This card is really really really good.. first of all it's a better [Hearthstone Card (firefly) Not Found], you get on average better than 1/2, secoundly it activates spellburst effects.
also this goes well into duel paladin where you can't play early minions..
I think there's no paladin deck which won't play it in the next 1.5 years.
This weapon is really good on big decks they are pushing, but also I think it's good anough anyway as long as you play a 4 mana spell with it you get above average value this expansion introduced better stated 4 drops, so it's better on curve.
best case scenario you play this and then [Hearthstone Card (dimension ripper) Not Found] next turn.
although this gives you the entire 1-2-3 curve there are some terrible beasts.. like River Crocolisk. still it's a card generator so if you are middrange/low curve deck you would like some cheap generation I guess.
playing a 2-mana 2/3 isn't bad unless you actually put it in your deck
You mean cause of spell druid? Or cause it comes with a 3 cost beast as well? Just realized this might be relevant cause of fungal fortunes, so you can get some early plays as spells apart from the twinspell
BUT IN WILD, it's NUTS. This is one of THE cards Fire Plume's Heart warrior players wanted. It's just a shame it's even costed, so it can't be used in ODD Fire Plume's Heart warrior. (Which is a good thing i.m.o.)
This card is not worth playing, prefer a best of 3 + a 2/2 taunt rather than 2 random taunts and there are a lot of terrible ones by a lot I mean.. Look at the basic set, you pay 2 mana for 2 random minions? Why not get random dragons? Oh that card also didn't see play... We saw this effect over the years it's just not good enough.
Guys what about the spell damage weapon? You forgot that exists, then it's 4 damage! I wouldn't underestimate a full heal + board clear it's like the perfect aggro killer, sure it costs 8 but you got ways to survive otherwise.. "it's too slow" it is but shaman got other aoes and answers as well as this.
So after all the cards got released I like to do some sort of sorting, which card belongs to what archtype (or several)
I won't go and rate every card.. that's tidious and guys like trump or regis do better job at that.. so I will just put my thought on which archtypes we can expect and which archtypes got more support.
Going on alphabetical order, shared archtypes will appear on both classes.
Demon Hunter
Show Spoiler
NEW Soul Fragment- This is a big one and I think this is similar to how broken galakround shaman initially was, the cards that enable the archtype are just really good, and the abusers? also Shardshatter Mystic is a 3 cost Duskbreaker seriously this card is way too strong, even tempo DH might use it, sure you don't want to play it when you have a board.. but clear the board for 3 mana then develop? insane! the other cards are also very good this is my pick for the most broken archtype.
Big demon DH- got some control tools got a new big demon in Ancient Void Hound I think the card is good if you can cheat it out and having more big demons and some more AOE surely can make it work, but I think it's not there yet in terms of power level, if you go the control route this is probably your win condition.
tempo DH- can use the soul fragment package, the weapon is good anyway, and the 5 drop is decent.. Glide can be a good refill card, 4 mana refill 4 cards is actually quite good but it does compete with skull.. I guess if you are running soul fragments skull is worse so Glidesees play. this differs from the soul frgment archtype in that it doesn't use all the tools only 2 activators and 1 abuser.
token DH: got new token support, the archtype didn't succeed yet, but maybe THIS TIME?
Druid
Show Spoiler
NEW beast druid- not totally new beast druid was tried in the past, will see how it goes.. there are some new cards worth trying but not sold on it since the early game is questionable.
Spell/combo druid- we saw it on stream a new 10 cost card means [Hearthstone Card (kaelthas sunstrider) Not Found] shenanigans are going to get even more insane and now with prenerf innervate (with insignificant downside..) yeah.. it's not going to be fun playing against druid.
Treant/token - a more aggressive approach well a new traeant/totem card was printed I think the card is quite good and the Gibberling is just really good for 1 mana in the deck, which already features mostly spells..
