We've been teased with two more Warlock nerfs arriving next week but it's probably too optimistic to expect massive changes in the Wild meta as a consequence. Let's take a look at some decks from our community while waiting for that patch.
Highlander Elemental Shaman
Granite Forgeborn and Canal Slogger are some excellent additions to any Elemental deck so its no wonder the duo has found their way to Esparanta's Highlander Quest variant as well.
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Dinomancy Questline Hunter
Oh no, not a questline Hunter! Luckily MarkMcKz has taken a more meme-y approach instead of the usual Odd facerush by swapping the Hero Power to Dinomancy and Stonetusk Boaring to victory.
Blizzard's spaghetti has once again been under attack as Mark has also shared a Counterfeit Blade + Mecha'thun bug exploit.
Celestial Linecracker Druid
At this point there's likely not a Druid combo that hasn't seen the Celestial Alignment treatment. This time it's the Linecracker armor combo that pinguteri has decided to align.
Handbuff Paladin
At this point Wild has a plenty of handbuff options and AntSlime has decided to include most of them. Seeing the inclusion of the Grimestreet package from Gadgetzan feels quite nostalgic.
Quest Hunter
Another Questing Hunter, this time using Unseal the Vault. The new Rat package from Stormwind is hilarious to play (especially if you manage to create multiple copies of The Rat King) and Valueslol has also included plenty of low cost Beasts for some combo turn with Devouring Swarm and Scavenging Hyena.
Leaving Stormwind for an adventure in the Wild? Replenish your supplies with more community decks.
Found something awesome yourself? Create a Wild deck and share it in the comments below. Don't forget to include a guide!
Comments
I'm having a ton of fun with this Wild version of Shadow Priest. It's a race to the bottom of your health total! I've borrowed a few ideas and rolled in some of my own. I've written up a short guide as well.
The MarkMcKz Mechathun Blade Rogue deck is really fun, not game.breaking and suspectible to aggro but with good draw can end the game turn 6-7 surprising the opponent. And beats res priest consistently!
"Game-breaking," maybe not. But I can understand why it feels broken. I lost a game to this deck before I read about it.
I had no idea why the MechAthun death rattle animation was playing. The person piloting the deck might see the card get destroyed by Myra, but the opponent doesn't see that. Calling it a bug is a fair assessment.