Brandon
LV.15Old God Fanatic
Comments
2,486 totalQuote From Caro There's more than 1 unannounced project at Blizzard, they recently announced that they're working on a survival game: https://news.blizzard.com/en-us/blizzard/23768911/create-a-new-universe-with-us (Brand new IP too)
Yeah i heard about that recently, and i'm pretty …
Looking forward to the announcements! The core set changes are going to also be very exciting, considering we know that were going to see some older popular characters return in the core set as either the same cards before, or …
Quote From Maurice I slowly come to the conclusion that this is the most cancerous control meta we ever had in Standard. :)
I don't want to sound like a... "not so nice" person, but …
So it's a big stat bomb, and removal in one? That seems so good. However i don't think she sees play UNTILL rotation, post rotation i have a feeling like were going to be have a very solid chance of …
Super good reload for hunters. The #1 deck that will LOVE this card is [card]Defend the dwarven District[/card], because that deck almost always has 1 maybe 2 cards in their hand. They really run out of cards a lot and …
Pre-rotation amazing because of [card]Trampling Rhino[/card], but once it rotates it's going to struggle a bit more.
Post-rotation we do have some synergy with cards like [card]Vanndar Stormpike[/card], because it can pull cards that have their cost reduced. (Yes, …
Really bad card if your opponent plays around it, however this might be THE card [card]Defend the Dwarven District[/card] needed to become viable in standard. And if it becomes viable... oh boy... Standard players beware, for us wild players know …
Wow this an amazign and flavor filled card! And i love the artwork as well!
Pre-rotation i think it probably doesn't see play. Even though the discover pool won't change much pre- and post rotation.
Post-rotation i think …
Hmm interesting minion. Druid does have a lot of ways to combine the choose one effect, or split them in standard now and post rotation.
I think that pre-rotation it wont see much play, unless it's discovered.
Post …
Certainly a must-include in questline DH, AND probably good in a lot of other DH decks. DH is losing some BIG draw cards with the rotation, such as: [card]Skull of Gul'dan[/card], [card]Acrobatics[/card] and debatably [card]Glide[/card]. Most remaining card draw options …
Good rank 1, but the rank 2/3 are kinda bad. Just getting 1 more token with each rank up is pretty bad. Also i think the felwings are just 1/1s without any effect. Still i think Token DH will certainly …
Decent replacement for [card]Immolation Aura[/card], but still dealing 1 less dmg on a board clear i going to hurt. However you can use this to turn your tokens into instant damage, so that's something. I think this will see some …
You can cheat it out with [card]Shadow Hunter Vol'jin[/card] pre- and post rotation, so OTK mage can survive the rotation as long as it gets new mana cheat. (Pls no) Pre rotation i feel like its just a worse [card]Mozaki, …
Amazing [card]Kazakusan[/card] draw option and removal in 1. Also it's card draw in priest, which means it's already pretty good i.m.o. This will see plenty of play, especially in Wild where Dragon Priests will LOVE this card. (And i honestly …
3 mana deal 3?!? Now that's not that good these days. And the discover is locked behind one of the bad mechanics, especially considering nearly all 3 drops have 4 health these days. So at best your probably removing a …
Hmm, i'm not sure what to think. It seems good because you can lower it's cost to 0... However it seems so clunky to play. It only remembers the unspend mana when it's in your hand (from what i can …
This seems like a good card in theory. Lots of dragons have big stats, and there is the occasional [card]Brightwing[/card] lowroll, but you can discover in order to prevent that lowroll. Also it has tradeable, so it's flexible in Big …
Very strong card for ramp druid, this is basicly one of the best ways for druid to deal with a large board of smaller minions. Also druid has plenty of ramp thanks to [card]Wildheart Guff[/card], however after rotation i'm not …
Good with [card]Blademaster Samuro[/card] and [card]Saidan the Scarlet[/card] but that's it. I dont see any other reason why you would play this card. Paladin prefers having board control, so when they don't have they board they will often be in …
Very good card! Very flexible because of the tradeable, and a great buff! This will 100% see play!