Welcome, fellow achievement hunter.
Ever since the introduction of the rewards track, each expansion has always brought us a handful of achievements to complete in order to gain more rewards: while some of them are relatively easy to complete, some others may take some time or a proper set up. In case you're wondering what's the best way to gain all that sweet sweet XP locked behind Onyxia's Lair's achievements, do not fret, as we have the answer you're looking for!
In this guide we'll focus our attention on the Onyxia's Lair achievements and provide at least one way to complete each of them so that you'll be able to get closer to the end of your reward track.
Disclaimer: as always, all expansion achievements can be completed in Ranked Standard, Ranked Wild, Arena, Casual & Heroic Duels and Classic - Casual Standard, Casual Wild and Tavern Brawl will not count towards your hunt! Moreover, we'll always take Ranked Standard as the default game format for our strategies: if we happen to have some strategies or particular interactions belonging to other modes to highlight, we'll be sure to specify it.
Moreover, in case you're still missing some Alterac Valley achievements (here's the full list), worry not, as we have some guides (with decklists!) ready for you:
- How to Complete Alterac Valley's Demon Hunter Achievements
- How to Complete Alterac Valley's Druid Achievements
- How to Complete Alterac Valley's Hunter Achievements
- How to Complete Alterac Valley's Mage Achievements
- How to Complete Alterac Valley's Paladin Achievements
- How to Complete Alterac Valley's Priest Achievements
- How to Complete Alterac Valley's Rogue Achievements
- How to Complete Alterac Valley's Shaman Achievements
- How to Complete Alterac Valley's Warlock Achievements
- How to Complete Alterac Valley's Warrior Achievements
- How to Complete Alterac Valley's Neutral Achievements
Table of Contents
General Discussion
This time around, the mini-set achievements are quite hard: none of them is relatively easy to achieve and even those that do not ask you to grind force you to rely on different types of RNG (draw, summon).
On the other hand, there are no impossible achievements or nothing that requires your opponent's cooperation, which is definitely a something to keep in mind.
Worth noting is that many of the following achievements require you to play 1-Cost spells, so Wandmaker is going to be very useful once more, before it will leave Standard in two months.
How to Complete the "Right Side, Many Cards!" Demon Hunter Achievement
Requirement: Draw 50/100 cards with Razorglaive Sentinel.
Speed Rating: 2/5
Note: due to localization hiccups, this achievement, together with Rogue's "!", is not currently available and will be introduced in patch 22.6 (Source) - therefore, any progress you may fulfill in the meantime won't count.
Grindy achievement, with no real shortcut other than building your deck with 2 copies of Razorglaive Sentinel and 28 cards that are either cheap, generate cheap stuff or discount themselves/other cards along them way.
For Right Side, Many Cards!, recommend you three different decks, based on your favorite game mode and on how large your collection is. First up, we have a budget list for Standard: most of the cards you see will rarely get stuck in your hand, allowing you big "miracle" turns and a quick achievement progression.
However, if you happen to own Final Showdown, things may be easier for you: reduce the cost of your hand and deck with the mid-Questline discounts and Demonslayer Kurtrus and then empty your deck with a Sentinel or two.
Wild, on the other hand, has a lot of 0-Cost cards available, and you'll need less setup for Razorglaive Sentinel turns: kind of like what people did a while ago in Rogue with Edwin, Defias Kingpin and Imps, but instead of stats you get progression points on your achievement.
How to Complete the "Here Comes the Boomkin" Druid Achievement
Requirement: Deal 200/400 Damage or Restore 200/400 Health with Boomkin.
Speed Rating: 2/5
Since both sides of Boomkin's Choose One effect count towards Here Comes the Boomkin, this achievement gives you some flexibility, as sometimes you may already be at full Health and therefore you would end up wasting some precious progression points. Worth noting is that the achievement's description doesn't state that the damage dealt must come from Boomkin's Choose One effect, so trading it (Animated Broomstick is cheap and does the trick) speeds up the process.
In order to get Here Comes the Boomkin done, we'll make use of some Choose One-synergistic cards, as well as the usual bouncers and other generally good tools:
- Pride Seeker discounts your Boomkins, making it easier for you to play them.
