Thonson's Avatar

Thonson

HearthStationeer
Joined 03/24/2019 Achieve Points 1740 Posts 1732

Thonson's Comments

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 3 months ago

    I feel like those cards should be openable somewhere, but really... I guess I’m not likely to buy more Legacy packs, so what makes me think I’ll want to buy Legacy Core packs?

    Maybe if we all complain they’ll offer a bundle for gold or money that gives you permanent Wild copies of the new cards when they leave Core?  But really how many will be impactful in a Wild meta?  Guess we’ll wait and see.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 3 months ago

    Don’t forget Carnival Barker which may not be a “Dudes” card directly, it synergizes with them since they are 1 health minions.  And the new spell Pursuit of Justice only buffs the attack of future SHRs, so it won’t disrupt that synergy either.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago
    Quote From Almaniarra
    Quote From Marega

    U should be able to dust ur golden dupes of basic cards but i can be wrong.  Are basic rotating too?

    Yes, some basics are rotating. Check the Core Set 2021 Guide page for which card isn't rotating so you can find out which one is.

    Keep in mind that the Core cards and the Legacy cards are technically separate copies.  So that means that even the Basic cards in the Core set are still considered to be rotating to Wild, since they are part of the Legacy set.  You should be able to DE the golden Basic cards and still keep the regular copies if you want them for playing Wild.  Since they mentioned golden Core cards will come from completing achievements, and because the Legacy cards are technically not tied to Core cards, I doubt having a Legacy card in golden will give you a Core card in golden.  But I could be wrong!

    And since everyone with Wild unlocked will automatically get all regular and golden Basic cards at rotation (info here, Introducing the Legacy Set section), that's 14,300 dust from just the golden Basic cards, which is 100 dust short of being able to craft 9 legendary cards.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago
    Quote From Almaniarra
    Quote From sinti
    Quote From Almaniarra

    And If anyone can say that what will happen the Classic Packs and will they offer Basic cards, I will be appreciated as well.

    That is actually a very good question. They will technically become Wild packs, eh?:D To be honest, i think they will stay without change, they will still reward Classic cards and thats it. At best they might throw in Basic cards, but im not too sure about that.

    what my thought is; if level progression of  classes will give core set cards through level 10, i can think of that after level 10 they will continue to give basic + golden cards but can't be so sure of it as well.

    Wild packs sounds bad actually. :D

    Nope!  Everyone gets the basic cards, regular and golden, free if they just have Wild unlocked at rotation.

    Second paragraph of the "Introducing the Legacy Set" section.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago
    Quote From sinti
    Quote From Almaniarra

    And If anyone can say that what will happen the Classic Packs and will they offer Basic cards, I will be appreciated as well.

    That is actually a very good question. They will technically become Wild packs, eh?:D To be honest, i think they will stay without change, they will still reward Classic cards and thats it. At best they might throw in Basic cards, but im not too sure about that.

    It says on the HS website, in the article introducing the Core set, that as long as you have Wild unlocked when the rotation happens you will get all the Basic cards you don't have already, both regular and golden

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    Dragonmaw Overseer is currently a great option to get back with Rally, but now Shadowed Spirit can also fill that space.  I think I saw Roffle playing a Tempo Rally Priest in Wild that used Overseer and the old 2 drop that does a similar end of turn effect.  If Priest is getting more tempo oriented something similar could be done in Standard.  But with that game plan do you run both of these?  Do you run both and then play a different 3 drop depending on the match up?!

    I’m so hyped to see the rest of the Barrens cards to start theorizing what Tempo Priest might look like!

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    If you cast Gft on something big ypu could the cast Focused Will on the 1/1 copy for a big, cheap tempo swing.  Everything is of course meta dependent, but if Silence or Tempo Priest gains traction that combo could become relevant.

