Yeah i heard about that recently, and i'm pretty excited about it! Blizzard is really good at taking concepts and improving/innovating on them, so i hope that this new IP will change the survival game genre in a better direction! After all, there aren't really that many really good survival games i.m.o. (One of the best current ones being Don't starve i.m.o.) Also the survival game genre is still... how should i call it... a diamond in the rough. Despite all the years, there is still so much that can be improved/innovated on it.
With the guess whether it's THE unannounced project with lots of (ex) HS devs on it, well it was just some baseless speculation on my part. I'm just looking forward to seeing what the (ex) HS devs are making. After all that project has been in the works for quite a while if i recall correctly.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 9 months ago
Looking forward to the announcements! The core set changes are going to also be very exciting, considering we know that were going to see some older popular characters return in the core set as either the same cards before, or in a new version. (Similarly to the current core sets legendary dragons) The new core set alone will almost certainly change the meta in a big way, as some core set cards that see a lot of play right now might "rotate".
And of course seeing what the next expansion is going to be is very exciting, i just hope the cards are going to be board focussed like they promised. And of course the thing that a lot of people might overlook rn, is that they will also show us the plans they have for then next HS year. I'm looking forward to seeing what they got in store for us next year. (I hope some kind of single player mode, such as a dungeon run, boomsday puzzles kinda thing or an adventure... or most importantly.. more bugfixes.)
Also i'm happy to see that they are actually promoting HS Grandmasters and The BG tournament, considering they didn't really promote their own Esport events last year.
Also about that Mobile WoW game, that seems interesting. I hope it's easy to pick up, just like hearthstone. (As in, you can just install the game and play. No WoW experience needed.) I'm also wondering if this mobile game might be the "unrevealed project" that blizzard has been teasing a lot, with a lot of ex HS devs that are working on it. (Would make sense, considering HS devs know a lot about mobile stuff.) Let's just hope whatever this mobile game might end up being, that it's not another cashgrab. That would be the worst thing possible.
Also Blizzard + mobile... I feel like i could make a joke about that, but nah. After all i feel like everyone instantly makes that joke the second they see "blizzard" and "Mobile" in 1 sentence.
I slowly come to the conclusion that this is the most cancerous control meta we ever had in Standard. :)
I don't want to sound like a... "not so nice" person, but did you play during Rise Of Shadows? That Control Warrior meta 1000% was worse than this meta. If you didnt, imagine 30 minute to 1 hour games, and the wincon was purely "Whoever bounces Archivist Elysiana the most wins", and after the Archivist Elysiana nerf, the control warrior with the Coin insta-won because only they could still bounce Archivist Elysiana.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
So it's a big stat bomb, and removal in one? That seems so good. However i don't think she sees play UNTILL rotation, post rotation i have a feeling like were going to be have a very solid chance of seeing Raid Boss Onyxia in play. This is because some of the most powerful sets in HS are rotating, and most meta decks are either completely dissapearing (Libram Paladin) or most classes will lose key cards that they relied on for a long time (Rogue with Secret Passage, Swindle & etc. And Most OTKs will also lose a LOT of key cards) these changes might genuinely give control a chance to be viable after rotation, which will mean that Raid Boss Onyxia will have her chance. But untill then, i bet Ramp druid will use her with good succes untill rotation. Because that deck definately needs some more removal and Raid Boss Onyxia can give them some hard removal AND smaller minion removal in 1 card. And even if you have a empty board, playing Raid Boss Onyxia can setup a strong board.... as long as your not playing into Snowfall Guardian.
Edit: Raid Boss Onyxia can only take damage AFTER all the whelps are dead, which means that IF you play this on a empty board, then your opponent will need to kill the whelps first, and only THEN can they deal with onyxia. That's REALLY sticky.
