Forged in the Barrens

Forged in the Barrens is a Hearthstone patch released on March 25, 2021. It was versioned 20.0.0 with the build number 77662. It was released during the expansion Forged in the Barrens


Card Changes


New Collectible Cards

New cards have been added to the game.


New Demon Hunter Cards

  • Death Speaker Blackthorn - He can speak death but has a hard time reading it.
  • Kurtrus Ashfallen - Kurtrus fled the Black Temple, abandoning Illidan's cause, to seek revenge against the Dreadlord Anetheron.
  • Kor'vas Bloodthorn - Illidan taught her that demon hunters should sacrifice EVERYTHING… but she still brought Lifesteal just in case.
  • Vengeful Spirit - Sheesh, even the spirits are edgy when it comes to Demon Hunters.
  • Sigil of Flame - "Huh, it reads F-I-R-E. Wonder what that means?"
  • Illidari Inquisitor - Armed with fear, big eyes, ruthless efficiency, almost fanatical devotion to your hero, and nice brown robes.
  • Razorfen Beastmaster - It's a homebrew variant on my favorite role-playing game.
  • Tuskpiercer - It's the Barrens, everything has tusks! The Quilboar have tusks, the boars have tusks, the tusks have tusks.
  • Sigil of Silence - A little heard-of spell.
  • Gan'arg Glaivesmith - When isolation becomes motivation.
  • Vile Call - "We're calling to inform you that your vehicle's insurance is about to expire."
  • Razorboar - And this little pig built his house out of VENGEANCE.
  • Fury (Rank 1) - Rank 3 is when your mom uses your middle name.

New Druid Cards

  • Cenarius - Yes, he's a demigod. No, he doesn't need to wear a shirt.
  • Plaguemaw the Rotting - <i>This</i> is why you should brush your teeth three times a day!
  • Guff Runetotem - "By the twins above and twins below, our companions will lead us through." —Guff Runetotem
  • Celestial Alignment - "Is my deck any good?" "I mean, if the stars align."
  • Druid of the Plains - Not to be confused with the aeronautically advanced Druid of the Planes.
  • Ancient of Lore - Go ahead, carve your initials in him.
  • Ancient of War - Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
  • Force of Nature - "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
  • Nourish - Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
  • Starfall - Is the sky falling? Yes. Yes it is.
  • Bite - Chew your food!
  • Nordrassil Druid - The World Tree Nordrassil provides life-giving energy to the world--and excellent mana savings.
  • Keeper of the Grove - These guys just show up and start Keeping your Groves without even asking.
  • Mark of the Spikeshell - "I'm DEFINITELY turtle-y enough for the turtle club."
  • Razormane Battleguard - Where there's a quill, there's a way.
  • Living Seed (Rank 1) - Every desert needs an oasis. And it's Guff's duty to make it happen.
  • Savagery - It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
  • Ironbark Protector - I <i>dare</i> you to attack Darnassus.
  • Starfire - Balance is important to druids. This card is perfectly balanced.
  • Swipe - When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
  • Savage Roar - What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
  • Healing Touch - 8 Health, no waiting.
  • Wild Growth - Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
  • Mark of the Wild - Not to be confused with Jim of the Wild.
  • Claw - The claw decides who will stay and who will go.
  • Moonfire - "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
  • Innervate - Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
  • Druid of the Claw - Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
  • Thickhide Kodo - The introduction of professions was devastating for kodo populations.
  • Pride's Fury - Day 4: I think they're starting to suspect.
  • Soul of the Forest - "Reforestation" is suddenly a terrifying word.
  • Mark of Nature - Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."
  • Power of the Wild - Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
  • Thorngrowth Sentries - Maybe we shouldn't drink from this Oasis…
  • Wrath - The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
  • Naturalize - Another one bites the dust.