Hunter
Show Spoiler
midrange deathrattle beast hunter: not new archtype but most cards just seem to fit into the same deck, will need to get to deck building about it to see what to fit and what not.
highlander hunter: could always play some new cards at least 3 cards here are decent enough for the deck,
Quest hunter: there is a new payoff card for minions dying and overwhelm is quite good in dealing with big stuff.. Desert Spear is still a card in rotation
spell/control hunter: it got a only Professor Slate and [Hearthstone Card (krolusk backstripper) Not Found] it's seriously not enough for a deck.. also lacks win condition apart from the malygos combo stuff but mage and shaman got better ways to do it this expansion.
Mage
Show Spoiler
NEW! Tempo mage: well not new.. as totally new but it has been a while since tempo mage was a thing and honestly I missed this deck.
Firebrand is Flamewaker but easier to use not as combo oriented, but really really powerful.
4 new 1 cost spells to use in the deck one new 1 drop that's a perfect fit 1/3 statline.
NEW! spell damage mage: if you play a lot of spell damage cards and get rewarded by it anyway.. when you get to the territory of +4 spell damage stuff are gonna start getting insane.
NEW! Exodia mage 2:electric boogaloo, Potion of Illusion and Licensed Adventurer enable an otk.. whenever the deck will actually work or not depends on how fast the meta is.
Highlander mage: got new stuff surely will need to look which ones are good enough to fit into the list.. surely Potion of Illusion on reno/zephrys
Paladin
Show Spoiler
Libram paladin: got ton of more support this expansion.
Highlander paladin: with bigger sets this is again on the menu manyu good cards this expansion.
Dududududuel paladin: obviously got a lot of support this expansion.. now with 2 cards that get stuff out of your deck, and more control tools like Wave of Apathy and Ceremonial Maul probably much better.. hope for tier 2.
murloc paladin: got one good murloc.. was already a tier 2 deck might be enough to keep it there? will see.
Priest
Show Spoiler
NEW! zoo/"combo" priest: lots of cards this expansion encourage a zoo/buff type priest togheter with the class rework, and last expansion not to mention [Hearthstone Card (mindreader illucia) Not Found] (which just steals the opponent's hand once you run out of fuel) hopefully will finally have a tempo archtype.
quest/ress priest priest: Raise Dead just made this fun to play against deck 10 times better, Wave of Apathy is also good to stall until the late game.
highlander priest: like every used highlander deck there are new tools that might or not be useful.. it's there.
Rogue
Show Spoiler
NEW! weapon damage matters rogue: got a ton of great tools to buff the weapon and use the fact that your weapon is buffed up.. also a new captain greenskin like card, better have weapon removal handy.
Tempo rogue: Secret Passage is so damn broken.. why is this card not nerfed yet? this effect used to cost 5 mana! probably will sue the stealth package.
highlander/galakround rogue: got new tools, Coerce 3 mana assassinate
burgle rogue: still a meme but the burgle card are good stand alone.
not sure which of those are packages or which are full decks.. maybe it will be a mishmash of all of it.
Shaman
Show Spoiler
NEW! Spell damage shaman: again it was tried before in karazhan but this time around it's more about the enabler than the payoff cards Rune Dagger is really good, Instructor Fireheartis insane with spell power also the mage/shaman legendary is good..
Totem shaman: totem shaman has a good early game currently this expansion added 2 big midgame bomb cards to it as well as just one of the best legendaries in the game in Speaker Gidra this deck is currently tier 2 according to HS replay.. I can easily see it at tier 1.
Control shaman: probably uses the spell damage package.. also it's probably the same deck.
