I think they said they would have more cards in the mini set with spell school synergy, and not going too crazy with the mechanic in the expansion itself. But I'd expect every expansion going forward will have at least some card(s) that synergize with a specific spell school.
I feel like this will be just fine in a tempo style Priest or Paladin, but it would excite me more if Inner Fire was still in Standard. Of course it could be run in WIld, but is that strategy going to be good enough to overtake Big Priest and Raza Priest in Wild? Not likely, but could amount to some fringe play of the archetype depending on the Wild meta.
Losing things like Lava Burst in standard hurts a little, but overall I love this card! A 4 mana +3 spell damage to the spell type that Shaman is mostly going to be running anyway?! I'm excited for this card and the coming year, but this card actually gets me more excited for the reinforcements it gives to my Wild Burn Shaman deck.
This is just a cool idea, honestly! Hard to think just Core cards will be very competitive, but I think this showcases that the Core set is much stronger than the old Legacy sets if you’re able to put together at least a potentially viable deck.
And of course, even if this specific deck isn’t super strong, the idea is there. And a deck like this can provide a framework for F2P or new(er) players to build off of, swapping in cards they unpack. Which is also a nice way for new players to learn and become better at deck building.
I feel like those cards should be openable somewhere, but really... I guess I’m not likely to buy more Legacy packs, so what makes me think I’ll want to buy Legacy Core packs?
Maybe if we all complain they’ll offer a bundle for gold or money that gives you permanent Wild copies of the new cards when they leave Core? But really how many will be impactful in a Wild meta? Guess we’ll wait and see.
Don’t forget Carnival Barker which may not be a “Dudes” card directly, it synergizes with them since they are 1 health minions. And the new spell Pursuit of Justice only buffs the attack of future SHRs, so it won’t disrupt that synergy either.
U should be able to dust ur golden dupes of basic cards but i can be wrong. Are basic rotating too?
Yes, some basics are rotating. Check the Core Set 2021 Guide page for which card isn't rotating so you can find out which one is.
Keep in mind that the Core cards and the Legacy cards are technically separate copies. So that means that even the Basic cards in the Core set are still considered to be rotating to Wild, since they are part of the Legacy set. You should be able to DE the golden Basic cards and still keep the regular copies if you want them for playing Wild. Since they mentioned golden Core cards will come from completing achievements, and because the Legacy cards are technically not tied to Core cards, I doubt having a Legacy card in golden will give you a Core card in golden. But I could be wrong!
And since everyone with Wild unlocked will automatically get all regular and golden Basic cards at rotation (info here, Introducing the Legacy Set section), that's 14,300 dust from just the golden Basic cards, which is 100 dust short of being able to craft 9 legendary cards.
And If anyone can say that what will happen the Classic Packs and will they offer Basic cards, I will be appreciated as well.
That is actually a very good question. They will technically become Wild packs, eh?:D To be honest, i think they will stay without change, they will still reward Classic cards and thats it. At best they might throw in Basic cards, but im not too sure about that.
what my thought is; if level progression of classes will give core set cards through level 10, i can think of that after level 10 they will continue to give basic + golden cards but can't be so sure of it as well.
Wild packs sounds bad actually. :D
Nope! Everyone gets the basic cards, regular and golden, free if they just have Wild unlocked at rotation.
And If anyone can say that what will happen the Classic Packs and will they offer Basic cards, I will be appreciated as well.
That is actually a very good question. They will technically become Wild packs, eh?:D To be honest, i think they will stay without change, they will still reward Classic cards and thats it. At best they might throw in Basic cards, but im not too sure about that.
It says on the HS website, in the article introducing the Core set, that as long as you have Wild unlocked when the rotation happens you will get all the Basic cards you don't have already, both regular and golden
Dragonmaw Overseer is currently a great option to get back with Rally, but now Shadowed Spirit can also fill that space. I think I saw Roffle playing a Tempo Rally Priest in Wild that used Overseer and the old 2 drop that does a similar end of turn effect. If Priest is getting more tempo oriented something similar could be done in Standard. But with that game plan do you run both of these? Do you run both and then play a different 3 drop depending on the match up?!
I’m so hyped to see the rest of the Barrens cards to start theorizing what Tempo Priest might look like!
If you cast Gft on something big ypu could the cast Focused Will on the 1/1 copy for a big, cheap tempo swing. Everything is of course meta dependent, but if Silence or Tempo Priest gains traction that combo could become relevant.
With the way Team5 has been talking about less generation and RNG, etc, I just imagine the sets this year will make tempo and stats on board a little more important like it was in the Classic days.
The 30 or more would be if you had any surviving minions going into the turn that broom gives rush to. That way you could have 8 or more minions attack. If 8 attack and all trigger two Solos (4 damage) then you get 32 dmg.