New Hunter Cards

  • King Krush - The best defense against King Krush is to have someone you don’t like standing in front of you.
  • Barak Kodobane - They say he's a pro at horseback archery.
  • Tavish Stormpike - "Hurry up, laddie, we're getting overrun! Serpents everywhere! They may look cute, but do ye see the fury in their eyes?!" —Tavish Stormpike
  • Gladiator's Longbow - The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.
  • Warsong Wrangler - "Me? Playing favorites? I love my beasts all the same!"
  • Kolkar Pack Runner - Is he running or galloping?
  • Snake Trap - Why did it have to be snakes?
  • Bestial Wrath - The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
  • Savannah Highmane - In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
  • Explosive Shot - Pull the pin, count to 5, then shoot. Then duck.
  • Eaglehorn Bow - First Lesson: Put the pointy end in the other guy.
  • Tame Beast (Rank 1) - "Trust me laddie, I never eat seafood!"
  • Selective Breeder - His ethics are top notch. Just look at that smiling kitty!
  • Prospector's Caravan - Prospectors came from all around in the Golden Legendary Rush of '49.
  • Misdirection - Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
  • Flare - Not only does it reveal your enemies, but it's also great for parties!
  • Sunscale Raptor - And they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they don't stop coming and they—
  • Tundra Rhino - Tundra rhinos are often mistaken for kodos. Or am I mistaken?
  • Multi-Shot - You see, it's all about <i>throughput</i>.
  • Houndmaster - "Who let the dogs out?" he asks. It's rhetorical.
  • Kill Command - "Kill!", he commanded.
  • Animal Companion - You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
  • Starving Buzzard - If you feed him, he loses his whole <i>identity</i>.
  • Tracking - For the person who just cannot decide what card to put into a deck!
  • Timber Wolf - Other beasts totally dig hanging out with timber wolves.
  • Arcane Shot - Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
  • Hunter's Mark - Never play 'Hide and Go Seek' with a Hunter.
  • Piercing Shot - Goblins hate wasting money on unnecessary ammunition.
  • Unleash the Hounds - You must read the name of this card out loud each time you play it.
  • Deadly Shot - Our ballista operator is effective, but not picky.
  • Pack Kodo - He looks simple, but there’s a lot to unpack.
  • Snipe - A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
  • Explosive Trap - It traps your food AND cooks it for you!
  • Scavenging Hyena - Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
  • Freezing Trap - "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
  • Wound Prey - You steal the cranberry juice, you pay the price.

New Mage Cards

  • Mordresh Fire Eye - You're not hardcore unless you died hardcore.
  • Archmage Antonidas - Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
  • Aegwynn, the Guardian - With Medivh as her son, nothing YOU do could ever disappoint her.
  • Varden Dawngrasp - Varden Dawngrasp could wield fire, summon hailstorms, and morph a night elf into a sheep with a snap of their fingers. Knowing how malleable reality could be, certain labels felt downright trivial.
  • Pyroblast - Take the time for an evil laugh after you draw this card.
  • Ice Block - Ice is nice, and will suffice!
  • Spellbender - While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
  • Arcane Luminary - They say true value is the cards you find along the way.
  • Wildfire - The Barrens were a lush jungle. Then this happened.
  • Blizzard - This spell can be very Entertaining.
  • Reckless Apprentice - It’s all a great learning experience until someone accidentally aggros the boss.
  • Ethereal Arcanist - The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
  • Rimetongue - Warriors are red, Frost spells are blue, If you're being hit by a weapon, Rimetongue's got you.
  • Counterspell - What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
  • Kirin Tor Mage - The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
  • Vaporize - Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
  • Flurry (Rank 1) - Flurry, Flurrier, Flurriest.
  • Flamestrike - When the ground is on fire, you should <i>not</i> stop, drop, and roll.
  • Fireball - This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
  • Polymorph - There was going to be a pun in this flavor text, but it just came out baa-d.
  • Water Elemental - Don't summon a water elemental at a party. It'll dampen the mood.
  • Frost Nova - Hey man, that's cold. Literally and metaphorically.
  • Arcane Intellect - Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
  • Arcane Explosion - This spell is much better than Arcane Implosion.
  • Frostbolt - It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
  • Arcane Missiles - You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
  • Mirror Image - Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
  • Refreshing Spring Water - "Mana" is just another name for "electrolytes."
  • Cone of Cold - Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
  • Ice Barrier - This is Rank 1. Rank 2 is Chocolate Milk Barrier.
  • Mirror Entity - "You go first." - Krush'gor the Behemoth, to his pet boar.
  • Oasis Ally - As gentle as a bellyflop.
  • Sorcerer's Apprentice - Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
  • Runed Orb - The most dangerous Winter Veil ornament.
  • Ice Lance - The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
  • Mana Wyrm - These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.