Malygos OTK: both Lightning Bloom and [Hearthstone Card (primodial studies) Not Found] enable the malygos turn to be less about casting malygos and more about 30->0 your opponent
Warlock
Show Spoiler
NEW! Fragment warlock: think this is not a deck but actually kind of a package with 2 possibilities:
handlock style: play Flesh Giants and control the board, the shard shaterers are really good for board control and theres even mroe board clears and removal.AND healling.
quest: every shard is counted as 2 draws.. plot twist will heal much more.. the only downside is it might ruin the hero power discount.. but it's ok a risk worth taking in my book.. if you complete the quest sooner anyway.
zoolock: zoolock never dies, now with Raise Dead as well as more ways to get more cards into the board faster, discard zoo can now use a new discard card :D
big demon warlock: didn't get a new big demon :/
Warrior
Show Spoiler
NEW! weapon damage warrior: like in rogue play big weapons, buff them, get rewarded you were doing it anyway.
recruit warrior: back in rise of shadow lies some foundation to this archtype was never supported since.. well guess what it got 2 new big late game bombs in Rattlegore and Troublemaker as well as another recruit card in Commencement I can see this working better than paladin.. warrior is great in prolonging games.
control warrior: getting more control tools like Lord Barov, [Hearthstone Card (reaper scythe) Not Found], [Hearthstone Card (coerence) Not Found] as well as Troublemaker
Pirate/rush warrior: no new pirates but weapon and rush supports helps the deck
If I missed an archtype it's fine I probably did I think this time around the meta will be diverse unless something goes horribly wrong.. (I have a feeling it will be because of druid or shaman..)
and yet it's only good with it.. played from hand this never survives.
you forget the 1-mana Hunter/DH weapon that forces minion attacks.
That one's absolutely huge with this.
But then you don't have the druid spell you are running a card that can't really be played in constructed cause of 2 card combo? It's a good 2 card combo but it's incosistant. Specially cause hunter lacks draw.
Don't forget this with Ace Hunter Kreen means you can remove almost every minion (provide you have minions on board) but since we talk about the hunters, i guess it's not that hard.
your *other* characters so he might kill himself if the attack order is random/summon order.
hope the attack order is from left to right (like in battlegrounds) that way it has some element of decision making.
INSANE card spell druid can now glowfly swarm on turn 4, or in wild ultimate infestation on turn 10.. or double ramp on turn 3..
I think all the studies should be considered being played as long as you play that card type in your deck..
also this is probably the strongest of all the studies..
the mana cheating in druid is off the charts..
build your own malygos? it has a lot of hp so it might be too hard to remove as well as gain a lot of spell damage.
but that's the optimistic line, I think it's too expensive to actually use.
This card is really really really good.. first of all it's a better [Hearthstone Card (firefly) Not Found], you get on average better than 1/2, secoundly it activates spellburst effects.
also this goes well into duel paladin where you can't play early minions..
I think there's no paladin deck which won't play it in the next 1.5 years.
This weapon is really good on big decks they are pushing, but also I think it's good anough anyway as long as you play a 4 mana spell with it you get above average value this expansion introduced better stated 4 drops, so it's better on curve.
best case scenario you play this and then [Hearthstone Card (dimension ripper) Not Found] next turn.
unless you get AOE'd the 1 damage is not always really easy to do.. I think it's a great tempo card and a skill testing for both sides.
You mean cause of spell druid? Or cause it comes with a 3 cost beast as well? Just realized this might be relevant cause of fungal fortunes, so you can get some early plays as spells apart from the twinspell
This card is not worth playing, prefer a best of 3 + a 2/2 taunt rather than 2 random taunts and there are a lot of terrible ones by a lot I mean.. Look at the basic set, you pay 2 mana for 2 random minions? Why not get random dragons? Oh that card also didn't see play... We saw this effect over the years it's just not good enough.
Guys what about the spell damage weapon? You forgot that exists, then it's 4 damage! I wouldn't underestimate a full heal + board clear it's like the perfect aggro killer, sure it costs 8 but you got ways to survive otherwise.. "it's too slow" it is but shaman got other aoes and answers as well as this.
do people even play Boom Squad?
So after all the cards got released I like to do some sort of sorting, which card belongs to what archtype (or several)
I won't go and rate every card.. that's tidious and guys like trump or regis do better job at that.. so I will just put my thought on which archtypes we can expect and which archtypes got more support.