- Raid Negotiator - right now there are 14 Choose One cards in Standard, so the odds of Discovering an additional copy of Boomkin are not that low (although not that high either, but it's still worth testing the odds).
- Multicaster, Prize Vendor and partially Best in Shell make your hand more manageable, allowing you to find the cards you want.
- Moonlit Guidance is very good at giving you additional copies of Boomkin - try combining it with Solar Eclipse
- Wild format note: Untapped Potential's Ossirian Tear speeds up the process by a decent margin. Just make sure to not die to Pirate Warrior while you're floating mana.
How to Complete the "Gotta Catch 'Em All" Hunter Achievement
Requirement: Summon 70/151 Beasts with Pet Collector.
Speed Rating: 1/5
While we deeply appreciate the reference, this doesn't change the fact that Gotta Catch 'Em All is a very slow achievement, with no real way to speed things up remarkably.
Big Vanndar Stormpike Hunter seems a good place for Pet Collector to find a home and give you some progression points.
We are aware that this deck is rather expensive, so for this reason we want to give our readers on a budget a more affordable (and definitely more achievement-oriented) list.
- Playing Frantic Hippogryph will give progression for its achievement too!
How to Complete the "Thank You For Your Matronage" Mage Achievement
Requirement: Deal 100/200 damage with Haleh, Matron Protectorate.
Speed Rating: 1/5
Probably the most frustrating achievement of the entire mini-set, as it requires a lot of mana just to drop Haleh, Matron Protectorate and you're not gonna have many crystals left for your spells. We're not quitters though, and we still want those damn achievement points.
The most efficient way to complete Thank you for your Matronage can be seen as a worse Mozaki, Master Duelist Mage (and it fact it is), with very few minions and lots of spells and mana-cheat. Siphon Mana, in particular is huge, as it provides a 1 mana discount to your entire hand, which means you'll be able to dump more spells.
- Just like with Boomkin's achievement, trading Haleh gives you progression points.
- Although it has an unavoidable component of RNG, Druid has the Solar Eclipse-Cenarion Ward combo, Germination, lots of cheap spells and lots of ramp/mana generation, so you may want to test your luck. For completion's sake, there are 35 8-Cost minions in Standard, which means you have a 2,8% chance to get Haleh, Matron Protectorate off Ward.
- Wild format note: although it means more setup, Molten Reflection doubles the progression's speed rate.
- Duels format note: [Hearthstone Card (Ancient Reflection) Not Found] is a game-winning play that will give toy tons of progression points.
How to Complete the "The One Ring" Paladin Achievement
Requirement: Give +1/+1 with Ring of Courage 25/75 times.
Speed Rating: 3/5
Although it's not particularly difficult to complete, there's a slow and a grindy way to get The One Ring done. The first one consists in including two copies of Ring of Courage in your Libram Paladin and jam some ladder: combining Ring with Blademaster Samuro is going to feel nutty.
The grindy way involves many achievements' absolute MVP: Mad Summoner. For the price of completely giving up your chances to win, this unit will grant 8 progression points for every time you'll cast Ring of Courage, meaning that you'll have to play the spells just 10 times for the grind to be over.
- To be completely honest, this is probably one of the easiest achievements of the entire mini-set: if your collection is short or you're low on dust, consider including Ring of Courage in every single Paladin deck you play, and you'll get you XP in less than you think.
How to Complete the "Future So Bright, Gotta Wear Shades" Priest Achievement
Requirement: Summon a 4-/7-generation Mi'da, Pure Light.
Speed Rating: 4/5
The key to this achievement is keeping in mind that not only you need to draw Fragment of Mi'da 4/7 times, but it also has to be a Fragment coming from the same Mi'da, Pure Light. Therefore, shuffling multiple Fragments at the same time will only be detrimental for you own gameplan. Shuffle one, and one only.
- Wild format note: Shadow Visions may be a good inclusion in this deck, but not for picking Fragment of Mi'da - this spell would duplicate your Fragments, making your job more difficult than it already is.
How to Complete the "!" Rogue Achievement
Requirement: Summon a 10-Cost/a Legendary 10-Cost minion with SI:7 Smuggler.