    With the way Team5 has been talking about less generation and RNG, etc, I just imagine the sets this year will make tempo and stats on board a little more important like it was in the Classic days.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    The 30 or more would be if you had any surviving minions going into the turn that broom gives rush to.  That way you could have 8 or more minions attack.  If 8 attack and all trigger two Solos (4 damage) then you get 32 dmg.

    And yeah, I know the combo in general seems iffy or straight up bad.  That’s why I summarized in saying he’ll likely be more of a burst finisher and not an OTK play.  I wasn’t posting it to say it would be good, but rather to say it’s technically still possible.  If we get something in the set that helps enable the play with cost reduction, or a cheaper copy, it becomes more playable but maybe still not great!

    Personally the Warsong change makes me more excited for the Wild implications.  Patron Warrior could return in some form and might be really fun.

     

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    I said it before on another page, but you could ETC then Maiev your own ETC on turn 8, then use Warsong, Faceless, Broom (to give Warsong and first ETC Rush, as well as any other surviving minions going into the turn), another 1 drop (Elven Archer for an extra ping?), and 2x Tinyfin.  But this presents a few problems.

    1) No element of surprise!  If you’re opponent knows what turn ETC awakens they could clear the board right before that, giving your rush minions nothing to attack.

    2) Similarly, you may need to trade along the way to clear space on your board.  So even if the opponent doesn’t clear the board, do they leave you enough stats to attack into for your big burst turn?

    3) This combo is slow and requires you to hold on to a lot of cards.  But only 2 are legendaries, so you could play some pieces as needed and just draw into the second copies later.

    In summary, while possible to still do 30+ dmg of drum solos in a single turn based only on what we already know will be in Standard, it’s very slow, situational, and not likely.  However, I could see ETC being less of an OTK and more of a big burst finisher in the range of 10 to 16 damage.  Warsong just gives another way to give minions Rush to enable these turns.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    We still have a lot of cards to see from Barrens so Priest and Paladin could get some decent Holy spells to pair well with this.  Not sure what other class would have Holy spells, but really these two could benefit from this greatly.  Paladin has always been more about building and buffing a board to control it and win the game, and Priest is kind of being pushed in that direction with more tempo based minions, including their new 1 drop.

    But yes, Wild could benefit from something like this.  But is a deck with this strategy good enough to overthrow Big Priest and Raza Priest?  Not really sold on that idea.  Might be good enough to see fringe play, but only more wide spread play in Wild if the meta turns.

    In reply to Spirit Healer
  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    I’ve been trying to think why this giant was chosen to be included and I can’t think anything other than a counter to new Malygos?!  But waiting until turn 9 to maybe play a 2 mana 8/8 isn’t great!  Maybe they are expecting more control strategies with fuller hands and this is more fair than Mountain Giant.

    In reply to Clockwork Giant
  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    While this new Nozdormu is really a vanilla (7) 8/8, even if the effect goes off at the start of the game, it’s still something I am going to use a LOT.  At least at release, for maybe the first month or so, and then whenever I’m bored and want to mess around!

    I was thinking though... A way to get around the vanilla-ness of Nozdormu the Eternal would be to run Shadow Hunter Vol'jin. That way if you have few minions in hand later in the game you could play a low cost battlecry, Vol’jin it to get the battlecry again, and if you’ve guaranteed Vol’jin will pull Noz, your 2 drop (or whatever) becomes an 8/8.

    I know that Vol’jin’s mostly been used for combo decks so far, but he has big potential in tempo swings like that too.  Good or not, it sounds fun!  So I’ll be experimenting for sue!

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    Since Inner Fire is going Wild, I can’t wait for Roffle or someone to figure out an OTK with this guy.

    Maybe some mana discounts, hand buffs, with no minions drop two buffed up boys and Inner Rage both to attack face!

    Not to mention with Overlord’s whip it becomes Battlecry: Take one damage and randomly attack an enemy!

