BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Pre-rotation: Soulbound Ashtongue still in standard, we will see that OTK return.
Post-rotation: Probably might see play as some kind of removal, kinda like a Shield Slam but you actually take damage. Still i think it might see play.
Wild: This might go in a ODD-warrior deck with the Silas Darkmoon + Soulbound Ashtongue OTK, in case they don't manage to generate enough armor because of all the aggro decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
2x Curse of Agony + Tamsin Roame for another 2= 12 agonies = 78 fatigue damage if i calced that right. That's honestly terrifying if your unlucky... And that for only a 5 mana combo... Wow that seems busted. Yeah it's not instant damage, and Bomb warrior showed that it's very unreliable. But the big difference about Bomb warrior and Curse of Agony is that during the Bomb warrior days there were was a lot less card draw, if bomb warrior was in standard now it would be a absolute menace of a deck, which is why i'm honestly afraid of Curse of Agony... Let's hope it's not as bad as i fear it is, otherwise they might have to add Skulking Geist to the next core set...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Finally a good fel spell. Zoolock might use this as some kind of board refill in case they lose board, and control warlock decks could use it as a removal option. Seems like a good card, that worst case scenario will see play after rotation.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Great card for shaman, and it makes a minion very sticky. Great card, especially after rotation when most of its competition rotates. This will see a bunch of play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Must-include for Questline Rogue, which is one of the only questline decks that people DON'T have problems with. Nice. The deck already runs bad SI:7 cards, because the deck is "starved' for SI:7 cards, so i dont see why they wont run a good SI:7 card as well.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Way too slow AND rogue has no way to really use it in standard. There is only 1 use i cant think of, and thats memey OTKs that Markmckz can do in wild.
The only world where i see this card getting played is if either:
- Rogue will be so starved for draw that they MUST play it. (Possible after expansion, considering most of rogues best draw rotates)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Hmm not that good right now, but after rotation it might be pretty good in slower paladin decks. Paladin has a bunch of holy spells, and after rotation the pool will be a bit smaller, and we all know how strong certain discover cards can be if there is a smaller card pool to discover from. Just look at Deeprun Engineer that one time in Arena discovering Goliath, Sneed's Masterpiece almost every time. Still the holy spell pool will be a bunch bigger than Engineers one, but still don't underestimate cards with these kinds of effects when there is a smaller pool of cards.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Standard:
Pre-rotation: 5/5 star card, hard to deal with and can snowball really hard especially alongside Librams. This seems like a must-include in Libram paladin.
Post rotation: Without Librams it will be a bit weaker, but still a solid card in any paladin deck that runs a bunch of buff cards. Maybe handbuff paladin will be able to utilise it? Either way still solid as long as you have a bunch of buffs in your deck. However it might see competition from Whelp Bonker in terms of being a good buff target.
Wild: Honestly idunno. Maybe some buff paladin deck might use it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Incredible card! This seems like so much fun! It's [Hearthstone Card (Archevist Elysiana) Not Found] but better, as [Hearthstone Card (Kazukusan) Not Found] also replaces your deck. But Kazakusan replaces your deck with DUELS treasures, which are often extremely powerful, which means Kazakusan has a really big impact.
Playing Kazakusan decks are going to be really fun! And if there ever will be a slower meta, Kazakusan might be included in a bunch of slower decks, similarly as Zephrys the Great being included by non-highlander decks because of the battlecry. Also i read that devs confirmed that the battlecry works if there are only spells in your deck, as it only checks minions. Also you can use Lady Prestor in order to use the battlecry if your deck runs other minions.
The classes i imagine being able to make Kazakusan work really well are: Druid, because of Wildheart Guff and druid has plenty of tutored draw with cards like Capture Coldtooth Mine. And also Warlock because of the hero power and mass card draw. Maybe we will see a non-The Demon Seed warlock deck! (Imagine that!)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Amazing minion for any slower priest deck, it's a better and actually usefull Waxadred. Mi'da, Pure Light is a great survival tool, and if Mi'da, Pure Light died multiple times, you can potentially fill the board with copies thanks to Xyrella, the Devout... Actually now that i think about it, Mi'da, Pure Light can fulfill a similar role as Rattlegore as a big wincon for slower/control decks.