Speed Rating: 5/5
Note: due to localization hiccups, this achievement, together with Demon Hunter's "Right Side, Many Cards!", is not currently available and will be introduced in patch 22.6 (Source) - therefore, any progress you may fulfill in the meantime won't count.
Quick maths time: there are currently 9 10-Cost minions in Standard that you can summon with the effect of SI:7 Smuggler, 5 of which are Legendary. Therefore, you have slightly more than 50% chance to get this achievement done on the very first try!
- Find the Imposter is not necessary for this achievement, but it sure does help staying alive: if you own it, consider including it.
- Wild formate note: in this format there are far more 10-drops, and the chances of summoning a Legendary are far worse - stick to Standard for this one.
How to Complete the "Run Away, Little Girl" Shaman Achievement
Requirement: Deal 8/10 damage to a single minion with Don't Stand in the Fire!.
Speed Rating: 4/5
Shaman doesn't have remarkable buff spells, so for this achievement you'll have to rely on your opponent's thirst of victory. In case you need to isolate the target to kill with Don't Stand in the Fire!, you'll need a decent amount of removal: for this reason, Command the Elements Overload Shaman is a very good deck choice.
I personally completed this achievement with this strategy while playing against a Ramp Druid, forcing my opponent to play a Deathwing the Destroyer from Resizing Pouch and then answering it with Don't Stand in the Fire!. Ramp Druid also runs Abominable Lieutenant, another great target for you to exploit.
- Kobold Taskmaster is a valuable F2P tool, which also progresses Snivvle No More, as its Armor Scraps allow you to buff the enemy minion you want to kill with Don't Stand in the Fire!.
How to Complete the "More Dots!" Warlock Achievement
Requirement: Cause your opponents to take 84/180 damage from Fatigue with Curse of Agony.
Speed Rating: 2/5
Another grindy achievement. However, differently from Thank you for your Matronage or Gotta Catch 'Em All, you have a couple ways to speed things up. Firstly, Tamsin Roame: getting additional free copies of Curse of Agony is a big deal, as it will increase the density of Agony spells in your opponent's deck. Secondly, Wandmaker has a chance to give you another Curse.
While playing the game, here's the plan: draw Tamsin and both Curses of Agony; when you have 5 mana available, play Tamsin and cast all 4 copies of the 1-Cost spell. From now, you'll have to hope that your opponent will be unlucky enough to draw as many Bleeds Agonies as possible. For this reason, Prize Vendor and Southsea Scoundrel are good tools.
The list you see below has as many Discover cards as possible for you to get additional copies of Curse of Agony.
- Wild format note: if you want your opponent to feel some Agony, then you may want to include Coldlight Oracle/Prize Vendor in your deck in order to move your opponent closer to fatigue.
- Wild format note: Augmented Elekk doubles the number of Agonies shuffled by Curse of Agony.
How to Complete the "Hit It Like You Mean It" Warrior Achievement
Requirement: Hit 20/40 Minions Very Hard
Speed Rating: 2/5
Wild comes in help, as Hearthstone's eternal format has a few tools that allow you to speed up Hit It Like You Mean It. To be precise, we're talking about Fool's Bane, which allows you to kill up to 4 minions with the same Hit It Very Hard. For the rest, the deck's filled with card draw and removal, allowing you to survive and draw the cards you need.
- Remember: you have to kill 40 minions with Hit It Very Hard, and not just cast it!
- Wild format note: Sul'thraze is more expensive than Fool's Bane, but still does the trick.
How to Complete the "Job Whelp Done" Neutral Achievement
Requirement: Attack with Onyxian Whelps 100/200 times.
Speed Rating: 2/5
While this achievement can be completed with any class, given that there are Neutral minions that generate Onyxian Whelps, but some heroes are better than others, and will help you getting your job done in less time. But before that, here are all the cards that summon Onyxian Whelps:
With this said, we think Priest is the superior class for you to complete the achievement: if you build your deck so that it contains only Dragon minions, you'll always make sure to trigger Horn of Wrathion's entire effect, summoning two Onyxian Whelps; moreover, the class has access to many other useful tools:
- Thrive in the Shadows helps you fishing your Horns or other useful spells (maybe to activate Lightmaw Netherdrake).