    In reply to Razormane Raider
  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    Okay, hear me out on this one.  I've been thinking about how to best use the new Warsong Commander.  (Side Note: I hope her voice line is still "Charge forward!"  "Rush forward" just doesn't have the same ring to it.)

    Okay, here it is: ETC combo!  I know.  I KNOW!!!  With Bloodsworn leaving it seems almost impossible.  Or so you'd think!  Even without seeing like 98% of the new set, I already cracked a way to at least get a big burst turn.  But you won't have the element of surprise unfortunately...

    Here goes.  Turn 8: ETC and then imprison your own ETC with Maiev!  When he wakes up, pray the opponent has a decent enough board to trade into and play Warsong Commander, Faceless your ETC, play Broom to ensure both ETCs and Warsong also have rush (as well as any straggling minions you have left from prior turns), make a few trades leaving the ETCs and Warsong up.  Then play another 1 cost minion with your last mana (Elven Archer for an additional ping face?), then 2x Tinyfin, make all possible trades for most possible drum solos in a turn!

    The rest of the deck would need to be built around survivability and draw/cycle.  Complicated and likely slow, so maybe you include some of these cards for a big end of game turn in slow match ups and maybe aim for a smaller burst turn after rushing down half your opponent's HP instead (negating need for Faceless, saving 5 mana for small minions).  Either way, she and ETC are going to be Best Buds!

     

    In Wild this gets even easier due to cost reductions and other tools (like Inner Rage + Bloodsworn).

    In reply to Core Set Reactions
  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    The one area where Warsong is better than Broom is if you are making an ETC combo.  Not sure how that looks in Standard now with Bloodsworn about to rotate, but in Wild with an Emperor turn for set up... Could be good!

    In Standard now your best bet will be to stick ETC a turn, then use Warsong, Faceless to copy, 2x Tinyfins, and some other cheap minions.  Maybe even Broom to give Warsong rush too!

    Could use Maiev to set it up, protect ETC for a few turns...

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    Maybe more like 11 more after 4 Ashes cards went into Core, but yeah... a little more than other classes.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    Shuma could still be played to get those 1/1s.  Yes, Onyxia is an 8/8 instead of a 1/7, but she also costs 2 more mana.  So if you are playing a deck that benefits from an effect like that, could run both!

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    Yeah... but some of us play the game for fun.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago

    If they were going to do that they'd probably wait until all secrets from card sets are rotating out.  And likely wait for Hanar to rotate from Rogue, as not having Paladin in the secret classes would mess up his functionality a little.  They did reduce Paladin core secrets from 4 to only 3, and only 1 secret from an expansion (Oh My Yogg!) is carrying over into the new year.  So your dream could become reality if we see no new Paladin secrets over the course of this year.

  • Thonson's Avatar
    HearthStationeer 1740 1732 Posts Joined 03/24/2019
    Posted 3 years, 4 months ago
    Quote From AngryShuckie

    The number of Silver Hand Recruit cards pally got concerns me a bit to be honest, especially as it likely does signal further support for the archetype (probably in expansion 2 if that's Alliance focused). Lothraxion is going to be so obnoxious if played on curve...

    Yeah!  I didn't notice it at first, but Warhorse Trainer is getting a slight buff to 3 attack too!  Yikes!  And with Equality at 3 mana now?  Odd Paladin in Wild now has a HUGE tool to help remove big taunt boys and swing the rest of their damage face!  It's going to be very interesting to see how things shape up in both formats.

    So far I've only really took a deep dive on Druid, and it's very clear by the lack of damage spells and removal (bye bye Swipe, Starfall, [Hearthstone Card (Wraith) Not Found], and even Moonfire!) that Standard for Druids is going to be a lot of board-centric strategies.  So it'll be interesting to see what they get in the new sets.  Perhaps they will get some new powerful damage spells in packs since they were completely removed from their Core.  I'd expect at least a few, maybe in the first expansion so they are set for a while, and then maybe board building/buffing strategies to follow.