New Paladin Cards

  • Tirion Fordring - If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
  • Cannonmaster Smythe - "Smythe, it's been a real blast serving the Alliance with you."
  • Cariel Roame - Cariel had pledged her honor to the Alliance, but when someone matching her long-lost sister's description was sighted at the Crossroads, Cariel did the unthinkable: she abandoned her post and set out across the Barrens.
  • Lay on Hands - A grammatically awkward life saver.
  • Avenging Wrath - Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
  • Veteran Warmedic - In times of war, warmedics bring their own medics.
  • Sword of Justice - I dub you Sir Loin of Beef!
  • Pursuit of Justice - "Is this about justice or just us?"
  • Reckoning - He would henceforth be known as "Karmerr, the Doom of Kazzak."
  • Conviction (Rank 1) - It was the strength of Cariel's faith that emboldened the defenders of Northwatch that day. Although the strength of her giant hammer didn’t exactly hurt either.
  • Holy Wrath - C'mon Molten Giant!!
  • Blessed Champion - This card causes double the trouble AND double the fun.
  • Divine Favor - This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
  • Aldor Peacekeeper - The Aldor hate two things: the Scryers and smooth jazz.
  • Northwatch Commander - It was all going well until some Horde had the cunning idea of attacking from the south.
  • Equality - We are all special unique snowflakes... with 1 Health.
  • Sword of the Fallen - Hoarding secrets is no fun, so play each and every one.
  • Soldier's Caravan - It’s a clown car… for JUSTICE!
  • Guardian of Kings - Holy beings from the beyond are so cliché!
  • Hammer of Wrath - A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
  • Consecration - Consecrated ground glows with Holy energy. But it smells a little, too.
  • Truesilver Champion - It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
  • Blessing of Kings - Given the number of kings who have been assassinated, are you sure you want their blessing?
  • Holy Light - If you are often bathed in Holy Light, you should consider wearing sunscreen.
  • Light's Justice - Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
  • Blessing of Might - "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
  • Hand of Protection - This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
  • Humility - This card makes something really damp. Oh wait. That's "Humidity."
  • Invigorating Sermon - Every underdog sports coach knows this one.
  • Argent Protector - "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
  • Knight of Anointment - "I dub thee... injured."
  • Galloping Savior - "Look to my coming on the first light of the third card."
  • Eye for an Eye - Justice sometimes takes the form of a closed fist into a soft cheek.
  • Redemption - I am not sure how you get demptioned the first time. It’s a mystery!
  • Blessing of Wisdom - Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
  • Repentance - Repentance often comes in the moment before obliteration. Curious.
  • Noble Sacrifice - We will always remember you, "Defender!"