I really love this mini set so far, it really gives me "older HS" vibes. This mini set has some strong cards, but not oppresively strong. I really hope they continue this trend into the next HS year!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Super good reload for hunters. The #1 deck that will LOVE this card is Defend the Dwarven District, because that deck almost always has 1 maybe 2 cards in their hand. They really run out of cards a lot and Furious Howl fixes that. However Furious Howl will be good for any FACE hunter deck pre and post rotation, as it encourages aggro hunters to play a lot of "hand vomit" kind of playstyle. (Even worse than now..) Honestly i wouldn't be surprised if this gets nerfed to 3 mana, (Which would be bad for Wild... Cuz ODD Cost.) just like Voracious Reader did. After all Furious Howl often acts just like a pre-nerf Voracious Reader but it's basically at command instead of end of turn.
And in Wild this will 100% see play in Defend the Dwarven Districts that are not ODD costed. Also Spell Hunter will finally have some better draw, Rhok'delar finally gets more support!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Pre-rotation amazing because of Trampling Rhino, but once it rotates it's going to struggle a bit more.
Post-rotation we do have some synergy with cards like Vanndar Stormpike, because it can pull cards that have their cost reduced. (Yes, because Guardian Animals also works like that.) So i expect that they might push Big (secret) Hunter a bit more. That deck was actually really good during the first weeks of the expansion, until The Demon Seedlock and pirate warrior ran all over it. Also maybe this sees play in a post-rotation aggro hunter deck, because it's a better tempo option than Guardian Animals. Of course it will still need some good beasts to cheat out, because i don't see aggro hunter play Imported Tarantula unless its a heavy control meta.
Wild: Probably doesn't see play. Reno Hunter proably doesn't want it, and Dwarven district doesn't run minions unless they can discover something.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Really bad card if your opponent plays around it, however this might be THE card Defend the Dwarven District needed to become viable in standard. And if it becomes viable... oh boy... Standard players beware, for us wild players know very well how bad it feels to play against a Defend the Dwarven District deck. Luckely Dragonbane Shot is 2 mana, which means it might now speed the deck up in standard too much, which means you hopefully can Mutanus the Devourer their quest reward.
And in wild thank YOGG it's EVEN costed, i think all of us wild players (Except the Defend the Dwarven District players) can agree that we don't want to see that deck return to the same powerlevel as before.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Wow this an amazign and flavor filled card! And i love the artwork as well!
Pre-rotation i think it probably doesn't see play. Even though the discover pool won't change much pre- and post rotation.
Post-rotation i think this will see play in some kind of control/ramp druid deck, as some kind of value generator. You can get a Nourish or Boomkin with both effects combined, or worst case scenario a 3/2 treant that gives all your minions +1 (Sow the Soil or a 1 mana 3/3 with rush and taunt (Druid of the Reef) Actually there is 1 bad option in standard rn, and it's Runic Carvings which rotates. Okay maybe Ancient of War is also bad, but not really in a control/slower deck. Also considering you discover a option, you will have a lot of control over what you will get.
Wild: I don't think it sees play, just because the choose one pool is so big. The chance to lowroll might be too high.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Hmm interesting minion. Druid does have a lot of ways to combine the choose one effect, or split them in standard now and post rotation.
I think that pre-rotation it wont see much play, unless it's discovered.
Post rotation i think it might see play in ramp/control-ish druid decks. It's removal, which druid often has problems with and Lunar Eclipse is rotating. And it can be healing, which druid will need because cards like Cenarion Ward are rotating. I think Boomkin has a lot of potential in the next HS year.
Wild: This might slot into the Uldum quest Druid, because that deck often completes their quest after turn 4-5 which means you can play it with the combined effect probably on curve.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Certainly a must-include in questline DH, AND probably good in a lot of other DH decks. DH is losing some BIG draw cards with the rotation, such as: Skull of Gul'dan, Acrobatics and debatably Glide. Most remaining card draw options for DH draw 1-2 cards, with Need for Greed being the only card that draws more than 2 cards, so having Razorglaive Sentinel after rotation will be quite usefull for DH. You can draw a bunch instantly, which is easy if you have some discounts from questline, and if it survives a turn you can draw a bunch more cards. (Feast of Souls CAN also draws more than 3 cards, but requires you killing off your own tokens. It's a lot less reliable than other card draw.)
