Saviors of Uldum Launch Survival Guide - Everything You Need to Know + Theorycraft Decks

Published 7 years ago by (Updated 6 years, 8 months ago)
Saviors of Uldum Launch Survival Guide - Everything You Need to Know + Theorycraft Decks

WOOT! The Saviors of Uldum launch is today and we've compiled everything you need to know to get through the start.

EXPANSION IS LIVE AT 1 PM EDT (7 PM CEST, 10 AM PDT)


Saviors of Uldum Quick Info

  • There are 135 new cards added to the game. They can be obtained by opening card packs.
  • Time is running out to pre-order the expansion. Pre-orders are over when the expansion launches.
  • Arena is receiving a new rotation with the launch. Details below.
  • No adventure is launching with the expansion, that will come later. We do not know how much it will cost but it is called Tombs of Terror!
  • If you want to save money on card packs, read our guide on Amazon Coins.

Saviors of Uldum Freebies

Free stuff? You bet!

  • Login within the first 90 days of the expansion to receive a random Legendary Quest card!
  • There are a few new quests that reward a total of 6 Uldum card packs!

Quote From Out of Cards

  • Welcome to Uldum! - Play 100 cards.
    • Rewards: 3 Uldum Packs
  • Onward to Uldum! - Play the Tavern Brawl.
    • Rewards: 2 Uldum Pack
  • Onward to Uldum! - Win the Tavern Brawl.
    • Rewards: 1 Uldum Packs


Saviors of Uldum Launch Day Goals

  • Login and get your free stuff. See above.
  • Craft golden legendaries you want. Remember, you can't open duplicate legendaries from packs until you own them all.
  • Open up your card packs. Get that guaranteed legendary in your first 10 packs.
  • Share your amazing decks with us on Out of Cards. Head on over to the deckbuilder to do soDon't forget to write a guide!

New and Highlighted Mechanics in Saviors of Uldum

  • Reborn - Cards with the reborn keyword resurrect the first time they die and return with 1 Health. In total, 18 cards have this mechanic.
  • Plagues - These are powerful cards which have deadly effects. The "villain" classes each receive them, 4 having board-wide effects.
  • Quests - Finally return to Hearthstone! Last seen in Journey to Un'Goro, these are 1-cost legendary spells that start in your opening hand if they are in your deck.
  • Highlander / Singleton - If your deck has no duplicates, do a cool thing! We last saw this mechanic in Mean Streets of Gadgetzan.

Year of the Dragon Continues

There is no set rotation occurring for standard as this only happens at the start of a new Hearthstone year. Your pool of standard cards is now as follows:


Saviors of Uldum Arena Rotation

Unlike standard, arena is receiving a rotation with the expansion's launch. Your new rotation is as follows.

Reminder that quests are NOT available in the arena drafting pool.


Theorycrafted Decks From RegisKillbin

by 7 years ago
0 6360 6360 3276 0
by 7 years ago
1 7580 7580 7433 1
by 7 years ago
0 6400 6400 4031 1
1 7060 7060 2599 1
1 8120 8120 9265 1
by 7 years ago
0 5800 5800 1777 0
0 14000 14000 1979 0
0 5000 5000 1727 0
0 3820 3820 2181 0
1 13080 13080 3567 0


Theorycrafted Decks From Dekkster

0 14420 14420 2010 0
0 15000 15000 1322 0
by 7 years ago
7 10760 10760 7085 11
0 13120 13120 3701 0


Theorycrafted Community Decks

We've rounded up lots of the great decks the community here at Out of Cards has created and think you should check out.

Standard Uldum Theorycrafted Decks

by 7 years, 1 month ago
7 9680 9680 9417 14
15 11000 11000 8804 5
by 7 years ago
15 14680 14680 10151 17
by 7 years ago
10 10200 10200 7240 11
12 11160 11160 11776 20
13 5200 5200 8755 8
0 15400 15400 1023 0
by 7 years ago
1 2680 2680 1292 0
4 10500 10500 5016 3
by 7 years ago
0 3460 3460 1041 0
1 11520 11520 1971 0
2 11960 11960 5373 1
2 13360 13360 2989 4
14 9560 9560 9026 17
by 7 years ago
3 9480 9480 1962 0

Wild Uldum Theorycrafted Decks

by 7 years, 2 months ago
6 15420 15420 5648 14
by 7 years, 1 month ago
10 22180 22180 6177 5
1 14480 14480 1052 0
0 8600 8600 1478 0
8 13840 13840 5151 4
1 13020 13020 1500 0
by 7 years ago
1 8400 8400 1117 0
2 1760 1760 1078 0


Out of Cards Launch Day Stream

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Fluxflashor's Avatar

Robert "Fluxflashor" Veitch is the founder of Out of Games. With over a decade of experience in gaming content, and being done with the exhaustion of corporate nonsense, he wanted to do something different with a focus on the community in this online world that tries so hard to just make everyone just another number. Robert is currently playing whatever interesting game shows up next. He can be contacted via direct messages.

Out of Games is an independent gaming site. Read about how we cover games.

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Comments

  • Craft golden legendaries you want. 

    What's the benefit of this? Why golden? 

    I don't have enough dust to craft a legendary, let alone a golden one.

    Why not wait to see if you randomly get the one you want?

    (Sorry for the dumb questions)

    • I think the idea is that if you craft some and then open your packs then there's a smaller pool of legendary cards to choose from so you can get some of the other ones.  My question is why golden?  

      • Quote From KingKrush

        I think the idea is that if you craft some and then open your packs then there's a smaller pool of legendary cards to choose from so you can get some of the other ones.  My question is why golden?  

        Has been answered :)

        If you want a golden deck, you need to craft your gold version before opening so that you don't get the non-gold version and have to dust it.

        Perhaps, you are playing on a budget too, and this is not so relevant to you :D

    • I agree. I never understood that logic too.

      • Quote From OneManArmy

        I agree. I never understood that logic too.

        I think for some, the gold matters! :)

        Which is fair enough. However, budget me, is not so fussed. But I get it, it's a good reminder for those who are wanting a gold deck!!

         

        One thing I thought was really funny, was the champion guy who deliberately brought all his cards in non-gold. Even sn1p-sn4p.

    • The benefit of this is: if you want a legendary but you’d prefer it be golden (Zephrys for me!), if you craft it, you CANNOT open one, which increases the amount of different legends you get (the ones you craft plus whatever you open). Also, since you want it golden, if you open a reg, you just bust it up and craft it again at Golden is a waste. 

      If you don’t care about all that, no big deal.

    • It is because of the no dupes legendary rule for pack opening.

      If there is a particular legendary you want to craft golden, you want to do so before opening card packs because there is a chance you will open it with the "normal" version. By crafting it first, it won't be possible to open a normal version of the card until you've got every legendary from the set in your collection.

      It would be so sad to want to craft a golden Zephrys to get it in one of your packs as a normal. If you were to craft it golden, the only use for the non-gold is to turn it into 400 dust, which sucks considering the alternative was to open a different legendary.

    • If there are any golden legendaries that you specifically want, it's best to craft them before opening packs due to the No Duplicate Legendary rule for opening packs.

      Say you wanted a Golden Sir Finley, by crafting him, you remove that card from the pool of legendaries you can get from packs.

  • 90

  • Thanks, Flux, for adding my decks. I would like to apologize to the community for not creating any guide for my bomb quest shaman deck yet. Hopefully I will manage to do it by tomorrow noon.

  • 100 minutes to go! 

    • 98

      Friendly Staff
      • 95

        • Would have been great for there to have been a countdown on the main page for this (though maybe was a good reason there wasn't one).

        • 92