Mi'da, Pure Lights reshuffles are cast when drawn, so they don't actually stop fatigue. And Mi'da, Pure Light has no immediate impact when played, because it has no taunt/rush. Which means aggro/midrange decks can either continue going FACE or deal with it. I really like that were getting fair but strong cards like this!
The only problem with Mi'da, Pure Light is that it costs 6 mana, which might be too slow. But that downside can be "negated" with Vanndar Stormpike in Big Deathrattle Control Priest Decks. However Deathrattle/Quest priest is a deck that's right on the edge of becoming a viable meta deck, so maybe Mi'da, Pure Light is the one card the deck needs to become fully viable.
Oh maybe i should also talk about wild. This probably won't see play in wild, because Big priests prefer big taunts/deathrattles that annoy people to death.But i think it might see experimentation in some other kinds of slower priest decks. But even then, 6 mana is expansive in Wild. Yeah i don't think this will see much play in wild.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Volcano that deals 5 less damage, but overloads 1 less. Oh and it also targets only enemy minions, that's i.m.o. better than all minions. Great board clear if you ask me. Volcano still sees play every so often, so i don't see why Don't Stand in the Fire! wont.
Standard: Must-include in control/OTK shaman decks, Don't Stand in the Fire! really helps those decks survive.... Now that i say that, uhmm.. hey... OTK players.. uhm... i tried to say that it's a 0/10 card, so uh.. you *definatly* should NOT include this in your bolner Y'shaarj OTK decks. Oh and obviously Questline shamans will love this.
Wild: Honestly idunno. Volcano vs Don't Stand in the Fire! is going to be a really interesting thing to watch. I'm really interested to see if the -5 damage dealth in exchange for not damaging your own minions and 1 less overload is worth it.
Also i REALLY love the flavor of this card. It also really reminds me of a certain Captain Grim video lol.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Great card! It's 3 mana draw 1 at worst and it can draw more cards if it honorably kills something. It's like a slightly worse Acolyte of Pain because of the Honorable kill, but it does still work well with buffs. Bless priest can probably use Whelp Bonker well, but Paladin is going to have trouble after the expansion considering the entire libram package rotates. I guess handbuff paladin could use it instead though.
Also in terms of draw it might be worse than the other options we have RIGHT NOW, but most card draw rotates next expansion! Look at classes like rogue, which will lose cards like Secret Passage, Cutting Class and Swindle. A LOT of classes are going to lose most of their card draw, which means that cards like Whelp Bonker might become one of the best cards in standard. Don't sleep on cards that are going to be good after rotation, because the rotation is going to be in like 2 ish months already.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Good stats and decent effect. Seems good.. for arena. And i guess some dragon decks might run it. Maybe some Duels deck can utilise it as well? It needs some good support in order to be worth running in your deck. At least it has some immediate impact on board, so it might see play... Not sure in what deck, but it does have potential.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Yeti with taunt, AND it has Shield Slam build in? Now thats AMAZING. Worst case scenario it's a yeti with taunt, which isn't that bad. It also had synergy with Glory Chaser i guess? Might be important if they scale back card draw i guess. Oh an it's a decent ress target for N'Zoth, God of the Deep i guess? Even though that rotates next expansion. :[
Standard: 100% will see play in control warrior, even though that decks is trash right now. It also might see play in Charge warrior, as that deck has a lot of armor.
