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  • Snowpocalypse

    Staff

    The time hasn't been set in stone yet but it will likely be before the last day.

  • Rampant Corruption Control Priest Deck List & Guide - Memes and Dreams #5

    Yeah, this article is about meme decks. That means the deck you're building probably isn't competitive, but it has the capacity to pull off a daft/unusual win condition. There's no way constantly corrupting Horrendous Growth just to slap down a massive copy of it it the late game is remotely competitive - either in BloodMefist's deck or my otk variant. The point of decks like these is having fun, not winning a stack of games. You should check out markmkz on YouTube to see some of the cool ideas that are out there :)

  • Duels Stormcatcher Tempest

    Wow... yeah Plaguebringer is a great treasure to have with no downside to the cost reduction. I'm on my second run with this and stopped at 3-0 last night for fear the IPA's would take over again. lol

    Glad you're enjoying it!

  • Snowpocalypse

    I hope you aren't waiting until the very last day. I may miss it if it goes up after my daily visit to the site.

  • Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions

    Trying to figure out the list, but I am playing around with Neferset Thrasher and Treachery to see how it might still be possible to use Hysteria in a Tiller style OTK.  Ultimately I've got the idea down:

    If you can pull it off, Thrasher takes 2 damage the one time it hits the Deathspeaker, and then goes through a loop of hitting the immune Dummy and dealing 3 to the opponent, a grand total of 90 damage.  Pulled it off first try against the Innkeeper, but having a lot more difficulty against real players with actual meta decks.  Came very close against a Control C'Thun Lock, but he got a luck Dirty Rat on my Emperor, followed by a lucky Cascading Disaster that was not corrupted, and the one minion it removed was Thaurissan.  If he had survived or not been the minion pulled from hand I would have gotten it off in a live game.

    Just from the one time I made it work against Innkeeper the combo is hilariously fun.  But it's also very hard to pull off, and extremely frustrating.  Since you can't make the Neferest immune and then Treachery + Hysteria on it, the board basically needs to be clear or have no more than 4 combined attack from all minions other than Thrasher.

    Ultimately, don't try this one out unless you are a super smart deck builder (which I am not) and you can figure out the best possible list to go along with it.  I'm mostly just playing a lot of card draw, much of which has self damaging effects too, so Darkglare it in there to help me gain more mana and keep cycling as fast as possible.  But I'm not built like the normal Darkglare Warlocks so it's hard to keep the board and stay alive.

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    How about you can use the old or new Webspinner, or 1 of each, so long as you don't have more than 2 Webspinners in your deck? That way existing decks don't get invalidated, and you can choose based on which art you like better or something.

  • How about combining news items for fewer posts?

    Staff Pro

    Sorry Pezman, this is being done specifically so we can target a broader audience and to get more targetted discussion on each of the different subjects. Believe me, I'd love to just have a single post up covering everything that happens but the reality of the content game on the web these days doesn't make that a smart move. Headlines are tailored to getting picked up on the various platforms and algorithms which is less possible when we mash everything together.

    Luckily, as you said, it isn't too often that we have to go crazy splitting stuff up. For the very large content drops though, I do think we could do a better job at following everything up with a singular recap more often. Splitting stuff into 2-3, maybe even 4 articles wouldn't really warrant it, but you can be on us doing a large recap for BlizzConline and then whenever we get information about the new year, which will almost without a doubt be chunked into at least half a done headlines.

    Thanks for the love and feedback!

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    I don't get this argument about not allowing achievements in casual. Is Dean confusing casual mode with playing a match with a friend? I agree that it would be far too easy to cheat out achievements with a friend, but in casual against a rando that is very likely not cooperating?

  • The Lack of New Tavern Brawls is Due to the Hearthstone Live Content Team Working on the New Game Mode, Duels, and Book of Heroes

    Staff

    They will always want to promote the newest content, and while it would be nice to have the option of doing these and getting some extra XP, it could, and would, soft-force some players into getting older cards just so they can get the XP.

    I think a middle ground could be that the achievements would award XP for when the set is in Standard rotation, that way it still promotes their main game format, allows new players to get some bonus XP while getting "relevant" cards.

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    Reminds me of an episode of The Office.

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    Quote From RichardM78

    this dean guy sure is full of himself, makes me worry about where this game is going, it wasnt in a good place with that laughing jackass thinking he knew anything either, brode

    mac and cheese is amazing

    I downvoted the stuff about Dean and Ben, but upvoted the mac and cheese. So it's a wash.  

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    I ate Mac and cheese for dinner the night before I went on a 10 mile run because I thought the carbs would be helpfu. I’ve made some mistakes in my life, and that sits comfortably in the top 3.