New Priest Cards

  • Prophet Velen - He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
  • Xyrella - On the Night of Falling Stars, Xyrella had a vision of a shattered naaru. "Go to the Barrens," the being said. "Seek the shards of my broken body. Restore me, and I will restore your daughter."
  • Serena Bloodfeather - She’s really into networking! After all, she’s introduced countless low-level Horde players to the Spirit Healer.
  • Cabal Shadow Priest - You never know who may be secretly working for the Cabal....
  • Priest of An'she - "An’she?" "Bless you!" "No, you, An'she…" "Bless you again!"
  • Mindgames - Sometimes it feels like this is all a game.
  • Shadowform - If a bright light shines on a priest in Shadowform… do they cast a shadow?
  • Condemn (Rank 1) - "I wished you no harm, but for your cruelty, by the light, I condemn you all!" Xyrella shouted, unaware that irony was not her strong suit.
  • Lightshower Elemental - The forecast calls for light showers, but you won’t need an umbrella.
  • Holy Fire - Often followed by Holy Smokes!
  • Shadow Madness - You can rationalize it all you want, it's still a mean thing to do.
  • Void Flayer - The Void, just like onions, has flayers.
  • Auchenai Soulpriest - The Auchenai know the end is coming, but they're not sure when.
  • Mass Dispel - It dispels buffs, powers, hopes, and dreams.
  • Soothsayer's Caravan - With tusks like those, you might call her a "Toothsayer."
  • Thrive in the Shadows - Why would your spells be afraid of the dark? It's easier to nap there.
  • Lightwell - It isn't clear if people ignore the Lightwell, or if it is just invisible.
  • Focused Will - Extreme focus is almost as effective as a really flashy distraction.
  • Crimson Clergy - He won't drop the ball.
  • Mind Control - Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
  • Holy Nova - If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
  • Shadow Word: Death - If you miss, it leaves a lightning-bolt-shaped scar on your target.
  • Shadow Word: Pain - A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
  • Power Word: Shield - Sure the extra protection is nice, but the shield really reduces visibility.
  • Holy Smite - It doesn't matter how pious you are. Everyone needs a good smiting now and again.
  • Mind Vision - I see what you did there.
  • Power Word: Fortitude - Part of a balanced breakfast.
  • Temple Enforcer - He also moonlights Thursday nights as a bouncer at the Pig and Whistle Tavern.
  • Lightspawn - Spawn of the Light? Or Pawn of the Lights?
  • Thoughtsteal - "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
  • Shadowed Spirit - They can't all be grim grinning ghosts.
  • Devouring Plague - "How’d we miss this one in Uldum?" —Rafaam
  • Mind Blast - This spell blasts you directly in the MIND.
  • Divine Spirit - Double the trouble. Double the fun!
  • Inner Fire - Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
  • Northshire Cleric - They help the downtrodden and distressed. Also they sell cookies.
  • Silence - Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
  • Desperate Prayer - Woah, we're halfway there, woah oh...
  • Circle of Healing - It isn't really a circle.

New Rogue Cards

  • Apothecary Helbrim - The best way to maintain your health is to poison everyone else.
  • Scabbs Cutterbutter - "Never lie, steal, cheat, or drink. Unless you're compelled to, that is…" —Scabbs Cutterbutter
  • Edwin VanCleef - He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, <i>deconstruct</i> Stormwind.
  • Vanessa VanCleef - Some people collect stamps or flowers. She collects enemies.
  • Kidnapper - He just wants people to see his vacation photos.
  • Swinetusk Shank - Comes with a rack of ribs!
  • Patient Assassin - He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
  • Yoink! - Saying the spell’s name makes it work better.
  • Preparation - "Be Prepared" - Rogue Motto
  • Master of Disguise - She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
  • Oil Rig Ambusher - Days since last accident: 0
  • Field Contact - That's not a knife... THIS is a knife!
  • Headcrack - When all else fails, nothing beats a swift whack upside the head.
  • SI:7 Agent - The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
  • Perdition's Blade - Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
  • Blade Flurry - "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
  • Paralytic Poison - The hammer is overkill.
  • Sprint - Rogues are not good joggers.
  • Assassin's Blade - Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
  • Assassinate - If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
  • Fan of Knives - I wouldn't say I LOVE knives, but I'm definitely a fan.
  • Sap - Rogues love sappy movies.
  • Shiv - Rogues are experts at SHIV-al-ry.
  • Deadly Poison - Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
  • Sinister Strike - There's something about this strike that just feels off. Sinister, even.
  • Backstab - It's funny how often yelling "Look over there!" gets your opponent to turn around.
  • Vanish
  • Efficient Octo-bot - Pull the lever, Octo-bot... Wrong leverrrrr!
  • Eviscerate - There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
  • Betrayal - Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
  • Defias Ringleader - He stole the deed to town years ago, so technically the town <i>is</i> his. He just calls people Scrub to be mean.
  • Wicked Stab (Rank 1) - Always go for the glowing weak point.
  • Cold Blood - "I'm cold blooded, check it and see!"
  • Silverleaf Poison - Kazakus has taken to a more direct approach in recent times.
  • Conceal - Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
  • Shadowstep - Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.

