Brandon
Lv.15Old God Fanatic
Comments
Pre-rotation: [card]Soulbound Ashtongue[/card] still in standard, we will see that OTK return.
Post-rotation: Probably might see play as some kind of removal, kinda like a [card]Shield Slam[/card] but you actually take damage. Still i think it might see play.
Wild: This might go in a ODD-warrior deck with the [card]Silas Darkmoon[/card] + [card]Soulbound Ashtongue[/card] OTK, in case they …
2x [card]Curse of Agony[/card] + [card]Tamsin Roame[/card] for another 2= 12 agonies = 78 fatigue damage if i calced that right. That's honestly terrifying if your unlucky... And that for only a 5 mana combo... Wow that seems busted. Yeah it's not instant damage, and Bomb warrior showed that it's very unreliable. But the big difference about Bomb warrior and …
Finally a good fel spell. Zoolock might use this as some kind of board refill in case they lose board, and control warlock decks could use it as a removal option. Seems like a good card, that worst case scenario will see play after rotation.
Basically 0 mana heal 5, with freeze synergy. This will 100% see play.
Great card for shaman, and it makes a minion very sticky. Great card, especially after rotation when most of its competition rotates. This will see a bunch of play.
Must-include for Questline Rogue, which is one of the only questline decks that people DON'T have problems with. Nice. The deck already runs bad SI:7 cards, because the deck is "starved' for SI:7 cards, so i dont see why they wont run a good SI:7 card as well.
Also i love the artwork!
Way too slow AND rogue has no way to really use it in standard. There is only 1 use i cant think of, and thats memey OTKs that Markmckz can do in wild.
The only world where i see this card getting played is if either:
- Rogue will be so starved for draw that they MUST play …
Hmm not that good right now, but after rotation it might be pretty good in slower paladin decks. Paladin has a bunch of holy spells, and after rotation the pool will be a bit smaller, and we all know how strong certain discover cards can be if there is a smaller card pool to discover from. Just look at [card]Deeprun …
Standard:
Pre-rotation: 5/5 star card, hard to deal with and can snowball really hard especially alongside Librams. This seems like a must-include in Libram paladin.
Post rotation: Without Librams it will be a bit weaker, but still a solid card in any paladin deck that runs a bunch of buff cards. Maybe handbuff paladin will be able to …
Incredible card! This seems like so much fun! It's [card]Archevist Elysiana[/card] but better, as [card]Kazukusan[/card] also replaces your deck. But [card]Kazakusan[/card] replaces your deck with DUELS treasures, which are often extremely powerful, which means [card]Kazakusan[/card] has a really big impact.
Playing [card]Kazakusan[/card] decks are going to be really fun! And if there ever will be a slower meta, [card]Kazakusan[/card] …
Amazing minion for any slower priest deck, it's a better and actually usefull [card]Waxadred[/card]. [card]Mi'da, Pure Light[/card] is a great survival tool, and if [card]Mi'da, Pure Light[/card] died multiple times, you can potentially fill the board with copies thanks to [card]Xyrella, the Devout[/card]... Actually now that i think about it, [card]Mi'da, Pure Light[/card] can fulfill a similar role as [card]Rattlegore[/card] …
[card]Volcano[/card] that deals 5 less damage, but overloads 1 less. Oh and it also targets only enemy minions, that's i.m.o. better than all minions. Great board clear if you ask me. [card]Volcano[/card] still sees play every so often, so i don't see why [card]Don't stand in the fire![/card] wont.
Standard: Must-include in control/OTK shaman decks, [card]Don't stand in the …
Great card! It's 3 mana draw 1 at worst and it can draw more cards if it honorably kills something. It's like a slightly worse [card]Acolyte of Pain[/card] because of the Honorable kill, but it does still work well with buffs. Bless priest can probably use [card]Whelp Bonker[/card] well, but Paladin is going to have trouble after the expansion considering …
Good stats and decent effect. Seems good.. for arena. And i guess some dragon decks might run it. Maybe some Duels deck can utilise it as well? It needs some good support in order to be worth running in your deck. At least it has some immediate impact on board, so it might see play... Not sure in what deck, …
Yeti with taunt, AND it has [card]Shield Slam[/card] build in? Now thats AMAZING. Worst case scenario it's a yeti with taunt, which isn't that bad. It also had synergy with [card]Glory Chaser[/card] i guess? Might be important if they scale back card draw i guess. Oh an it's a decent ress target for [card]N'zoth, God of the deep[/card] i guess? …
[card]Duskbreaker[/card] that needs 2 spell types to work. Well [card]Duskbreaker[/card] was one of the best board clears in the game when it was last in standard and is still a must-include in dragon priest decks in wild even though those are very rare. We did get [card]Spirit Guide[/card], so getting those spells in quite easy. Not only that, but the …
Very interesting card, but you will generally need 4-5 spells in hand. If you don't have that then [card]Deep Breath[/card] won't be worth playing. This means it's best in BIG spell decks. However most of those also run the [card]Wildfire[/card]/Heropower package, which means it fights with [card]Wildfire[/card] for the [card]Magister Dawngrasp[/card] recast. And [card]Deep Breath[/card] is also bad alongside [card]Iceblood …
Hmm this is a interesting card. Unfortunately it does target a RANDOM enemy minion, but it does have some good stats.
Standard: Lacks synergy. There isn't a discardlock deck in standard right now, and zoolock isn't doing that well.... [card]hand of Gul'dan[/card] is in standard, but it will rotate next expansion. [card]Spawn of Deathwing[/card] will need some serious support …
There may be lots of bugs, but hey. At least they FINALLY fixed the Edwin Vancleef portrait! It finally shows edwin when selecting a deck instead of a "default" Jaina! It only took them like a month or something close to that to fix that bug!
That being said, it's honestly quite baffling that every major patch has more …
A free golden altarac pack? That's great! Also the other packs seems solid, so i'm looking forward to the legendary questline.
We just have to play ladder/duels so that's pretty easy to complete as well. (I'm glad there is no "Play Mercenaries" part to this questline lol.)
I know it's pretty early to say this, but i wish …