- Raise Dead gives you additional Whelps or Whelp generators.
- Insight is a Horn of Wrathion that doesn't summon Whelps, but discounts you units.
- Draconic Studies Discovers Whelp generators or, in case you miss them, discounts the ones you included in your deck.
- Remember that Job Whelp Done asks you not to just summon, but to attack with your Onyxian Whelps too.
- There are currently 9 10-mana minions in Standard, so you have decent chances to Discover Raid Boss Onyxia with Resizing Pouch.
How to Complete the "Legacy of the Kabal" Neutral Achievement
Requirement: Play 8/16 unique Treasures from Kazakusan.
Speed Rating: 3/5
Every time you play Kazakusan, it will give you 5 Treasures from a pool of 32 (31 plus Quel'Delar), meaning that completing Legacy of the Kabal will only take some time and, for those who want to make sure to get that XP as fast as possible, some paperwork too.
In the end, it's just a matter of time before you'll complete this achievement, so have fun and have a taste of this unprecedented Standard-Duels crossover.
Other Resources
Our clever community members set up a forum thread to share your achievement progression journey, and we have added an #achievements channel on our Discord server if you want to talk with others in real-time. If you need an assist, you can also respond to this guide and we'll do our best to help you out; the comments are also a great way to share your own decks that you've used to complete the achievements above.
Good luck tackling any of these achievements for your experience boost or just for the sake of satisfying completion!
Comments
Wow, Gotta Catch 'Em All has got to be the worst achievement of this expansion. What possessed them to set such a high treshold of 151 for this one, jeez.
EDIT: Apparently, this number is a reference to the first 151 OG Pokemons. Pretty off base to not stick with their own IP and make this unnecessary difficult.
EDIT2: After many hours of playing Beast Hunter my progress only went up to 35. So, still 116 Pet Collector summons to go. This achievement is just plain retarded.
yeah... the only one im missing, the worst achievement in history, not far from the one with the paladin secret
No, the worst is the Party Up!, because you can not even grind it for sure, the only way to do it is sheer luck.
Oh My Yogg! says hi.
Hi.
Thanks for the tips.
If i may, for the "More Dots!" achievement, in a Wild Perspective, I'd add Augmented Elekk instead of drawing opponent mechanics. They work as extra Tamsin.
Thanks for the tip: I'll add it to the guide!
Regarding "Run Away, Little Girl" Shaman Achievement, Kobold Taskmaster will be an invaluable help, as it can buff your opponent's single minion on the board.
Thanks for the tip: I'll add it to the guide!
For Warlock Fatigue achievements, you don't really have to rely on getting Tamsin first. Just cast the first Curse of Agony you drew. The chance of them drawing curse cards from the start is higher than when you wait for Tamsin combo. I've played several games waiting for Tamsin, only for them to draw only 1 or 2 curse cards.
That is also a fair point: I thought about the "best case scenario", but yet - your opponent has to draw them before they kill you.
I love this kind of articles! Keep the good work, Avalon! Congrats!
Glad you found this guide useful ;)
Interestingly, I was able to complete the Priest Mi'da Achievement in Practice Mode, which made it a whole lot easier. However, none of the others I tested after stumbling upon that got any progression that way. Seems to just be a Mi'da thing.
I confirmed the Mi'da one can be done in practice mode. This is only one I had heard of, besides the ??? ones, that can be done in practice mode.
Which practice mode opponent did you choose?
Priest expert level. I could have selected any, but I wanted them to have have enough minions to hit the Narru into, so normal level was too weak.
"For the price of completely giving up your chances to win," lol
I really appreciate these articles and the humor within.
And the warnings as to which achievements take more tracking effort. I still haven't won that "create every type of golem" achievement from the last Kazakus. What is it with that guy and note-taking requirements?
Glad you appreciate our guides.
Kazakus, Golem Shaper's achievement was a hairy one to complete, I have to be honest, especially because you don't know which effects you're yet to pick.
My suggestion is to combine it with Brann Bronzebeard in Wild for more Golem generation and Raise Dead for even more Kazakus triggers - this way you should get really close to completing it.
In case you're not very familiar with Wild, Rogue with Shadowstep seems the most efficient way to get the job done.