Honestly i'm glad to see that a bunch of card draw is being printed on minions again, it makes the game more interactive and you can actually feel like your stopping your opponent from gaining recources (In this case cards). I really hope they continue going this direction!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Good rank 1, but the rank 2/3 are kinda bad. Just getting 1 more token with each rank up is pretty bad. Also i think the felwings are just 1/1s without any effect. Still i think Token DH will certainly use it, as they love any kind of token generation. And tokens are always kinda scary if your opponent played Kurtrus, Demon-Render.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Decent replacement for Immolation Aura, but still dealing 1 less dmg on a board clear i going to hurt. However you can use this to turn your tokens into instant damage, so that's something. I think this will see some experimentation at the very least.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
You can cheat it out with Shadow Hunter Vol'jin pre- and post rotation, so OTK mage can survive the rotation as long as it gets new mana cheat. (Pls no) Pre rotation i feel like its just a worse Mozaki, Master Duelist, but post rotation it can really pop off which i sincerely hope it does not. Even as a OTK kinda card, i feel like mage questline + Ignite will just do the same thing, but faster after rotation...
However there is always the chance they DON'T print any OTK support for it, and instead try to make players use Haleh, Matron Protectorate as some kind of late game control tool, kinda like how priest got Mi'da, Pure Light. (Which is how i hope Haleh, Matron Protectorate will see play.)
One thing to note however is that you can discover these from Drakefire Amulet, and after rotation i feel like you probably have a pretty big chance of discovering Haleh, Matron Protectorate from it. So that's something we should keep in mind.
In wild it just seems bad, Mozaki, Master Duelist and Flamewaker do it's job better. AND on top of that, with Sorcerer's Apprentice being nuked, you need way more mana cost reductions in order to do a Haleh, Matron Protectorate OTK. Sure there is Frizz Kindleroost, but even then you have to draw/play frizz before drawing Haleh AND have 10 mana so you can play sorcerer's. (Or 8 mana after a additional Emperor tick) Or you have to discount it to 1 using Luna's Pocket Galaxy, which yet again relies on you not drawing Haleh...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Amazing Kazakusan draw option and removal in 1. Also it's card draw in priest, which means it's already pretty good i.m.o. This will see plenty of play, especially in Wild where Dragon Priests will LOVE this card. (And i honestly can't wait to play some more dragon priest. It's a fun and fair archetype)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
3 mana deal 3?!? Now that's not that good these days. And the discover is locked behind one of the bad mechanics, especially considering nearly all 3 drops have 4 health these days. So at best your probably removing a 2 mana 2/3 or 1 mana 1/3 with a 3 mana spell, and then hopefully discovering something.
Alright, as someone who loves actual BURGLE rogue.. (not those Gnoll abusing tempo rogue decks) i was hoping burgle rogue got some ACTUAL support, but this.. this is just.... horrible. And here i was thinking The Lobotomizer was bad, and now we got another bad burgle card.. Sure Gnoll was too good, but that doesn't mean that the entire burgle package should be bad to compensate! What a waste of potential if you ask me.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Hmm, i'm not sure what to think. It seems good because you can lower it's cost to 0... However it seems so clunky to play. It only remembers the unspend mana when it's in your hand (from what i can understand from the wording), so it just seems bad to me.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
This seems like a good card in theory. Lots of dragons have big stats, and there is the occasional Brightwing lowroll, but you can discover in order to prevent that lowroll. Also it has tradeable, so it's flexible in Big spell Mage. Also similar cards such as Power of Creation saw a lot of play. But i feel like this comes out way too late, AND it has to compete with Wildfire, because a lot of Big spell mage decks also run a hero power package in order to survive early game.
Still i REALLY hope it works, because Big spell mage is such a fun archetype!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Very strong card for ramp druid, this is basicly one of the best ways for druid to deal with a large board of smaller minions. Also druid has plenty of ramp thanks to Wildheart Guff, however after rotation i'm not sure how good that deck will be considering it's losing a lot of cards such as Overgrowth.
Still it seems like a great defensive tool for ramp druid, and it also is a nice reload for token druid decks. (Could work in a similar way as The Forest's Aid but with less reloads and less synergy.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Good with Blademaster Samuro and Saidan the Scarlet but that's it. I dont see any other reason why you would play this card. Paladin prefers having board control, so when they don't have they board they will often be in trouble.
