Now that our thumbnail mage you click on this article, you're now contractually obligated to look at some new cards. In this post, we're keeping track of all the card reveals for March 7th. Come back for each reveal to see today's newly revealed cards.
- Looking to theorycraft with the new cards? Visit our deckbuilder!
- Only want to see Hearthstone news and content? Visit the Hearthstone Realm.
- Don't forget to also check out the full reveal schedule.
Whizbang's Workshop Reveals for March 7th 2024
Here are all the cards that have been revealed for Whizbang's Workshop on March 7th.
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Tokens:
Signature:
What do you think about today's Whizbang card reveals?
Comments
So once again we're doing this, mage gets yet another two casino cards that will unironically be viable to make everyone's life a tiny bit more miserable.
The Galactic Projection Orb - This card is basically Magister Dawngrasp. It'll do some token chip damage, raise a few minions for you and may completely shift the board in your favor. Not much else to comment on aside from the fact that it'll likely see play in most mage decks. I hope to dear god that team5 have made this card undiscoverable, because it'll not be fun to see this card more than once per game.
Yogg in the Box - Its yogg, it'll see play. It might also be good enough in competitive, or perhaps more likely it might dominate this specific expansion due to the smaller spell pool. Imagine this card casting the galactic orb which then proceed to cast another yogg box. Im sure this interaction is not possible, right team5?
Watercolor Artist - Would actually have been OP if it werent for the fact that its very specifically frost spells and there isnt really any OP frost spells right now.
Manufacturing Error - Created entirely for spell mage, and is basically Skull of Gul'dan without the outcast requirement.
Sleet Skater - It looks good, but in reality its likely not better than Arcane Artificer in games where gaining armor matters. If youre going up against an aggro deck this card wouldnt gain you significant armor, and against midrange-value decks it might gain you a good deal of armor but likely it wouldnt matter. Youd much rather just slam a 1/3 that must be killed on the early turns rather than rely on a 5 mana card that stalls one minion.
But admitably, if the meta shifts to big minions then this card is quite insane, being able to essentially stall two turns + gain tons of armor.
All elementals are good targets for Mes'Adune the Fractured.
Why did I reply a useless comment like this ? Because, i opened a Mes'Adune the Fractured yesterday and it just lies in my collection without any use.
Finally i can try some weird shenanigans with it.
No, I don't like to use it with big elementals like Ragnaros the Firelord! Sleet Skater is a more interesting target ! Even Triplewick Trickster is better !
Can we get something more honest like Dragon Mage or an actually-viable Elemental Mage again? I want to play minions that do interesting things, not ignore the board with Casino, Rainbow Sif, or No Minion stuff until I'm ready to blow up the enemy's face. I guess I'm thinking of the wrong class, but I used to like the Mage.
*sigh*...I miss Frost Lich Jaina.
I'm totally with you here. Like many of us I stuck with Mage exclusively for quite a while when I started playing and I've enjoyed decks like OG Tempo Mage a lot. These days the class is pretty boring to play and often miserable to play against, especially in Wild (looking at you, Quest Mage and Secret Mage). Even Hero Power Mage and Mech Mage were kinda cool until they got nerfed... But in all honesty, I've given up. I've dusted nearly all my Mage cards and kept only what I consider the "ultimate" Mage deck from a flavor point of view. It's not meta relevant by any means but it's also not helpless on ladder. I'm slowly upgrading it to fully golden :D
No minion mage casino mage! This might be my craft for the set. Looks fun.
Love the shout-out to Frost Lich Jaina...shame that it basically sucks now. At least buff it to 8-Mana so you can Hero Power at the same time D:
it should stay at 9 but should freeze all minions imo.
a lot of original DK heroes need to got like 1, 2 or some even 3 mana discount to even be a consideration
Not Deathstalker Rexxar for sure ! I love the card but we don't really need it to cost 3, 4 or 5 mana :D
Triplewick Trickster doesn't quite make up for the loss of Cold Case, but I like it anyway.
For those curious/concerned, it has apparently been confirmed that The Galactic Projection Orb cannot cast itself.
Glad we don't have to wait for a patch to fix that. I wonder if they would have caught it if someone hadn't asked.
Looks like people might actually start playing DJ Manastorm.
Are we sure it would work? Spells in your graveyard usually revert to their original Cost.
I'm suggesting you would play your high-value spells at each successive mana cost, THEN play DJ Manastorm while you have The Galactic Projection Orb in hand, then next turn you could clear the board with some AOE or Reno, Lone Ranger, so that when you cast The Galactic Projection Orb, it only costs 0 or 1, and the board is empty so that all targeted spells will go face.
I'd be interested to know whether the Orb casts spells in ascending order, or randomly. This could determine how you plan out these turns.
I'd be willing to bet they go in order.
and me to vice-versa
Alright, let's do some stupid amounts of damage with that orb! Do note that there's no 8 and 9 mana spells in mage that deal direct damage, and no 6 mana that deal damage to the enemy.
Sunset Volley (10 mana, 10 damage) + Mask of C'Thun (7 mana, 10 damage) + Apexis Blast (5 mana, 5 damage) + Fireball (4 mana, 6 damage) + Cinderstorm (3 mana, 5 damage) + Frostbolt (2 mana, 3 damage) + Arcane Missiles (1 mana, 3 damage) = 42 damage randomly (kinda) split among your enemies.
Is this the best use of this spell? Absolutely not. But that won't stop people from trying!
Dealing lethal damage isn't the best use? What could be better?
(Obviously, there's no need to load it up with every Cost.)
It's only lethal if the board is clear and you survive until then, which won't happen if you just cast random machine-gun spells all game. The spell is probably better suited for a control deck that helps you get the board back. It's less "Best use of the spell", and more "Best deck it could be used in".
Or maybe I'm completely off.