And yeah, I know the combo in general seems iffy or straight up bad. That’s why I summarized in saying he’ll likely be more of a burst finisher and not an OTK play. I wasn’t posting it to say it would be good, but rather to say it’s technically still possible. If we get something in the set that helps enable the play with cost reduction, or a cheaper copy, it becomes more playable but maybe still not great!
Personally the Warsong change makes me more excited for the Wild implications. Patron Warrior could return in some form and might be really fun.
I said it before on another page, but you could ETC then Maiev your own ETC on turn 8, then use Warsong, Faceless, Broom (to give Warsong and first ETC Rush, as well as any other surviving minions going into the turn), another 1 drop (Elven Archer for an extra ping?), and 2x Tinyfin. But this presents a few problems.
1) No element of surprise! If you’re opponent knows what turn ETC awakens they could clear the board right before that, giving your rush minions nothing to attack.
2) Similarly, you may need to trade along the way to clear space on your board. So even if the opponent doesn’t clear the board, do they leave you enough stats to attack into for your big burst turn?
3) This combo is slow and requires you to hold on to a lot of cards. But only 2 are legendaries, so you could play some pieces as needed and just draw into the second copies later.
In summary, while possible to still do 30+ dmg of drum solos in a single turn based only on what we already know will be in Standard, it’s very slow, situational, and not likely. However, I could see ETC being less of an OTK and more of a big burst finisher in the range of 10 to 16 damage. Warsong just gives another way to give minions Rush to enable these turns.
We still have a lot of cards to see from Barrens so Priest and Paladin could get some decent Holy spells to pair well with this. Not sure what other class would have Holy spells, but really these two could benefit from this greatly. Paladin has always been more about building and buffing a board to control it and win the game, and Priest is kind of being pushed in that direction with more tempo based minions, including their new 1 drop.
But yes, Wild could benefit from something like this. But is a deck with this strategy good enough to overthrow Big Priest and Raza Priest? Not really sold on that idea. Might be good enough to see fringe play, but only more wide spread play in Wild if the meta turns.
I’ve been trying to think why this giant was chosen to be included and I can’t think anything other than a counter to new Malygos?! But waiting until turn 9 to maybe play a 2 mana 8/8 isn’t great! Maybe they are expecting more control strategies with fuller hands and this is more fair than Mountain Giant.
While this new Nozdormu is really a vanilla (7) 8/8, even if the effect goes off at the start of the game, it’s still something I am going to use a LOT. At least at release, for maybe the first month or so, and then whenever I’m bored and want to mess around!
I was thinking though... A way to get around the vanilla-ness of Nozdormu the Eternal would be to run Shadow Hunter Vol'jin. That way if you have few minions in hand later in the game you could play a low cost battlecry, Vol’jin it to get the battlecry again, and if you’ve guaranteed Vol’jin will pull Noz, your 2 drop (or whatever) becomes an 8/8.
I know that Vol’jin’s mostly been used for combo decks so far, but he has big potential in tempo swings like that too. Good or not, it sounds fun! So I’ll be experimenting for sue!
Okay, hear me out on this one. I've been thinking about how to best use the new Warsong Commander. (Side Note: I hope her voice line is still "Charge forward!" "Rush forward" just doesn't have the same ring to it.)
Okay, here it is: ETC combo! I know. I KNOW!!! With Bloodsworn leaving it seems almost impossible. Or so you'd think! Even without seeing like 98% of the new set, I already cracked a way to at least get a big burst turn. But you won't have the element of surprise unfortunately...
Here goes. Turn 8: ETC and then imprison your own ETC with Maiev! When he wakes up, pray the opponent has a decent enough board to trade into and play Warsong Commander, Faceless your ETC, play Broom to ensure both ETCs and Warsong also have rush (as well as any straggling minions you have left from prior turns), make a few trades leaving the ETCs and Warsong up. Then play another 1 cost minion with your last mana (Elven Archer for an additional ping face?), then 2x Tinyfin, make all possible trades for most possible drum solos in a turn!
The rest of the deck would need to be built around survivability and draw/cycle. Complicated and likely slow, so maybe you include some of these cards for a big end of game turn in slow match ups and maybe aim for a smaller burst turn after rushing down half your opponent's HP instead (negating need for Faceless, saving 5 mana for small minions). Either way, she and ETC are going to be Best Buds!
In Wild this gets even easier due to cost reductions and other tools (like Inner Rage + Bloodsworn).
The one area where Warsong is better than Broom is if you are making an ETC combo. Not sure how that looks in Standard now with Bloodsworn about to rotate, but in Wild with an Emperor turn for set up... Could be good!
