RavenSunHS
LV.13Refreshment Vendor
Comments
1,472 totalSolid card, but it doesn't make Pirate Warrior any better in Wild.
Not while [card]arcane flakmage[/card] exists.
Complete Quest.
Duplicate with Elise on t5: 6x [card]claw[/card] now.
Throw 12 damage in the face of your opponent at t6. Plus 12 armor on your back.
Highlander Aggro Druid incoming.
Comparable to [card]saboteur[/card].
And sick art btw.
Aaand, none of these cards can threaten Wild topdecks.
I also thought the new expansion could help.
But i am not moving to Standard. And Wild is bound to stay abysmal, (until they accept we need hard nerfs on all curve-cheating mechanics, but that will never happen).
…
Mech Paladin, Secret Mage, Sniplock.
Now we have Evo Shaman too (ft. [card]Corridor creeper[/card] and [card]devolve[/card], playing on the board is basically a stupid idea).
Games are often sealed at turn 4-5 (through retarded cycling in one turn, …
Huge card. It would have been solid already without the rush keyword.
I just don't like rush flavor on faceless minions.
Murozond will be good against minion-based Midrange decks, inconsistent elsewhere.
Probably comparable to [card]sindragosa[/card].
This card suggests that they do not expect a real Dragon meta, but only few powerful Dragon decks surviving the meta.
Otherwise this card would be broken.
2/5 for the vanilla body, but actually unplayable in Constructed.
The effect lingers up to the next HP, even after several turns, but since it applies on a generally weak action, the impact is pretty low nonetheless.
The new cardback is cool, but her face is too childish for a Hero.
Her colors are nice, but a fir-related ancient would have fitted much better with Winter Veil.
Treant early game, taunt later on.
Quite flexible.
But not good enough for Quest Druid, unless more choose one support for treant is provided.
Curves into [card]the forest's aid[/card], but it's still too slow for a real token deck.
The spell is fair enough.
Neat outcome: +2/+2 - (1) = [card]prince keleseth[/card].
PS: however, the curve increase is a considerable problem.
This means that this card can only effectively work in an extreme Aggro deck that only aims at raw stats deployed …
So, quite obviously now, Dragon Paladin is going to be Healadin as well.
The archetype still lacks a clear wincondition tho. So far, it could be sheer lategame Value.
This one is a nice little fella.
Certainly …
Possibly useful in some Dragon Highlander deck.
But generally too slow, and not reliable enough.
Decent card, but i am not sure it can find a place, unless some Lackey Warrior deck emerges.