Yeah i heard about that recently, and i'm pretty excited about it! Blizzard is really good at taking concepts and improving/innovating on them, so i hope that this new IP will change the survival game genre in a better direction! After all, there aren't really that many really good survival games i.m.o. (One of the best current ones being Don't starve i.m.o.) Also the survival game genre is still... how should i call it... a diamond in the rough. Despite all the years, there is still so much that can be improved/innovated on it.
With the guess whether it's THE unannounced project with lots of (ex) HS devs on it, well it was just some baseless speculation on my part. I'm just looking forward to seeing what the (ex) HS devs are making. After all that project has been in the works for quite a while if i recall correctly.
Looking forward to the announcements! The core set changes are going to also be very exciting, considering we know that were going to see some older popular characters return in the core set as either the same cards before, or in a new version. (Similarly to the current core sets legendary dragons) The new core set alone will almost certainly change the meta in a big way, as some core set cards that see a lot of play right now might "rotate".
And of course seeing what the next expansion is going to be is very exciting, i just hope the cards are going to be board focussed like they promised. And of course the thing that a lot of people might overlook rn, is that they will also show us the plans they have for then next HS year. I'm looking forward to seeing what they got in store for us next year. (I hope some kind of single player mode, such as a dungeon run, boomsday puzzles kinda thing or an adventure... or most importantly.. more bugfixes.)
Also i'm happy to see that they are actually promoting HS Grandmasters and The BG tournament, considering they didn't really promote their own Esport events last year.
Also about that Mobile WoW game, that seems interesting. I hope it's easy to pick up, just like hearthstone. (As in, you can just install the game and play. No WoW experience needed.) I'm also wondering if this mobile game might be the "unrevealed project" that blizzard has been teasing a lot, with a lot of ex HS devs that are working on it. (Would make sense, considering HS devs know a lot about mobile stuff.) Let's just hope whatever this mobile game might end up being, that it's not another cashgrab. That would be the worst thing possible.
Also Blizzard + mobile... I feel like i could make a joke about that, but nah. After all i feel like everyone instantly makes that joke the second they see "blizzard" and "Mobile" in 1 sentence.
I don't want to sound like a... "not so nice" person, but did you play during Rise Of Shadows? That Control Warrior meta 1000% was worse than this meta. If you didnt, imagine 30 minute to 1 hour games, and the wincon was purely "Whoever bounces Archivist Elysiana the most wins", and after the Archivist Elysiana nerf, the control warrior with the Coin insta-won because only they could still bounce Archivist Elysiana.
So it's a big stat bomb, and removal in one? That seems so good. However i don't think she sees play UNTILL rotation, post rotation i have a feeling like were going to be have a very solid chance of seeing Raid Boss Onyxia in play. This is because some of the most powerful sets in HS are rotating, and most meta decks are either completely dissapearing (Libram Paladin) or most classes will lose key cards that they relied on for a long time (Rogue with Secret Passage, Swindle & etc. And Most OTKs will also lose a LOT of key cards) these changes might genuinely give control a chance to be viable after rotation, which will mean that Raid Boss Onyxia will have her chance. But untill then, i bet Ramp druid will use her with good succes untill rotation. Because that deck definately needs some more removal and Raid Boss Onyxia can give them some hard removal AND smaller minion removal in 1 card. And even if you have a empty board, playing Raid Boss Onyxia can setup a strong board.... as long as your not playing into Snowfall Guardian.
Edit: Raid Boss Onyxia can only take damage AFTER all the whelps are dead, which means that IF you play this on a empty board, then your opponent will need to kill the whelps first, and only THEN can they deal with onyxia. That's REALLY sticky.
I really love this mini set so far, it really gives me "older HS" vibes. This mini set has some strong cards, but not oppresively strong. I really hope they continue this trend into the next HS year!