In Standard now your best bet will be to stick ETC a turn, then use Warsong, Faceless to copy, 2x Tinyfins, and some other cheap minions. Maybe even Broom to give Warsong rush too!
Could use Maiev to set it up, protect ETC for a few turns...
I think they said they would have more cards in the mini set with spell school synergy, and not going too crazy with the mechanic in the expansion itself. But I'd expect every expansion going forward will have at least some card(s) that synergize with a specific spell school.
I feel like this will be just fine in a tempo style Priest or Paladin, but it would excite me more if Inner Fire was still in Standard. Of course it could be run in WIld, but is that strategy going to be good enough to overtake Big Priest and Raza Priest in Wild? Not likely, but could amount to some fringe play of the archetype depending on the Wild meta.
Losing things like Lava Burst in standard hurts a little, but overall I love this card! A 4 mana +3 spell damage to the spell type that Shaman is mostly going to be running anyway?! I'm excited for this card and the coming year, but this card actually gets me more excited for the reinforcements it gives to my Wild Burn Shaman deck.
This is just a cool idea, honestly! Hard to think just Core cards will be very competitive, but I think this showcases that the Core set is much stronger than the old Legacy sets if you’re able to put together at least a potentially viable deck.
And of course, even if this specific deck isn’t super strong, the idea is there. And a deck like this can provide a framework for F2P or new(er) players to build off of, swapping in cards they unpack. Which is also a nice way for new players to learn and become better at deck building.
All around, I love it!
I was just coming to OoC to see what news. Haven’t seen anything myself.
I feel like those cards should be openable somewhere, but really... I guess I’m not likely to buy more Legacy packs, so what makes me think I’ll want to buy Legacy Core packs?
Maybe if we all complain they’ll offer a bundle for gold or money that gives you permanent Wild copies of the new cards when they leave Core? But really how many will be impactful in a Wild meta? Guess we’ll wait and see.
Don’t forget Carnival Barker which may not be a “Dudes” card directly, it synergizes with them since they are 1 health minions. And the new spell Pursuit of Justice only buffs the attack of future SHRs, so it won’t disrupt that synergy either.
Keep in mind that the Core cards and the Legacy cards are technically separate copies. So that means that even the Basic cards in the Core set are still considered to be rotating to Wild, since they are part of the Legacy set. You should be able to DE the golden Basic cards and still keep the regular copies if you want them for playing Wild. Since they mentioned golden Core cards will come from completing achievements, and because the Legacy cards are technically not tied to Core cards, I doubt having a Legacy card in golden will give you a Core card in golden. But I could be wrong!
And since everyone with Wild unlocked will automatically get all regular and golden Basic cards at rotation (info here, Introducing the Legacy Set section), that's 14,300 dust from just the golden Basic cards, which is 100 dust short of being able to craft 9 legendary cards.
Nope! Everyone gets the basic cards, regular and golden, free if they just have Wild unlocked at rotation.
Second paragraph of the "Introducing the Legacy Set" section.
It says on the HS website, in the article introducing the Core set, that as long as you have Wild unlocked when the rotation happens you will get all the Basic cards you don't have already, both regular and golden
Dragonmaw Overseer is currently a great option to get back with Rally, but now Shadowed Spirit can also fill that space. I think I saw Roffle playing a Tempo Rally Priest in Wild that used Overseer and the old 2 drop that does a similar end of turn effect. If Priest is getting more tempo oriented something similar could be done in Standard. But with that game plan do you run both of these? Do you run both and then play a different 3 drop depending on the match up?!
I’m so hyped to see the rest of the Barrens cards to start theorizing what Tempo Priest might look like!
If you cast Gft on something big ypu could the cast Focused Will on the 1/1 copy for a big, cheap tempo swing. Everything is of course meta dependent, but if Silence or Tempo Priest gains traction that combo could become relevant.
With the way Team5 has been talking about less generation and RNG, etc, I just imagine the sets this year will make tempo and stats on board a little more important like it was in the Classic days.
The 30 or more would be if you had any surviving minions going into the turn that broom gives rush to. That way you could have 8 or more minions attack. If 8 attack and all trigger two Solos (4 damage) then you get 32 dmg.
And yeah, I know the combo in general seems iffy or straight up bad. That’s why I summarized in saying he’ll likely be more of a burst finisher and not an OTK play. I wasn’t posting it to say it would be good, but rather to say it’s technically still possible. If we get something in the set that helps enable the play with cost reduction, or a cheaper copy, it becomes more playable but maybe still not great!
Personally the Warsong change makes me more excited for the Wild implications. Patron Warrior could return in some form and might be really fun.