Going on alphabetical order, shared archtypes will appear on both classes.
Demon Hunter
NEW Soul Fragment- This is a big one and I think this is similar to how broken galakround shaman initially was, the cards that enable the archtype are just really good, and the abusers? also Shardshatter Mystic is a 3 cost Duskbreaker seriously this card is way too strong, even tempo DH might use it, sure you don't want to play it when you have a board.. but clear the board for 3 mana then develop? insane! the other cards are also very good this is my pick for the most broken archtype.
Big demon DH- got some control tools got a new big demon in Ancient Void Hound I think the card is good if you can cheat it out and having more big demons and some more AOE surely can make it work, but I think it's not there yet in terms of power level, if you go the control route this is probably your win condition.
tempo DH- can use the soul fragment package, the weapon is good anyway, and the 5 drop is decent.. Glide can be a good refill card, 4 mana refill 4 cards is actually quite good but it does compete with skull.. I guess if you are running soul fragments skull is worse so Glidesees play. this differs from the soul frgment archtype in that it doesn't use all the tools only 2 activators and 1 abuser.
token DH: got new token support, the archtype didn't succeed yet, but maybe THIS TIME?
Druid
NEW beast druid- not totally new beast druid was tried in the past, will see how it goes.. there are some new cards worth trying but not sold on it since the early game is questionable.
Spell/combo druid- we saw it on stream a new 10 cost card means [Hearthstone Card (kaelthas sunstrider) Not Found] shenanigans are going to get even more insane and now with prenerf innervate (with insignificant downside..) yeah.. it's not going to be fun playing against druid.
Treant/token - a more aggressive approach well a new traeant/totem card was printed I think the card is quite good and the Gibberling is just really good for 1 mana in the deck, which already features mostly spells..
Hunter
midrange deathrattle beast hunter: not new archtype but most cards just seem to fit into the same deck, will need to get to deck building about it to see what to fit and what not.
highlander hunter: could always play some new cards at least 3 cards here are decent enough for the deck,
Quest hunter: there is a new payoff card for minions dying and overwhelm is quite good in dealing with big stuff.. Desert Spear is still a card in rotation
spell/control hunter: it got a only Professor Slate and [Hearthstone Card (krolusk backstripper) Not Found] it's seriously not enough for a deck.. also lacks win condition apart from the malygos combo stuff but mage and shaman got better ways to do it this expansion.
Mage
NEW! Tempo mage: well not new.. as totally new but it has been a while since tempo mage was a thing and honestly I missed this deck.
Firebrand is Flamewaker but easier to use not as combo oriented, but really really powerful.
4 new 1 cost spells to use in the deck one new 1 drop that's a perfect fit 1/3 statline.
NEW! spell damage mage: if you play a lot of spell damage cards and get rewarded by it anyway.. when you get to the territory of +4 spell damage stuff are gonna start getting insane.
NEW! Exodia mage 2:electric boogaloo, Potion of Illusion and Licensed Adventurer enable an otk.. whenever the deck will actually work or not depends on how fast the meta is.
Highlander mage: got new stuff surely will need to look which ones are good enough to fit into the list.. surely Potion of Illusion on reno/zephrys
Paladin
Libram paladin: got ton of more support this expansion.
Highlander paladin: with bigger sets this is again on the menu manyu good cards this expansion.
Dududududuel paladin: obviously got a lot of support this expansion.. now with 2 cards that get stuff out of your deck, and more control tools like Wave of Apathy and Ceremonial Maul probably much better.. hope for tier 2.
murloc paladin: got one good murloc.. was already a tier 2 deck might be enough to keep it there? will see.