Wild: EVEN cost, so maybe EVEN warrior experiments with it? But that deck is not that good if i recall correctly. Probably wont see play honestly, as the best warrior decks are either Pirate warrior or ODD Warrior.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Duskbreaker that needs 2 spell types to work. Well Duskbreaker was one of the best board clears in the game when it was last in standard and is still a must-include in dragon priest decks in wild even though those are very rare. We did get Spirit Guide, so getting those spells in quite easy. Not only that, but the shadow and holy spells are pretty good. Lightmaw Netherdrake to me seems like a really good option for control priests, as they often have to "tempo out" Xyrella in order to clear the board early on. This seems like a solid card against aggro, and priest needed another early clear that is not Xyrella or the very situation dependand Hysteria. (Sometimes Hysteria is really bad, especially against token/aggro decks with lots of smaller minions.) However 3 damage might not be good enough those days.
Oh and Hysteria rotates next expansion, so that will only solidify Lightmaw Netherdrakes position as one of priests best control tools.
Standard: Will see play in Quest priest, that deck runs plenty of shadow and holy spells and needs more control tools. However to me the most interesting thing will be Deathrattle control decks. Those often run Vanndar Stormpike, and it will be interesting to see if those decks will abandon Vanndar Stormpike and include cards like Lightmaw Netherdrake and Xyrella again.
Wild: This might see play/experimentation in reno priest decks i guess? It certainly wont see play in Big/ress priest decks. Dragon priest might also experiment with it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Very interesting card, but you will generally need 4-5 spells in hand. If you don't have that then Deep Breath won't be worth playing. This means it's best in BIG spell decks. However most of those also run the Wildfire/Heropower package, which means it fights with Wildfire for the Magister Dawngrasp recast. And Deep Breath is also bad alongside Iceblood Tower (Which is also not a good card)
And in terms of clearing the board, Fire Sale often does everything that Deep Breath wants to do, but way better. Fire Sale also has tradeable so it's also card draw.
Standard: Might see experimentation at best, probably in Big spell mage decks that don't run the heropower package and just play big spells. (Which is still fun)
Wild: Won't see play, not even in Big spell mage decks. This is because Big spell mage in wild has Dragon's Fury which is also better in pretty much every way.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
Hmm this is a interesting card. Unfortunately it does target a RANDOM enemy minion, but it does have some good stats.
Standard: Lacks synergy. There isn't a discardlock deck in standard right now, and zoolock isn't doing that well.... Hand of Gul'dan is in standard, but it will rotate next expansion. Spawn of Deathwing will need some serious support in future sets so the downside can become an upside. Also in terms of removing 1 minion, Brittlebone Destroyer is still in standard and it's way better, but sees no play. Spawn of Deathwing is at its best in a meta where the board matters, and as long as they keep pushing board battles again i'm happy.
Wild: Discardlock is a playable deck, which will experiment with Spawn of Deathwing. It might be too slow at 5 mana, BUT it does have a lot of potential. I'm looking forward to see if it makes the cut.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 10 months ago
There may be lots of bugs, but hey. At least they FINALLY fixed the Edwin Vancleef portrait! It finally shows edwin when selecting a deck instead of a "default" Jaina! It only took them like a month or something close to that to fix that bug!
That being said, it's honestly quite baffling that every major patch has more and more bugs. The amount of bugs keep growing with each patch. I'm honestly wondering if the team that's responsible for bugtesting is either understaffed or overworked. (Which would honestly be quite unfortunate, and considering all the bad publicity that blizzard i.m.o. definately deserved, it would be hard to get new hires).... or maybe the "They don't bugtest lmao" joke is real, but that's something i REALLY hope is NOT the case. Either way i really hope that the bugs get fixed as soon as possible, and i hope the next major patch isn't going to be even buggier.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years, 11 months ago
A free golden altarac pack? That's great! Also the other packs seems solid, so i'm looking forward to the legendary questline.
We just have to play ladder/duels so that's pretty easy to complete as well. (I'm glad there is no "Play Mercenaries" part to this questline lol.)
I know it's pretty early to say this, but i wish everyone good luck on their free packs, especially the golden altarac pack! I hope everyone gets something good!
Pre-rotation: Soulbound Ashtongue still in standard, we will see that OTK return.
