Brandon
Lv.15Old God Fanatic
Comments
Quote From Caro There's more than 1 unannounced project at Blizzard, they recently announced that they're working on a survival game: https://news.blizzard.com/en-us/blizzard/23768911/create-a-new-universe-with-us (Brand new IP too)
Yeah i heard about that recently, and i'm pretty excited about it! Blizzard is really good at taking concepts and improving/innovating on them, so i hope that this new …
Looking forward to the announcements! The core set changes are going to also be very exciting, considering we know that were going to see some older popular characters return in the core set as either the same cards before, or in a new version. (Similarly to the current core sets legendary dragons) The new core set alone will almost certainly …
Quote From Maurice I slowly come to the conclusion that this is the most cancerous control meta we ever had in Standard. :)
I don't want to sound like a... "not so nice" person, but did you play during Rise Of Shadows? That Control Warrior meta 1000% was worse than this meta. If you didnt, …
So it's a big stat bomb, and removal in one? That seems so good. However i don't think she sees play UNTILL rotation, post rotation i have a feeling like were going to be have a very solid chance of seeing [card]Raid boss Onyxia[/card] in play. This is because some of the most powerful sets in HS are rotating, and …
Super good reload for hunters. The #1 deck that will LOVE this card is [card]Defend the dwarven District[/card], because that deck almost always has 1 maybe 2 cards in their hand. They really run out of cards a lot and [card]Furious Howl[/card] fixes that. However [card]Furious Howl[/card] will be good for any FACE hunter deck pre and post rotation, as …
Pre-rotation amazing because of [card]Trampling Rhino[/card], but once it rotates it's going to struggle a bit more.
Post-rotation we do have some synergy with cards like [card]Vanndar Stormpike[/card], because it can pull cards that have their cost reduced. (Yes, because [card]Guardian Animals[/card] also works like that.) So i expect that they might push Big (secret) Hunter a bit more. …
Really bad card if your opponent plays around it, however this might be THE card [card]Defend the Dwarven District[/card] needed to become viable in standard. And if it becomes viable... oh boy... Standard players beware, for us wild players know very well how bad it feels to play against a [card]Defend the Dwarven District[/card] deck. Luckely [card]Dragonbane Shot[/card] is 2 …
Wow this an amazign and flavor filled card! And i love the artwork as well!
Pre-rotation i think it probably doesn't see play. Even though the discover pool won't change much pre- and post rotation.
Post-rotation i think this will see play in some kind of control/ramp druid deck, as some kind of value generator. You can get …
Hmm interesting minion. Druid does have a lot of ways to combine the choose one effect, or split them in standard now and post rotation.
I think that pre-rotation it wont see much play, unless it's discovered.
Post rotation i think it might see play in ramp/control-ish druid decks. It's removal, which druid often has problems with and …
Certainly a must-include in questline DH, AND probably good in a lot of other DH decks. DH is losing some BIG draw cards with the rotation, such as: [card]Skull of Gul'dan[/card], [card]Acrobatics[/card] and debatably [card]Glide[/card]. Most remaining card draw options for DH draw 1-2 cards, with [card]Need for greed[/card] being the only card that draws more than 2 cards, so …
Good rank 1, but the rank 2/3 are kinda bad. Just getting 1 more token with each rank up is pretty bad. Also i think the felwings are just 1/1s without any effect. Still i think Token DH will certainly use it, as they love any kind of token generation. And tokens are always kinda scary if your opponent played …
Decent replacement for [card]Immolation Aura[/card], but still dealing 1 less dmg on a board clear i going to hurt. However you can use this to turn your tokens into instant damage, so that's something. I think this will see some experimentation at the very least.
You can cheat it out with [card]Shadow Hunter Vol'jin[/card] pre- and post rotation, so OTK mage can survive the rotation as long as it gets new mana cheat. (Pls no) Pre rotation i feel like its just a worse [card]Mozaki, Master Duelist[/card], but post rotation it can really pop off which i sincerely hope it does not. Even as a …
Amazing [card]Kazakusan[/card] draw option and removal in 1. Also it's card draw in priest, which means it's already pretty good i.m.o. This will see plenty of play, especially in Wild where Dragon Priests will LOVE this card. (And i honestly can't wait to play some more dragon priest. It's a fun and fair archetype)
3 mana deal 3?!? Now that's not that good these days. And the discover is locked behind one of the bad mechanics, especially considering nearly all 3 drops have 4 health these days. So at best your probably removing a 2 mana 2/3 or 1 mana 1/3 with a 3 mana spell, and then hopefully discovering something.
Alright, as …
Hmm, i'm not sure what to think. It seems good because you can lower it's cost to 0... However it seems so clunky to play. It only remembers the unspend mana when it's in your hand (from what i can understand from the wording), so it just seems bad to me.
This seems like a good card in theory. Lots of dragons have big stats, and there is the occasional [card]Brightwing[/card] lowroll, but you can discover in order to prevent that lowroll. Also it has tradeable, so it's flexible in Big spell Mage. Also similar cards such as [card]Power of Creation[/card] saw a lot of play. But i feel like this …
Very strong card for ramp druid, this is basicly one of the best ways for druid to deal with a large board of smaller minions. Also druid has plenty of ramp thanks to [card]Wildheart Guff[/card], however after rotation i'm not sure how good that deck will be considering it's losing a lot of cards such as [card]Overgrowth[/card].
Still it …
Good with [card]Blademaster Samuro[/card] and [card]Saidan the Scarlet[/card] but that's it. I dont see any other reason why you would play this card. Paladin prefers having board control, so when they don't have they board they will often be in trouble.
Very good card! Very flexible because of the tradeable, and a great buff! This will 100% see play!