Blizzard has unveiled Hearthstone's new Core Set arriving for 2022 and we've also got details on the Year of the Hydra.
Year of the Hydra Recap
- There will be no new game modes this year.
- The focus is on improving existing systems which will include in-game reporting of players and random hero skins.
- Client performance is also a priority this year.
- There's a new feature in this patch that shows you your recently completed achievements.
- Multiple favourite card backs is coming soon.
Core Set 2022 Recap
- The new Core Set will have 250 cards, which is 15 more cards than in Year of the Gryphon.
- 57 Cards are rotating out of the Core Set.
- 72 Cards are rotating in to the Core Set.
- The original League of Explorers cards are making a return in the Core Set.
- None of the cards in the new Core Set are brand new - everything is old.
Year of the Hydra Announce Video
Cards Being Removed From Hearthstone's Core Set
Quote From Blizzard Demon Hunter: Ashtongue Battlelord, Warglaives of Azzinoth
Druid: Enchanted Raven, Landscaping, Menagerie Warden, Nordrassil Druid, Ancient of War
Hunter: Scavenging Hyena, Webspinner, Bearshark, Headhunter’s Hatchet, Lock and Load
Mage: Water Elemental, Mirror Entity, Fallen Hero, Coldarra Drake
Paladin: Holy Light, Pursuit of Justice, Guardian of Kings
Priest: Crimson Clergy, Shadowform, Lightspawn, Temple Enforcer, Natalie Seline
Rogue: Bladed Cultist, Patient Assassin
Shaman: Windfury, Unbound Elemental, Draenei Totemcarver, Earth Elemental
Warlock: Dread Infernal, Possessed Villager, Enslaved Fel Lord, Ritual of Doom
Warrior: Warsong Commander, War Cache, Warsong Outrider
Neutral: Arcane Anomaly, Argent Squire, Cogmaster, Young Priestess, Mini-Mage, River Crocolisk, Toxicologist, Brightwing, Earthen Ring Farseer, Flesheating Ghoul, Ice Rager, Injured Blademaster, King Mukla, Spider Tank, Stoneskin Basilisk, Baron Rivendare, Gurubashi Berserker, High Inquisitor Whitemane, Barrens Stablehand, Clockwork Giant
Any of the above cards that currently only exist as Core cards will enter the Legacy set when they rotate out of Core and will be craftable and playable in Wild.
Year of the Hydra Core Set Cards
Here are all 72 cards that have been added to the Core Set for Year of the Hydra, organized by class, in addition to the cards that are staying.
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
More From Year of the Hydra
Blizzard has plenty of new information to share about Year of the Hydra including the remaining cards for Voyage to the Sunken City.
- All 46 New Voyage to the Sunken City Card Reveals
- All Card Flavor Text for the Voyage to the Sunken City Hearthstone Expansion
- Everything You Need to Know About Hearthstone's Year of the Hydra & Core Set
- Future of Hearthstone Battlegrounds in 2022 - Seasons, E-Sports, New Keywords, Progression System and More
- Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
- All Hearthstone Duels Updates for Patch 23.0 - The League of Explorers, Hero Selection Expands, Retired Heroic Runs, Treasures, & More
- Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
- Our Wild Thoughts on the 24 Reverted Card Nerfs in Hearthstone's Year of the Hydra
- Open a Voyage to the Sunken City Pack in our Pack Opener
Comments
Reno? Oh no this means highlander will be a thing?
Where are Goblin Blastmage and Snowchugger ? I was sure those were coming in standard...
Big miss for me are Brightwing and War Cache for generating cards i don't have in my collection...
Does anyone know where one can see ONLY the "new" additions to the Core Set? I keep seeing the full list, but I'd really like to see just what's new. Thanks!
For some reason I expected at least 80% of the core set to change but alas no. Also some choices like Fiery War Axe don't make sense when there's Azsharan Trident that's much better.
Probably related to RNG pool that one.
Gonna be honest, I'm somewhat disappoint with this Core set. Not that there aren't some neat changes, but it feels like a lot of stuff just wasn't thought out at all while other stuff got removed prematurely without reason.
