In case some of you missed it. We now know of the nerfs that are coming soon
And in it, two of the buffs that were applied were reverted; Extra Arms and Galaxy.
As such it made me look back at the buffs that Blizzard did with Rise of the Mechs. I had been saying for years that I never wanted cards to be buffed. When the buffs came I hoped that I was wrong (I was about rotations).
Now, looking back: I'm fearing that I wasn't wrong. Again looking at the buffs:
Gloop Sprayer to (7) Mana. (Down from 8): While it was experimented on, it seems to have fallen into meme territory at best.
Mulchmuncher to (9) Mana. (Down from 10): Not even a meme, even after the buff.
Necromechanic to (4) Mana. (Down from 5): Hunter played with it a bit in mech hunter, but that deck doesn't even use the card anymore.
Flark's Boom-Zooka to (7) Mana. (Down from 8): No
Unexpected Results to (3) Mana. (Down from 4): Still not used in any mage deck
Luna's Pocket Galaxy to (5) Mana. (Down from 7): Had to be reversed due to overpowering the meta
Crystology to (1) Mana. (Down from 2): The card is broken at 2 mana and the decks that use it used it at 2 mana as well as 1, so it's not really taking a bad card and improving it. If Paladin ever finds a deck to grab a top tier spot on, this may get nerfed.
Glowstone Technician to (5) Mana. (Down from 6): I think it's a neat card, but I still miss Troggzor the Earthinator. Consider "I like it" to be a sign of failure.
Extra Arms to (2) Mana. (Down from 3): Had to be reversed
Cloning Device to (1) Mana. (Down from 2): Not currently used anywhere
Pogo-Hopper to (1) Mana. (Down from 2): It did get some play early on, but eventually fell to meme territory
Violet Haze to (2) Mana. (Down from 3): Still unused
The Storm Bringer to (6) Mana. (Down from 7): I like it. The world deems it meme.
Thunderhead to 3/6 (Up from 3/5): The one Shining spot as shaman found a use for him recently. So we did well here.
Spirit Bomb to (1) Mana. (Down from 2): Still not used
Dr. Morrigan to (6) Mana. (Down from 8): Very laughable
Security Rover to 2/6 stats. (Up from 2/5) & Beryllium Nullifier to 4/8 stats. (Up from 3/8): I put them together as they share a similar fate: They are both never put into a deck, but are loved when found via other effects. But they already had that effect beforehand. And they ended up bolstering a deck that then needed to be nerfed.
So we have:
1 card that actually improved in standing with the buff,
2 cards who weren't trash before the buffs bolstering a deck that needed to be nerfed later
1 card that wasn't trash before and is used as much today and may need a nerf later
3 cards that were played with then dumped into meme status
2 cards that broke the game and had to be reversed
and 9 cards that remained just as trash as before.
For hype and making keeping us engaged with the game, it did a great job. But we only really have 3 cards that actually got into the meta in some form and 2 of them for the worse. Meanwhile it took 3 cards that were already existent in some form and made 1 into a potential big problem and 2 to help support another deck that needed nerfing.
I'm not sure all of that was worth giving Shaman a more reliable aggro deck.
Note that I'm biased as I already felt that buffing wasn't a great idea, so I do run the risk of confirmation bias. So I ask the community to weigh in. Whether you worried over the buffs or spent the past few years yelling at me about why we should be doing it, how has the changes effected you. Note to not think about how it felt right when it was happening since that's just the hype of 'something new'.
I mean right now, look at the list of cards, look at what you play and what you fight against, and think about how the buffs effected you, good and bad. After that, the question: were the buffs a good idea?