Super good reload for hunters. The #1 deck that will LOVE this card is Defend the Dwarven District, because that deck almost always has 1 maybe 2 cards in their hand. They really run out of cards a lot and Furious Howl fixes that. However Furious Howl will be good for any FACE hunter deck pre and post rotation, as it encourages aggro hunters to play a lot of "hand vomit" kind of playstyle. (Even worse than now..) Honestly i wouldn't be surprised if this gets nerfed to 3 mana, (Which would be bad for Wild... Cuz ODD Cost.) just like Voracious Reader did. After all Furious Howl often acts just like a pre-nerf Voracious Reader but it's basically at command instead of end of turn.
And in Wild this will 100% see play in Defend the Dwarven Districts that are not ODD costed. Also Spell Hunter will finally have some better draw, Rhok'delar finally gets more support!
Pre-rotation amazing because of Trampling Rhino, but once it rotates it's going to struggle a bit more.
Post-rotation we do have some synergy with cards like Vanndar Stormpike, because it can pull cards that have their cost reduced. (Yes, because Guardian Animals also works like that.) So i expect that they might push Big (secret) Hunter a bit more. That deck was actually really good during the first weeks of the expansion, until The Demon Seedlock and pirate warrior ran all over it. Also maybe this sees play in a post-rotation aggro hunter deck, because it's a better tempo option than Guardian Animals. Of course it will still need some good beasts to cheat out, because i don't see aggro hunter play Imported Tarantula unless its a heavy control meta.
Wild: Probably doesn't see play. Reno Hunter proably doesn't want it, and Dwarven district doesn't run minions unless they can discover something.
Really bad card if your opponent plays around it, however this might be THE card Defend the Dwarven District needed to become viable in standard. And if it becomes viable... oh boy... Standard players beware, for us wild players know very well how bad it feels to play against a Defend the Dwarven District deck. Luckely Dragonbane Shot is 2 mana, which means it might now speed the deck up in standard too much, which means you hopefully can Mutanus the Devourer their quest reward.
And in wild thank YOGG it's EVEN costed, i think all of us wild players (Except the Defend the Dwarven District players) can agree that we don't want to see that deck return to the same powerlevel as before.
Wow this an amazign and flavor filled card! And i love the artwork as well!
Pre-rotation i think it probably doesn't see play. Even though the discover pool won't change much pre- and post rotation.
Post-rotation i think this will see play in some kind of control/ramp druid deck, as some kind of value generator. You can get a Nourish or Boomkin with both effects combined, or worst case scenario a 3/2 treant that gives all your minions +1 (Sow the Soil or a 1 mana 3/3 with rush and taunt (Druid of the Reef) Actually there is 1 bad option in standard rn, and it's Runic Carvings which rotates. Okay maybe Ancient of War is also bad, but not really in a control/slower deck. Also considering you discover a option, you will have a lot of control over what you will get.
Wild: I don't think it sees play, just because the choose one pool is so big. The chance to lowroll might be too high.
Hmm interesting minion. Druid does have a lot of ways to combine the choose one effect, or split them in standard now and post rotation.
I think that pre-rotation it wont see much play, unless it's discovered.
Post rotation i think it might see play in ramp/control-ish druid decks. It's removal, which druid often has problems with and Lunar Eclipse is rotating. And it can be healing, which druid will need because cards like Cenarion Ward are rotating. I think Boomkin has a lot of potential in the next HS year.
Wild: This might slot into the Uldum quest Druid, because that deck often completes their quest after turn 4-5 which means you can play it with the combined effect probably on curve.
Certainly a must-include in questline DH, AND probably good in a lot of other DH decks. DH is losing some BIG draw cards with the rotation, such as: Skull of Gul'dan, Acrobatics and debatably Glide. Most remaining card draw options for DH draw 1-2 cards, with Need for Greed being the only card that draws more than 2 cards, so having Razorglaive Sentinel after rotation will be quite usefull for DH. You can draw a bunch instantly, which is easy if you have some discounts from questline, and if it survives a turn you can draw a bunch more cards. (Feast of Souls CAN also draws more than 3 cards, but requires you killing off your own tokens. It's a lot less reliable than other card draw.)
Honestly i'm glad to see that a bunch of card draw is being printed on minions again, it makes the game more interactive and you can actually feel like your stopping your opponent from gaining recources (In this case cards). I really hope they continue going this direction!