Post-rotation: Probably might see play as some kind of removal, kinda like a Shield Slam but you actually take damage. Still i think it might see play.
Wild: This might go in a ODD-warrior deck with the Silas Darkmoon + Soulbound Ashtongue OTK, in case they don't manage to generate enough armor because of all the aggro decks.
2x Curse of Agony + Tamsin Roame for another 2= 12 agonies = 78 fatigue damage if i calced that right. That's honestly terrifying if your unlucky... And that for only a 5 mana combo... Wow that seems busted. Yeah it's not instant damage, and Bomb warrior showed that it's very unreliable. But the big difference about Bomb warrior and Curse of Agony is that during the Bomb warrior days there were was a lot less card draw, if bomb warrior was in standard now it would be a absolute menace of a deck, which is why i'm honestly afraid of Curse of Agony... Let's hope it's not as bad as i fear it is, otherwise they might have to add Skulking Geist to the next core set...
Finally a good fel spell. Zoolock might use this as some kind of board refill in case they lose board, and control warlock decks could use it as a removal option. Seems like a good card, that worst case scenario will see play after rotation.
Basically 0 mana heal 5, with freeze synergy. This will 100% see play.
Great card for shaman, and it makes a minion very sticky. Great card, especially after rotation when most of its competition rotates. This will see a bunch of play.
Must-include for Questline Rogue, which is one of the only questline decks that people DON'T have problems with. Nice. The deck already runs bad SI:7 cards, because the deck is "starved' for SI:7 cards, so i dont see why they wont run a good SI:7 card as well.
Also i love the artwork!
Way too slow AND rogue has no way to really use it in standard. There is only 1 use i cant think of, and thats memey OTKs that Markmckz can do in wild.
The only world where i see this card getting played is if either:
- Rogue will be so starved for draw that they MUST play it. (Possible after expansion, considering most of rogues best draw rotates)
- Lots of support in next expansion
That's it.
Hmm not that good right now, but after rotation it might be pretty good in slower paladin decks. Paladin has a bunch of holy spells, and after rotation the pool will be a bit smaller, and we all know how strong certain discover cards can be if there is a smaller card pool to discover from. Just look at Deeprun Engineer that one time in Arena discovering Goliath, Sneed's Masterpiece almost every time. Still the holy spell pool will be a bunch bigger than Engineers one, but still don't underestimate cards with these kinds of effects when there is a smaller pool of cards.
Standard:
Pre-rotation: 5/5 star card, hard to deal with and can snowball really hard especially alongside Librams. This seems like a must-include in Libram paladin.
Post rotation: Without Librams it will be a bit weaker, but still a solid card in any paladin deck that runs a bunch of buff cards. Maybe handbuff paladin will be able to utilise it? Either way still solid as long as you have a bunch of buffs in your deck. However it might see competition from Whelp Bonker in terms of being a good buff target.
Wild: Honestly idunno. Maybe some buff paladin deck might use it.
Incredible card! This seems like so much fun! It's [Hearthstone Card (Archevist Elysiana) Not Found] but better, as [Hearthstone Card (Kazukusan) Not Found] also replaces your deck. But Kazakusan replaces your deck with DUELS treasures, which are often extremely powerful, which means Kazakusan has a really big impact.
Playing Kazakusan decks are going to be really fun! And if there ever will be a slower meta, Kazakusan might be included in a bunch of slower decks, similarly as Zephrys the Great being included by non-highlander decks because of the battlecry. Also i read that devs confirmed that the battlecry works if there are only spells in your deck, as it only checks minions. Also you can use Lady Prestor in order to use the battlecry if your deck runs other minions.
The classes i imagine being able to make Kazakusan work really well are: Druid, because of Wildheart Guff and druid has plenty of tutored draw with cards like Capture Coldtooth Mine. And also Warlock because of the hero power and mass card draw. Maybe we will see a non-The Demon Seed warlock deck! (Imagine that!)
