot of value. This is my kind of card.

    EDIT: Also a flavour win. Zai is a rare spawn in Pandaria, by the name of Zai the Outcast. As in, Altruis the Outcast, another DH legendary that deals with outermost cards without actually having Outcast. Good touch, I approve.

  • Il'gynoth is a spawn of the Old Gods. More specifically, it's a small piece of N'Zoth that also has its own conscience (just eldritch things).

    So, it's not a demon.

    In reply to Il'gynoth
  • Even if you pick a card you're only running two of, that's still a 6 mana 5/7 to draw two cards. And you get to tutor. If a slower Rogue deck exists, you put this in. Having potential synergy is just icing.

  • I don't know if this card is as good as people are saying. It's basically Shirvallah, the Tiger locked at 8 mana. The only advantage is it also has taunt, which is admittedly a big deal. But man, 8 mana is a lot for an anti-aggro card. Shirvallah saw zero play outside of OTK shenanigans.

    On the other hand, Zilliax was a no-brainer in every single deck and even saw Wild play. On the other other hand, that was also 5 mana, which was often just in the nick of time to slow down aggro and net you 6 health and clear two minions. Yrel wins the game the moment she hits the board against an aggro deck, but it's 8 mana. That's late enough that it might be overkill.

    The card is obviously good, but I don't know if it's good enough. Tirion sees no play. Lightforged Crusader doesn't see play anyone. I'm not that hopeful.

  • So, it looks like everyone from the trailer is going to be an actual minion. That's amazing.

  • It really depends on what Warrior gets, and if Warrior gets some mechs or pirates that work generically. I have no doubt that the baton is for tempo decks, but I don't see a tempo menagerie working. A tribal tempo deck relies on consistent tribal synergies, and mixing three tribes is the opposite of consistent.

  • Ringmaster's Baton seems pretty bad. You don't want multiple pirates, dragons, and mechs with N'Zoth - you want exactly one good one of each if possible. You want multiple guys to ensure Ringmaster's Baton buffs on curve. It seems a little unsynergetic, but we'll have to see the other Warrior cards.

  • ETC is the band, not a person. The tauren in the band is the drum player.

    I mean, there's also an anthropomorphic Elite Tauren Chieftain in HotS and Hearthstone that represents the band and plays guitar... but I dunno. It's all pseudo-canon anyway.