New Shaman Cards

  • Al'Akir the Windlord - He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
  • Firemancer Flurgl - Diss tracks spitting straight fire.
  • Bru'kan - Bru'kan, his body weathered and weary, felt his time nearing its end. Teaching brave champions like Rokara gives him hope for a greater future.
  • Doomhammer - Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
  • Lilypad Lurker - Honestly, the frog did nothing wrong.
  • Earth Elemental - Nothing beats rock.
  • Far Sight - Drek'thar can't see, but he can <i>see</i>. You know what I mean? It's ok if you don't.
  • Chain Lightning (Rank 1) - Still better than receiving a chain letter.
  • Earth Revenant - Have you guys seen a pair of rock legs lying around anywhere?
  • Mana Tide Totem - It is said that some shaman can say "Floatin' totem" 10 times, fast.
  • Lava Burst - It's like an ocean of liquid magma in your mouth!
  • Feral Spirit - Spirit wolves are like regular wolves with pom-poms.
  • Lightning Storm - An umbrella won't be effective, I'm afraid.
  • Nofin Can Stop Us - "I'm having a good time! I don't want to stop at all!"
  • Tinyfin's Caravan - Movin' right along, mrgl mrg mrgl mrg.
  • Ancestral Spirit - It was just a flesh wound.
  • Fire Elemental - He can never take a bath. Ewww.
  • Bloodlust - blaarghghLLGHRHARAAHAHHH!!
  • Windspeaker - Is there anything worse than a Windspeaker with halitosis?
  • Hex - If you Hex a Murloc... it really isn't much of a change, is it?
  • Windfury - Windfury is like Earthfury and Firefury, but more light and airy.
  • Flametongue Totem - Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
  • Rockbiter Weapon - This would be real handy if your enemy is made of rock.
  • Frost Shock - FROST SHOCK!
  • Ancestral Healing - I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
  • Totemic Might - Totem-stomping is no longer recommended.
  • Unbound Elemental - Unlike bound elementals, Unbound ones really enjoy a night on the town.
  • Arid Stormer - Some people chase storms, some storms chase elementals.
  • Stormforged Axe - Yo, that's a nice axe.
  • South Coast Chieftain - It got the conch. You let it speak!
  • Forked Lightning - If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
  • Lightning Bolt - Lightning Bolt! Lightning Bolt! Lightning Bolt!
  • Spawnpool Forager - Putting food on the table requires persistence, enthusiasm, and the finest murloc Gloves of Foraging.
  • Earth Shock - Earth Shock? Shouldn't it be "Azeroth Shock"?
  • Dust Devil - Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
  • Novice Zapper - The novices would prefer that he did not.