Amazing minion for any slower priest deck, it's a better and actually usefull Waxadred. Mi'da, Pure Light is a great survival tool, and if Mi'da, Pure Light died multiple times, you can potentially fill the board with copies thanks to Xyrella, the Devout... Actually now that i think about it, Mi'da, Pure Light can fulfill a similar role as Rattlegore as a big wincon for slower/control decks.
Mi'da, Pure Lights reshuffles are cast when drawn, so they don't actually stop fatigue. And Mi'da, Pure Light has no immediate impact when played, because it has no taunt/rush. Which means aggro/midrange decks can either continue going FACE or deal with it. I really like that were getting fair but strong cards like this!
The only problem with Mi'da, Pure Light is that it costs 6 mana, which might be too slow. But that downside can be "negated" with Vanndar Stormpike in Big Deathrattle Control Priest Decks. However Deathrattle/Quest priest is a deck that's right on the edge of becoming a viable meta deck, so maybe Mi'da, Pure Light is the one card the deck needs to become fully viable.
Oh maybe i should also talk about wild. This probably won't see play in wild, because Big priests prefer big taunts/deathrattles that annoy people to death.But i think it might see experimentation in some other kinds of slower priest decks. But even then, 6 mana is expansive in Wild. Yeah i don't think this will see much play in wild.
Volcano that deals 5 less damage, but overloads 1 less. Oh and it also targets only enemy minions, that's i.m.o. better than all minions. Great board clear if you ask me. Volcano still sees play every so often, so i don't see why Don't Stand in the Fire! wont.
Standard: Must-include in control/OTK shaman decks, Don't Stand in the Fire! really helps those decks survive.... Now that i say that, uhmm.. hey... OTK players.. uhm... i tried to say that it's a 0/10 card, so uh.. you *definatly* should NOT include this in your bolner Y'shaarj OTK decks. Oh and obviously Questline shamans will love this.
Wild: Honestly idunno. Volcano vs Don't Stand in the Fire! is going to be a really interesting thing to watch. I'm really interested to see if the -5 damage dealth in exchange for not damaging your own minions and 1 less overload is worth it.
Also i REALLY love the flavor of this card. It also really reminds me of a certain Captain Grim video lol.
Great card! It's 3 mana draw 1 at worst and it can draw more cards if it honorably kills something. It's like a slightly worse Acolyte of Pain because of the Honorable kill, but it does still work well with buffs. Bless priest can probably use Whelp Bonker well, but Paladin is going to have trouble after the expansion considering the entire libram package rotates. I guess handbuff paladin could use it instead though.
Also in terms of draw it might be worse than the other options we have RIGHT NOW, but most card draw rotates next expansion! Look at classes like rogue, which will lose cards like Secret Passage, Cutting Class and Swindle. A LOT of classes are going to lose most of their card draw, which means that cards like Whelp Bonker might become one of the best cards in standard. Don't sleep on cards that are going to be good after rotation, because the rotation is going to be in like 2 ish months already.
Good stats and decent effect. Seems good.. for arena. And i guess some dragon decks might run it. Maybe some Duels deck can utilise it as well? It needs some good support in order to be worth running in your deck. At least it has some immediate impact on board, so it might see play... Not sure in what deck, but it does have potential.
Yeti with taunt, AND it has Shield Slam build in? Now thats AMAZING. Worst case scenario it's a yeti with taunt, which isn't that bad. It also had synergy with Glory Chaser i guess? Might be important if they scale back card draw i guess. Oh an it's a decent ress target for N'Zoth, God of the Deep i guess? Even though that rotates next expansion. :[
Standard: 100% will see play in control warrior, even though that decks is trash right now. It also might see play in Charge warrior, as that deck has a lot of armor.
Wild: EVEN cost, so maybe EVEN warrior experiments with it? But that deck is not that good if i recall correctly. Probably wont see play honestly, as the best warrior decks are either Pirate warrior or ODD Warrior.