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    Quote From PastorGL

    Every educated European knows that mac and cheese is really good, but only with a mandatory glass of red wine.

    (There are rumors that some barbarians overseas consume it without a proper digestive, but what to expect from people of low culture.)

    I agree with your comment about Canadians. 

  • Ramp Paladin?

    Quote From iWatchUSleep
    Quote From Zyella
     

    And sint also relaly low data to poitn whe reit says it may be innacurate?
    So ti could still eb high mulgian winrate  but aslo still eb far from 93%

    I'm sorry, what?

     

    Saying Nozdormu on curve isn't great because the opponent has a 10 mana turn before you do isn't all that black and white. Generally, the opponent mulligans for their early game, which means they're not going to keep expensive cards. More often than not they have trouble even using all those mana crystals on turn 10, since they're not prepared for it. And why would they be, considering they'd have 5 mana in any other situation.

     

    Im talkign abotu allura haivng 93% mulgian winrate; Not nozdormu.

    And  as far im aware; the data is low for the deck and it even says it may be innacurate due low sample size.  So im saying alleura could sitll have have a really higher mulgian winrate BUT STILL BE LOWER THEN 93%

    I wasnt talkign About Nozdormu AT ALL.

  • The Lore of Runeterra's Bilgewater and its Champions

    Staff

    "How do you like my guns... Shock, and Awe!" :)

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    Quote From AngryShuckie

    I only mentioned warlock because in a previous AMA Iksar discussed attempts to change it back when HS was still being designed. I don't think it needs a rework at all.

    Shaman's certainly has a lot of subtleties to it that could be tweaked without altering the core idea, so I wouldn't be surprised to see a small but meaningful change there.

    Warrior's is an interesting one, because it is very deck dependent, in regards to both yours and your opponent's deck. That's true of all hero powers to some degree, but gaining armour is so 1-dimensional that it doesn't give you much scope to leverage it when one of the two players doesn't care about your life total. I'm not immediately against setting it to 1 mana and leaving it at 2 armour, but it would need a lot of playtesting (without the restriction of even decks) and I suspect it would push it too far. You could try 1 mana 1 armour but I think control warrior would prefer the original at that point.

    Woudl require play etsting but i dont think it woudl eb strong at al. EVry otehr hero power (even priest) can in some way efefct the board/tempo. warriors is just stall and 1mana fpr 2armor even as a hp isnt that great . But 1mana gian 1armor i think would be pointless, its so ltitle armor it would never be worth spending mana on ti at al And wariroh p si nto like shaman or otehr ny otehr,its just not a great Hp most of the time due having no impact on board/Tempo at al ever Its even warr but thats never been a thign and wil neve rbe worth giivng up half your cards for ever.

     

    ANd shaman they could maeke ti summon a 0/2 totem with no efect once got all 4basic or just allow you to kepe using it. Heeal totem shoudl heal face again and scould show which ones youre gonna summon.

  • Monks and Death Knights? No New Hearthstone Class is Planned for at Least the Next 2 Years

    I mean, Monk and Death Knight sound alright, but they should consider adding something brand new. I was thinking that a new class called Certified Public Accountant would be super interesting and unique. Think of all the possibilities!  

  • Monks and Death Knights? No New Hearthstone Class is Planned for at Least the Next 2 Years

    Having another class added this soon I think would be a bit much.  As much as having a Monk would be super fun, the game needs to still settle from the inclusion of Demon Hunter.  If they continue to add a lot of stuff all at once, then they are going to be caught up play catch up for a long time to recognize how they all will mesh together, if there is cross over, too much or too little of a mechanic, etc... For now, I am looking forward to seeing DH develop more and the rest of the classes as well.

    Now including more races in the hero selection... that seems like a super easy thing to do.

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    Quote From Thonson
    Quote From davidwizard

    My gold has been significantly increased, so I sincerely don't know what you're talking about.

    My gold has also gone up a lot, but that's AFTER the changes that JoshoPrime is mentioning.  If you look at the quote Psymon used, it seems based on that quote that they underestimate the value that gold accumulation has for most players.  Instead they wanted to "remove that layer of decision making" so players didn't have to think about what packs to buy, as Blizzard decided for us and then had those packs as rewards

    So what JoshoPrime is trying to say is that it's odd Dean is still saying that he sees the pack reward approach as the better option, even after they had to adjust the Tavern Pass early on due to people being upset that they were being given packs rather than just the gold.  And that backlash came because most players would rather not have their gold accumulation reduced.  Instead we want the gold so we can save it up and use it however we see best for our collections.