New Warlock Cards

  • Lord Jaraxxus - "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
  • Neeru Fireblade - Look at this guy! He’s obviously evil! OBVIOUSLY!!!
  • Tamsin Roame - In life, Tamsin Roame was one of the Alliance's most promising mages; now she is the Horde's most dangerous warlock.
  • Twisting Nether - The Twisting Nether is a formless place of magic and illusion and destroyed minions.
  • Barrens Scavenger - When the hundredth centaur dropped, so did her bracers.
  • Felsoul Jailer - He can lock 'em up, but he just can't keep 'em.
  • Bane of Doom - My advice to you is to avoid Doom, if possible.
  • Pit Lord - Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords.
  • Altar of Fire - "I now pronounce you, Crispy and Fried."
  • Siphon Soul - You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
  • Doomguard - Summoning a doomguard is risky. <i>Someone</i> is going to die.
  • Soul Rend - About as close to feeling guilt as a warlock's ever going to get.
  • Shadowflame - Start with a powerful minion and stir in Shadowflame and you have a good time!
  • Void Terror - If you put this into your deck, you WILL lose the trust of your other minions.
  • Blood Shard Bristleback - I'm bringin' bristle back (Yeah) Those other minions don't know how to act (Yeah) I think it's special how these crystals crack (Yeah) So turn around and I'll give you a smack (Yeah) (Take 'em to the Barrens)
  • Felguard - Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
  • Apothecary's Caravan - If you won't bring out your dead, we'll bring the dead to you.
  • Ritual of Doom - "Who wants to sing the Doom song?!"
  • Dread Infernal - "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
  • Hellfire - It's spells like these that make it hard for Warlocks to get decent help.
  • Drain Life - "I've just sucked one year of your life away."
  • Shadow Bolt - It’s a Bolt. It's made out of Shadow. What more do you need to know!
  • Felstalker - This puppy chews up cards instead of shoes.
  • Voidwalker - No relation to "The Voidsteppers", the popular Void-based dance troupe.
  • Mortal Coil - If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
  • Corruption - It starts with stealing a pen from work, and before you know it, BOOOM! Corrupted!
  • Soulfire - Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
  • Sacrificial Pact - This is the reason that Demons never really become friends with Warlocks.
  • Enslaved Fel Lord - He's not really chained up. He just wears that to scare the imps when they get too unruly.
  • Summoning Portal - NOT LESS THAN 1! Don't get any ideas!
  • Sense Demons - Generally demons are pretty obvious and you don’t need a spell to sense them.
  • Kabal Outfitter - Don’t ask her for feathers on your necklace though.
  • Demonfire - Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
  • Imp Swarm (Rank 1) - Not a cauldron, or a mischief, or a cackle, but a swarm.
  • Blood Imp - Imps are content to hide and viciously taunt everyone nearby.
  • Grimoire of Sacrifice - "What kind of bedtime story is this?"
  • Flame Imp - Imps like being on fire. They just do.
  • Power Overwhelming - We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.

New Warrior Cards

  • Grommash Hellscream - Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
  • Overlord Saurfang - Eats more than his fair share of sour candy.
  • Rokara - "Tread carefully, but stand tall, and stand together. For strength and honor!" —Rokara
  • Gorehowl - Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
  • Brawl - Do you know the first rule of Brawl Club?
  • Mor'shan Elite - "Fear not the orc who has slain a million training dummies, but the orc who keeps CAMPING MY CORPSE!"
  • Rancor - Wise men say "Only fools rush in." Wise Orcs say the opposite.
  • Shield Slam - "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
  • Mortal Strike - "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
  • Outrider's Axe - "I only have to get 4 Zhevra hooves? How hard could that be?"
  • War Cache - It's much tidier than Illidan's storage locker.
  • Frothing Berserker - He used to work as an accountant before he tried his hand at Berserkering.
  • Conditioning (Rank 1) - Now drop and give me 5 Mana.
  • Armorsmith - She accepts guild funds for repairs!
  • Commanding Shout - "Shout! Shout! Let it all out!" - Advice to warriors-in-training
  • Upgrade! - Easily worth 50 DKP.
  • Warsong Envoy - "What do you mean we didn’t give the flag to the Druid?"
  • Arcanite Reaper - No… actually you should fear the Reaper.
  • Kor'kron Elite - The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
  • Warsong Commander - The Warsong clan is <i>such drama</i>. It's really not worth it to become a commander.
  • Shield Block - Shields were invented because Face Block is USELESS.
  • Charge - "Guys! Guys! Slow down!" - some kind of non-warrior minion
  • Cleave - Hey you two…could you stand next to each other for a second…
  • Fiery War Axe - During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
  • Heroic Strike - Really, if you're a hero, this is <i>every</i> strike.
  • Execute - It's okay, he deserved it.
  • Whirlwind - The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
  • Stonemaul Anchorman - "Brug will read anything you put on the parchment prompter. Anything."
  • Warsong Outrider - When it comes to the Warsong clan, outriders are the insiders.
  • Whirling Combatant - It's called capoeira! And yes, it is dangerous!
  • Arathi Weaponsmith - 50% off fist weapons, limited time only!
  • Cruel Taskmaster - "I'm going to need you to come in on Sunday." - Cruel Taskmaster
  • Battle Rage - "You won't like me when I'm angry."
  • Slam - "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
  • Rampage - Minion get ANGRY. Minion SMASH!
  • Bulk Up - "For breakfast I usually go for a couple of kodo steaks, 5 Plainstrider eggs and an ice-cold milk to wash it down… all raw."
  • Bloodsail Deckhand - Piracy is technically a discount.
  • Inner Rage - They're only smiling on the outside.