I said it before on another page, but you could ETC then Maiev your own ETC on turn 8, then use Warsong, Faceless, Broom (to give Warsong and first ETC Rush, as well as any other surviving minions going into the turn), another 1 drop (Elven Archer for an extra ping?), and 2x Tinyfin. But this presents a few problems.
1) No element of surprise! If you’re opponent knows what turn ETC awakens they could clear the board right before that, giving your rush minions nothing to attack.
2) Similarly, you may need to trade along the way to clear space on your board. So even if the opponent doesn’t clear the board, do they leave you enough stats to attack into for your big burst turn?
3) This combo is slow and requires you to hold on to a lot of cards. But only 2 are legendaries, so you could play some pieces as needed and just draw into the second copies later.
In summary, while possible to still do 30+ dmg of drum solos in a single turn based only on what we already know will be in Standard, it’s very slow, situational, and not likely. However, I could see ETC being less of an OTK and more of a big burst finisher in the range of 10 to 16 damage. Warsong just gives another way to give minions Rush to enable these turns.
We still have a lot of cards to see from Barrens so Priest and Paladin could get some decent Holy spells to pair well with this. Not sure what other class would have Holy spells, but really these two could benefit from this greatly. Paladin has always been more about building and buffing a board to control it and win the game, and Priest is kind of being pushed in that direction with more tempo based minions, including their new 1 drop.
But yes, Wild could benefit from something like this. But is a deck with this strategy good enough to overthrow Big Priest and Raza Priest? Not really sold on that idea. Might be good enough to see fringe play, but only more wide spread play in Wild if the meta turns.
I’ve been trying to think why this giant was chosen to be included and I can’t think anything other than a counter to new Malygos?! But waiting until turn 9 to maybe play a 2 mana 8/8 isn’t great! Maybe they are expecting more control strategies with fuller hands and this is more fair than Mountain Giant.
While this new Nozdormu is really a vanilla (7) 8/8, even if the effect goes off at the start of the game, it’s still something I am going to use a LOT. At least at release, for maybe the first month or so, and then whenever I’m bored and want to mess around!
I was thinking though... A way to get around the vanilla-ness of Nozdormu the Eternal would be to run Shadow Hunter Vol'jin. That way if you have few minions in hand later in the game you could play a low cost battlecry, Vol’jin it to get the battlecry again, and if you’ve guaranteed Vol’jin will pull Noz, your 2 drop (or whatever) becomes an 8/8.
I know that Vol’jin’s mostly been used for combo decks so far, but he has big potential in tempo swings like that too. Good or not, it sounds fun! So I’ll be experimenting for sue!
Since Inner Fire is going Wild, I can’t wait for Roffle or someone to figure out an OTK with this guy.
Maybe some mana discounts, hand buffs, with no minions drop two buffed up boys and Inner Rage both to attack face!
Not to mention with Overlord’s whip it becomes Battlecry: Take one damage and randomly attack an enemy!
Okay, hear me out on this one. I've been thinking about how to best use the new Warsong Commander. (Side Note: I hope her voice line is still "Charge forward!" "Rush forward" just doesn't have the same ring to it.)
Okay, here it is: ETC combo! I know. I KNOW!!! With Bloodsworn leaving it seems almost impossible. Or so you'd think! Even without seeing like 98% of the new set, I already cracked a way to at least get a big burst turn. But you won't have the element of surprise unfortunately...
Here goes. Turn 8: ETC and then imprison your own ETC with Maiev! When he wakes up, pray the opponent has a decent enough board to trade into and play Warsong Commander, Faceless your ETC, play Broom to ensure both ETCs and Warsong also have rush (as well as any straggling minions you have left from prior turns), make a few trades leaving the ETCs and Warsong up. Then play another 1 cost minion with your last mana (Elven Archer for an additional ping face?), then 2x Tinyfin, make all possible trades for most possible drum solos in a turn!
The rest of the deck would need to be built around survivability and draw/cycle. Complicated and likely slow, so maybe you include some of these cards for a big end of game turn in slow match ups and maybe aim for a smaller burst turn after rushing down half your opponent's HP instead (negating need for Faceless, saving 5 mana for small minions). Either way, she and ETC are going to be Best Buds!
In Wild this gets even easier due to cost reductions and other tools (like Inner Rage + Bloodsworn).
The one area where Warsong is better than Broom is if you are making an ETC combo. Not sure how that looks in Standard now with Bloodsworn about to rotate, but in Wild with an Emperor turn for set up... Could be good!
In Standard now your best bet will be to stick ETC a turn, then use Warsong, Faceless to copy, 2x Tinyfins, and some other cheap minions. Maybe even Broom to give Warsong rush too!
Could use Maiev to set it up, protect ETC for a few turns...