Darkmoon Faire has unleashed the four Old Gods to the game once more (although in Wild they never left). Let's take a look at what kind of lists our community members have created in their efforts to praise the Lord of RNG himself.
Looking for more Wild Yogg decks? Check out our deck listing!
Spell Hunter
A deck full of spells is what Yogg likes, and Hunter is a natural fit to that strategy. Kamouh's list packs a lot of Secretive fodder for the hungering mouths.
Deck ID Not Found
Yogg Druid
What could be better than a Yogg as a finisher? Well two Yoggs, of course. YunoGasaiNTF aims to cycle through the deck with Gadgetzan Auctioneer to get to that explosive top end.
Yogg Burgle Rogue
Did someone say two Yoggs? Seems like dogScraw had the same idea, but prefers to steal a card or two on the way to the Old Gods.
Highlander Priest
You might have to generate a spell or two to trigger Yogg's ability, but he's more of a backup plan anyway in this list. I'm not convinced about including Devoted Maniac and Shield of Galakrond without running Galakrond himself; maybe Loknax forgot to make some further changes.
Big Spell Mage
There's a Casino feeling in the air with kyori's list, and it's not solely due to Deck of Lunacy. Double Pyroblast should show Yogg the direction where to aim with that Rod of Roasting.
Eager to succumb to the Wild madness? Check out some more Wild decks here.
Came up with something yourself? Create a Wild deck and share it in the comments below. Don't forget to include a guide!
Comments
can someone explain to me what Deck of Lunacy is doing in big spell mage?
Okay, so looks like lots of guys aren't that keen on this card.
I was wondering whether I should craft Yogg, anyone can spare me a hint?
my yogg isnt working when i play it after 10 spells he doesnt spin the wheel, anyone with this problem?
Yogg too stronk. When my opponent plays Yogg, game freezes every time after spinning the wheel.
I have played some druid Yogg and the best strat is definitely to never ever play the card. It's consistently bad, you can't ever find a situation where it would actually have a chance to benefit you. It could have been a fun card if at least you could get something from it from time to time, but its only purpose is to make sure you can't win.
Never craft it.
I only had enough dust to craft one card. This was it.
All hail Yogg.
I ha
I'm the author of the priest deck, and yes, I made a mistake while building it, initially I wanted to include Galakrond, but halfway through I realized that Shadowreaper was just better overall, updated the list btw!
Actually I am afraid to play Yogg in a game... After tens of minutes battle to gain board advantage, at last my Yogg is ready to turn the wheel... The very first try and he rolls 2 Pyroblasts one after other to my face... Losing the game while I was already winning the game... He is actually declaring that : 'You are not my master, I am the boss here!'
Look at it this way: now he has established the terms of your relationship he can begin to help out. Or, you know, do whatever it is he wants to do, which may or may not align with your goals. The important thing is that it can help you out...
Sometimes.
That's why he's a FUN card, not a competitive card.
I got a golden Yogg-Saron, Master of Fate through the mega bundle freebie and I had to try him out. Made a Mage deck that is kind of a mix between the two recipes: Cyclone for lots of spell generation, secrets and Sayge, Seer of Darkmoon for a big draw engine. Started off 5-1, but currently 5-6! One of the losses was Rod of Roasting, both of us needing three hits, several minions on board! But in my case I was behind. Yogg instead teased me while we were both at 10 or less hp, one Pyroblast after another shot away from my face, only to hit a minion. And then once the entire board was clear, he hit me in the face for lethal!
I lost, but had a hell of a ride along the way! :)