Good rank 1, but the rank 2/3 are kinda bad. Just getting 1 more token with each rank up is pretty bad. Also i think the felwings are just 1/1s without any effect. Still i think Token DH will certainly use it, as they love any kind of token generation. And tokens are always kinda scary if your opponent played Kurtrus, Demon-Render.
Decent replacement for Immolation Aura, but still dealing 1 less dmg on a board clear i going to hurt. However you can use this to turn your tokens into instant damage, so that's something. I think this will see some experimentation at the very least.
You can cheat it out with Shadow Hunter Vol'jin pre- and post rotation, so OTK mage can survive the rotation as long as it gets new mana cheat. (Pls no) Pre rotation i feel like its just a worse Mozaki, Master Duelist, but post rotation it can really pop off which i sincerely hope it does not. Even as a OTK kinda card, i feel like mage questline + Ignite will just do the same thing, but faster after rotation...
However there is always the chance they DON'T print any OTK support for it, and instead try to make players use Haleh, Matron Protectorate as some kind of late game control tool, kinda like how priest got Mi'da, Pure Light. (Which is how i hope Haleh, Matron Protectorate will see play.)
One thing to note however is that you can discover these from Drakefire Amulet, and after rotation i feel like you probably have a pretty big chance of discovering Haleh, Matron Protectorate from it. So that's something we should keep in mind.
In wild it just seems bad, Mozaki, Master Duelist and Flamewaker do it's job better. AND on top of that, with Sorcerer's Apprentice being nuked, you need way more mana cost reductions in order to do a Haleh, Matron Protectorate OTK. Sure there is Frizz Kindleroost, but even then you have to draw/play frizz before drawing Haleh AND have 10 mana so you can play sorcerer's. (Or 8 mana after a additional Emperor tick) Or you have to discount it to 1 using Luna's Pocket Galaxy, which yet again relies on you not drawing Haleh...
Amazing Kazakusan draw option and removal in 1. Also it's card draw in priest, which means it's already pretty good i.m.o. This will see plenty of play, especially in Wild where Dragon Priests will LOVE this card. (And i honestly can't wait to play some more dragon priest. It's a fun and fair archetype)
3 mana deal 3?!? Now that's not that good these days. And the discover is locked behind one of the bad mechanics, especially considering nearly all 3 drops have 4 health these days. So at best your probably removing a 2 mana 2/3 or 1 mana 1/3 with a 3 mana spell, and then hopefully discovering something.
Alright, as someone who loves actual BURGLE rogue.. (not those Gnoll abusing tempo rogue decks) i was hoping burgle rogue got some ACTUAL support, but this.. this is just.... horrible. And here i was thinking The Lobotomizer was bad, and now we got another bad burgle card.. Sure Gnoll was too good, but that doesn't mean that the entire burgle package should be bad to compensate! What a waste of potential if you ask me.
Hmm, i'm not sure what to think. It seems good because you can lower it's cost to 0... However it seems so clunky to play. It only remembers the unspend mana when it's in your hand (from what i can understand from the wording), so it just seems bad to me.
This seems like a good card in theory. Lots of dragons have big stats, and there is the occasional Brightwing lowroll, but you can discover in order to prevent that lowroll. Also it has tradeable, so it's flexible in Big spell Mage. Also similar cards such as Power of Creation saw a lot of play. But i feel like this comes out way too late, AND it has to compete with Wildfire, because a lot of Big spell mage decks also run a hero power package in order to survive early game.
Still i REALLY hope it works, because Big spell mage is such a fun archetype!
Very strong card for ramp druid, this is basicly one of the best ways for druid to deal with a large board of smaller minions. Also druid has plenty of ramp thanks to Wildheart Guff, however after rotation i'm not sure how good that deck will be considering it's losing a lot of cards such as Overgrowth.
Still it seems like a great defensive tool for ramp druid, and it also is a nice reload for token druid decks. (Could work in a similar way as The Forest's Aid but with less reloads and less synergy.)
Good with Blademaster Samuro and Saidan the Scarlet but that's it. I dont see any other reason why you would play this card. Paladin prefers having board control, so when they don't have they board they will often be in trouble.
Very good card! Very flexible because of the tradeable, and a great buff! This will 100% see play!