Here we are with yet another weekend and another collection of Wild decks to enjoy throughout ladder!
This week Avalon will temporarily take over Frosty's weekly series, and he'll try to provide you with the most fun he could find throughout the cracks of the meta.
Corbett's Odd Deathrattle Demon Hunter
Recently, Wild Hearthstone streamer Corbett hit rank 9 (!) Legend with with list. While the featured deck runs the usual Odd DH core, Corbett implemented the Deathrattle package released in Forged in the Barrens. The results are pretty promising, so we think you should give it a spin.
Big Celestial Druid
I was fooling around with this list on ladder. This deck is obviously a highroll or bust: don't die to aggro, cast Celestial Alignment as close to turn 7 as possible and then drown your opponent with the weight of sheer stats. While we can't talk about a tier 1 deck, Celestial Alignment seems like a remarkable improvement when compared to Astral Communion, especially with a card like Biology Project at disposal. Remember: Escaped Manasaber's effect works like an Innervate: you don't refresh a Mana Crystal, but you temporarily gain it.
Deathrattle Hunter
While today Devilsaur Egg into Terrorscale Stalker pales before certain Darkglare Warlock highrolls, the deck is still a fans' favorite, especially since it contains cool cards like Play Dead and Cube. For some players, this archetype on top of Standard was one of the best periods of Hearthstone ever.
Reno Paladin
Sir Finley of the Sands needs some respect, and you cannot reasonably deny it. This deck showcases some of Handbuff Paladin's core cards in Smuggler's Run, Chillblade Champion and Glowstone Technician, mixed together with standalone powerhouses typical of Highlander lists like Zephrys the Great, Loatheb and Dragonqueen Alexstrasza. While we weren't able to find the creator, we are fairly suspicious that Bodybuilder might have something to do with it.
GetMeowth's Galakrond Shaman
It's been a while since the last time I saw a Galakrond deck in Wild, but GetMeowth was able to hit Legend with the list below. We can see that the Elemental package that is performing so well in Standard is being tested in Wild as well: in particular, Earthen Might would be such a strong tool to follow up a turn 1 Kindling Elemental or Wailing Vapor. It's nice to see the Ice Fishing into Firemancer Flurgl into Toxfin for those pesky Darkglare players. On a side note, this is the only deck you can have reasonable success with Zentimo.
GetMeowth's Galakrond Warrior
More GetMeowth and more Galakrond, and this time it's Garrosh's time. The list resembles Standard's Handbuff Warrior, with the difference that the whole Galakrond, the Unbreakable package has been included. Remember: with the last rotation, Scion of Ruin's cost has been reverted from 4 to 3 mana, so it may be worth experimentation.
Preparing for the Wilds of the Barrens? Arm yourself with more community decks.
Forged something awesome yourself? Create a Wild deck and share it in the comments below. Don't forget to include a guide!
Comments
no sylvanas and no sneed's in deathrattle hunter... how far have we come
I've been playing a lot of Galakrond Warlock that has an oddly favorite card of mine, Blood Troll Sapper. It has never ever been a "meta" card and it never will be. But holy shit has it been clutch in some games as the finisher after my opponent puts up a big taunt wall and feels safe. It's also been great for going face with a bunch of low health, higher attack minions, trade one off if you need a spot on the board, and then Sapper + Defile to get 12 more burst damage (or more if some of your minions are eggs and the hatching minion(s) can also die. I have fun imagining my opponent's reaction when they a) see the card land on the board and b) die because of it!
Also, Egg Zoo Lock (or my Galakrond Lock list) benefits greatly from Ritual of Doom. I've had a few turns where I go from nothing on board to suddenly: (5/5) (5/5) (4/1) (1/1) (1/1) (2/1)
Not the most intimidating of boards, but when your opponent is low on resources from constantly clearing your swarm of invoked Imps and other minions, it can be tough for them to deal with and lead into some fun Sapper shenanigans!
Lots of cool decks, gonna try out that Odd Deathrattle DH! Thanks!