Priest
NEW! zoo/"combo" priest: lots of cards this expansion encourage a zoo/buff type priest togheter with the class rework, and last expansion not to mention [Hearthstone Card (mindreader illucia) Not Found] (which just steals the opponent's hand once you run out of fuel) hopefully will finally have a tempo archtype.
quest/ress priest priest: Raise Dead just made this fun to play against deck 10 times better, Wave of Apathy is also good to stall until the late game.
highlander priest: like every used highlander deck there are new tools that might or not be useful.. it's there.
Rogue
NEW! weapon damage matters rogue: got a ton of great tools to buff the weapon and use the fact that your weapon is buffed up.. also a new captain greenskin like card, better have weapon removal handy.
Tempo rogue: Secret Passage is so damn broken.. why is this card not nerfed yet? this effect used to cost 5 mana! probably will sue the stealth package.
highlander/galakround rogue: got new tools, Coerce 3 mana assassinate
burgle rogue: still a meme but the burgle card are good stand alone.
not sure which of those are packages or which are full decks.. maybe it will be a mishmash of all of it.
Shaman
NEW! Spell damage shaman: again it was tried before in karazhan but this time around it's more about the enabler than the payoff cards Rune Dagger is really good, Instructor Fireheartis insane with spell power also the mage/shaman legendary is good..
Totem shaman: totem shaman has a good early game currently this expansion added 2 big midgame bomb cards to it as well as just one of the best legendaries in the game in Speaker Gidra this deck is currently tier 2 according to HS replay.. I can easily see it at tier 1.
Control shaman: probably uses the spell damage package.. also it's probably the same deck.
Malygos OTK: both Lightning Bloom and [Hearthstone Card (primodial studies) Not Found] enable the malygos turn to be less about casting malygos and more about 30->0 your opponent
Warlock
NEW! Fragment warlock: think this is not a deck but actually kind of a package with 2 possibilities:
zoolock: zoolock never dies, now with Raise Dead as well as more ways to get more cards into the board faster, discard zoo can now use a new discard card :D
big demon warlock: didn't get a new big demon :/
Warrior
NEW! weapon damage warrior: like in rogue play big weapons, buff them, get rewarded you were doing it anyway.
recruit warrior: back in rise of shadow lies some foundation to this archtype was never supported since.. well guess what it got 2 new big late game bombs in Rattlegore and Troublemaker as well as another recruit card in Commencement I can see this working better than paladin.. warrior is great in prolonging games.
control warrior: getting more control tools like Lord Barov, [Hearthstone Card (reaper scythe) Not Found], [Hearthstone Card (coerence) Not Found] as well as Troublemaker
Pirate/rush warrior: no new pirates but weapon and rush supports helps the deck
If I missed an archtype it's fine I probably did I think this time around the meta will be diverse unless something goes horribly wrong.. (I have a feeling it will be because of druid or shaman..)
But then you don't have the druid spell you are running a card that can't really be played in constructed cause of 2 card combo? It's a good 2 card combo but it's incosistant. Specially cause hunter lacks draw.
your *other* characters so he might kill himself if the attack order is random/summon order.
hope the attack order is from left to right (like in battlegrounds) that way it has some element of decision making.
There is I saw somebody mention that it's a 2/1 charge
https://outof.cards/forums/out-of-cards/site-feedback-ideas/4993-no-comment-spam-encouragement-this-expansion
asked about it.. thanks for the answer anyway,
already made 135+ comments and voted all the cards preemptively.. need to adjust my ratings and probably reconsider many cards..
This ghost mechanic (basically minion twin spell) was actually made in a none pack fillery manner all 3 of those have legitimate synergies..
deathrattle/stealth...
taunt warrior is still supported in standard so maybe it could have a remote chance of tier 3.
maybe. this is a big card they could buff.then play and then have something else to buff.
this trigger type was proven to not be effective in the past.. good in arena. 1/5 in standard
insane in paladin with First Day of School now every deck can potentially play a Flame Imp.
Great murloc card, murlco paladin is there in HS replay saw it tier 1/2 this is a great addition almost thought there would be no murlocs this set.
obligatory epic meme card.