Take DH for instance. We keep Metamorphosis around but it's still the nerfed version and it hasn't even seen play in Fel DH, so....what's the point? Then we get Flamereaper, which also has never seen play and barely even has synergy at all. Meanwhile you keep Felscreamer around, when the only purpose of that thing is too cheese with big demons...out of which only 2 remain.
Then you get to Druid where they massively overcompensate for the rotation of Lunar Eclipse and Overgrowth by adding both Wrath and Living Roots, just to make sure that Druid no longer loses to turn 1 Trogg. Oh and Nourish is back at 5 so if you run Florist it's like Overgrowth never left.
Meanwhile Mage doesn't even get Snowchugger while the neutral section is desperately lacking in useful mechs. Is Piloted Shredder still so broken that you wouldn't put it in Core? Also Pyroblast to replace Mask of C'Thun except it doesn't work with Clumsy Courier, Iceblood Tower or Magister Dawngrasp. Great. Could have had Power of Creation at the very least, but no, let's just make sure Big Spell Mage remains a jumbled mess. But hey, at least Kalecgos is here and now it costs 1-mana less to not actually run him in any deck.
Other stuff is puzzling as well but at least there's indication for future themes this year. Would love to see Discard decks make a return now that Jeklik is back and buffed.
Also no Living Dragonbreath, so have fun getting molested by Freeze Shaman
Most puzzling thing is, War axe its useless who is still in core. Like atleast replace it with kings defender or the axe from Withwood that buffs a rush minion
Reno in Standard again? No, oh please, Godot, please no! :(
Standard was allready bad for me, this will kill this mode for me for one full year completely.
Please enjoy your 6 mana 4/6 heal for 29 - but I get PTSD, when I imagine hearing in about every second game "We gonna be rich!".
In Wild Reno became a niche card and I am fine with that - but in the past the card was "everywhere". x_X
Tar Creeper is back in Standard! This brings back memories!
no fucking way they reprinted reno
I'm looking at Reno Jackson and Zola the Gorgon and thinking about bad meme decks that I am going to enjoy :)
Is there a list of what cards got buffed? I noticed Crowley and Azure Drake both got +1 health but it's been a while since I've seen a lot of these and I've forgotten
Nice
Brann + Rokara
LETS GO 2 JUGGERNAUTS
Oh Hello Mr. Reno.
I love to create Reno decks.
Very exciting to make decks to counter Reno as well...
Wow... Awesome choice of cards... Lots of cards I enjoyed a lot back in their days... Excited for this rotation for sure!
Congrats guys! You're the first ones to put this given that Blizz had most of the day the site off.
Now talking about core set, in general I really like the changes done overall. But they missed the mark again with Mage cards. Although some are a pretty much BIG success, there are some that are there with not that much of a purpose. If I were on charge, I'd done the following:
It seems they REALLY want us to play nothing but Big Spell Mage only, because it's the only archetype which had support (and by support I mean A LOT of it). Secret Mage got also some love, but it has anything to do with the current expansion, probably will be something for the upcoming ones.
As I said, overall very good changes, but they don't seem to know what to do with Mage...
Youd keep War axe then?
Missed the mark with that one. Seems clunky. But it may be due to RNG pool. Does warrior still has some way of generating weapons in standard other than War Cache?
Anyways, it's bad, but I don't think it's that much of an issue. Warrior has lots of stuff. Mage case is different. Only one archetype received support. That's bad from a design perspective. Most of the other classes received support for many archetypes. Do the exercise and review all cards and you'll notice that they gave support for 2 or 3 archetypes on each class.
Warrior had support for Quest previously. Now they added support for Control as well. Mage only has Big Spell Mage. That's it. They gave support somewhat to Hero Power... But with only 1 bad card. That's not support. Mage needed some extra tools for Mech and Naga mage. Don't think it's viable as it's right now.
Tar Creeper That really brings me back.
Wow, some returning all-stars in the legendary slots! Fandral, Ragnaros Lightlord, Lyra AND Murozond for priest, Kalecgos, Darius, Tess... fun fun fun!