Duskbreaker that needs 2 spell types to work. Well Duskbreaker was one of the best board clears in the game when it was last in standard and is still a must-include in dragon priest decks in wild even though those are very rare. We did get Spirit Guide, so getting those spells in quite easy. Not only that, but the shadow and holy spells are pretty good. Lightmaw Netherdrake to me seems like a really good option for control priests, as they often have to "tempo out" Xyrella in order to clear the board early on. This seems like a solid card against aggro, and priest needed another early clear that is not Xyrella or the very situation dependand Hysteria. (Sometimes Hysteria is really bad, especially against token/aggro decks with lots of smaller minions.) However 3 damage might not be good enough those days.
Oh and Hysteria rotates next expansion, so that will only solidify Lightmaw Netherdrakes position as one of priests best control tools.
Standard: Will see play in Quest priest, that deck runs plenty of shadow and holy spells and needs more control tools. However to me the most interesting thing will be Deathrattle control decks. Those often run Vanndar Stormpike, and it will be interesting to see if those decks will abandon Vanndar Stormpike and include cards like Lightmaw Netherdrake and Xyrella again.
Wild: This might see play/experimentation in reno priest decks i guess? It certainly wont see play in Big/ress priest decks. Dragon priest might also experiment with it.
Very interesting card, but you will generally need 4-5 spells in hand. If you don't have that then Deep Breath won't be worth playing. This means it's best in BIG spell decks. However most of those also run the Wildfire/Heropower package, which means it fights with Wildfire for the Magister Dawngrasp recast. And Deep Breath is also bad alongside Iceblood Tower (Which is also not a good card)
And in terms of clearing the board, Fire Sale often does everything that Deep Breath wants to do, but way better. Fire Sale also has tradeable so it's also card draw.
Standard: Might see experimentation at best, probably in Big spell mage decks that don't run the heropower package and just play big spells. (Which is still fun)
Wild: Won't see play, not even in Big spell mage decks. This is because Big spell mage in wild has Dragon's Fury which is also better in pretty much every way.
Hmm this is a interesting card. Unfortunately it does target a RANDOM enemy minion, but it does have some good stats.
Standard: Lacks synergy. There isn't a discardlock deck in standard right now, and zoolock isn't doing that well.... Hand of Gul'dan is in standard, but it will rotate next expansion. Spawn of Deathwing will need some serious support in future sets so the downside can become an upside. Also in terms of removing 1 minion, Brittlebone Destroyer is still in standard and it's way better, but sees no play. Spawn of Deathwing is at its best in a meta where the board matters, and as long as they keep pushing board battles again i'm happy.
Wild: Discardlock is a playable deck, which will experiment with Spawn of Deathwing. It might be too slow at 5 mana, BUT it does have a lot of potential. I'm looking forward to see if it makes the cut.
There may be lots of bugs, but hey. At least they FINALLY fixed the Edwin Vancleef portrait! It finally shows edwin when selecting a deck instead of a "default" Jaina! It only took them like a month or something close to that to fix that bug!
That being said, it's honestly quite baffling that every major patch has more and more bugs. The amount of bugs keep growing with each patch. I'm honestly wondering if the team that's responsible for bugtesting is either understaffed or overworked. (Which would honestly be quite unfortunate, and considering all the bad publicity that blizzard i.m.o. definately deserved, it would be hard to get new hires).... or maybe the "They don't bugtest lmao" joke is real, but that's something i REALLY hope is NOT the case. Either way i really hope that the bugs get fixed as soon as possible, and i hope the next major patch isn't going to be even buggier.
A free golden altarac pack? That's great! Also the other packs seems solid, so i'm looking forward to the legendary questline.
We just have to play ladder/duels so that's pretty easy to complete as well. (I'm glad there is no "Play Mercenaries" part to this questline lol.)
I know it's pretty early to say this, but i wish everyone good luck on their free packs, especially the golden altarac pack! I hope everyone gets something good!