    My gold will go up a bit as well. A growing gold pile is fun! With it I can choose what packs I want, thats fun.  I also agree that giving packs isnt the best. Getting packs from expansions older than the current is really not fun. I have the cards I want from those previous expansions most of the time. If they give out packs they should only be from the current expansion. Better yet, only give gold!

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    yeah, i thougth we all remembered the tavern pass issues from the very beggining, now we get more gold, but with the old version of the pass it wouldnt be the case, and the change didnt come until way after people got mad and criticized (and ranted) blizzard moves.  There were packs instead of gold in the trial, and after that you would have to grind triple exp to reach avery level after 50, sure you  would be earning triple reawd aswell, but it was way less flexible and the quests were worse aswell, + we would depend on "exp events" that blizzard never showed at any point,  which  would force players to loh in certain days otherwise they would  get stuck with their progress

     

    Edit: i thank that there are people who understood what i was talking about

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    Quote From davidwizard

    My gold has been significantly increased, so I sincerely don't know what you're talking about.

    My gold has also gone up a lot, but that's AFTER the changes that JoshoPrime is mentioning.  If you look at the quote Psymon used, it seems based on that quote that they underestimate the value that gold accumulation has for most players.  Instead they wanted to "remove that layer of decision making" so players didn't have to think about what packs to buy, as Blizzard decided for us and then had those packs as rewards

    So what JoshoPrime is trying to say is that it's odd Dean is still saying that he sees the pack reward approach as the better option, even after they had to adjust the Tavern Pass early on due to people being upset that they were being given packs rather than just the gold.  And that backlash came because most players would rather not have their gold accumulation reduced.  Instead we want the gold so we can save it up and use it however we see best for our collections.

  • Monks and Death Knights? No New Hearthstone Class is Planned for at Least the Next 2 Years

    I always thought it would be crazy to add new classes in back to back years. I thought maybe it would be possible that we'd see monk or dk in 2022. I vote for having all the WoW classes represented before they make new ones.

    When they do make a dk class, should they make the existing dk cards collectible?

  • Dean Ayala's Community Q&A #3 - New Classes, Champion Cards, New Achievements, Spell Tribals

    I'm questioning any info that comes from a guy that says Mac n Cheese is not good....

  • Favorite Class Rankings

    I really like the approach of thinking in terms of tiers because I have a hard time ordering the classes 1-10. I will happily play any class, standard and wild, but there are definitely some that I gravitate towards more. During Witchwood, Genn Greymane was my free legendary (I think* that was a thing back then, or maybe it was in my first 10 packs(?), I don't remember) - so you may see a theme.

    Top Tier: Warlock, Paladin, Shaman

    Before I had a more fleshed out collection, I played sub-optimal decks in these classes a lot, often the even variant. I bought the League of Explorers adventure at some point, and loved playing a "budget" Renolock too. Before that I loved playing Zoolock. I also unpacked Shudderwock, so have always enjoyed that archetype in Shaman. Paladin was my favorite class when I played WoW, so I have always been drawn to that class through time.

    Mid Tier: Hunter, Rogue, Mage, and sort of Druid

    I think I have the most ranked wins out of any class with Hunter, even though I know this class isn't great in Wild. That said, I still enjoy dusting off Zul'jin and Deathstalker Rexxar for nostalgia. I loved/love Odd Rogue (historically played a sub-optimal list, because it wasn't until recently that I crafted Patches the Pirate). I love the play-style of Mage in general, and I have fun with Druid, especially since I received Malygos as my reward for reaching first-time legend last year and opened Aviana in a Wild Packs bundle sometime before that.

    Low Tier: Priest, Warrior, Demon Hunter

    I generally enjoy playing Priest more in standard, but sometimes I like Big archetypes when I can use nostalgic cards like [Hearthstone Card (Kel-Thuzad) Not Found] and The Lich King. I never crafted/unpacked Raza the Chained, so Reno Priest has never been a thing for me. I wish Quest Warrior was more viable, that was one of the only quests I unpacked during Un'Goro - I enjoy playing Warrior in standard a fair bit, but I have definitely enjoyed the Galakrond decks that are Tier 2-3 in Wild lately. Demon Hunter I am just kind of "meh" on in general. The power-level of the class isn't off-putting to me, but I didn't play WoW by the time it was introduced as a class there, so I think I just don't identify with it much.

    Great idea for a Forums thread!

  • The Lack of New Tavern Brawls is Due to the Hearthstone Live Content Team Working on the New Game Mode, Duels, and Book of Heroes

    I imagine that the people working on HS aren't dedicated to specific teams and will work on multiple of them.