New Neutral Cards

  • Deathwing the Destroyer - "He’s Deathwing? That one's Deathwing? You're Deathwing!? I'm DEATHWING! ARE THERE ANY OTHER DEATHWINGS I SHOULD KNOW ABOUT?"
  • Deathwing - Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
  • Onyxia - Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
  • Alexstrasza - Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
  • Alexstrasza the Life-Binder - Friendly Fire: Off
  • Malygos - Malygos hates it when mortals use magic. He gets so mad!
  • Ysera - Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
  • Malygos the Spellweaver - After many years, Malygos has decided mortals can use magic. ALL THE MAGIC!
  • Onyxia the Broodmother - Throw more dots, throw more dots, more dots, more dots!
  • Nozdormu - Time to write some flavor text.
  • Ysera the Dreamer - Quick! Quick! Write it down before you forget them all!
  • Gruul - He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
  • Ragnaros the Firelord - Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
  • Kargal Battlescar - One if by land, two if by tree.
  • Nozdormu the Eternal - Live life in the fast lane. As long as your opponent does too.
  • Baron Geddon - Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
  • Illidan Stormrage - Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
  • Cairne Bloodhoof - Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
  • The Black Knight - He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
  • Gelbin Mekkatorque - He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
  • The Beast - He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
  • Sylvanas Windrunner - Sylvanas was turned into the Banshee Queen by Arthas, but he probably should have just killed her because it just pissed her off.
  • Hogger - Hogger is super powerful. If you kill him, it's because he <i>let</i> you.
  • Captain Greenskin - He was <i>this close</i> to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
  • Elite Tauren Chieftain - He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
  • Taelan Fordring - After growing up with the Scarlet Crusade for most of his life, Taelan finally realized they were maybe not the nicest people.
  • Harrison Jones - “That belongs in the Hall of Explorers!”
  • Overlord Runthak - Knows how to lift everyone up while tearing every enemy down.
  • Blademaster Samuro - Artists paint their visions meticulously on canvas. Blademasters paint with, uh, broader strokes.
  • Leeroy Jenkins - At least he has Angry Chicken.
  • Kazakus, Golem Shaper - With a little love and some tenderness, we’ll CRUSH OUR FOES!
  • Old Murk-Eye - He's a legend among murlocs. "Mrghllghghllghg!", they say.
  • Tinkmaster Overspark - Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
  • King Mukla - King Mukla wanders Jaguero Isle, searching for love.
  • Mankrik - Relives his nightmare every day a new Horde player is created.
  • Nat Pagle - Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
  • Lorewalker Cho - Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
  • Millhouse Manastorm - "I'm gonna light you up, sweetcheeks!"
  • Bloodmage Thalnos - He's in charge of the Annual Scarlet Monastery Blood Drive!
  • Molten Giant - He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
  • Mountain Giant - His mother said that he was just big boned.
  • Sea Giant - See? Giant.
  • Primordial Protector - I thought the "shape of water" meant something else.
  • Faceless Manipulator - The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards.
  • Barrens Blacksmith - "Maybe someday you’ll make it to Gadgetzan, kid."
  • Southsea Scoundrel - "…and here we see the Southsea Scoundrel in their natural habitat: a den of scum and villainy."
  • Spirit Healer - "You again? What did I tell you about trying to fight ALL the quilboars."
  • Crossroads Watch Post - All of Barrens Chat is recorded and kept on thousands of scrolls stored beneath this tower.
  • Murloc Warleader - Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
  • Big Game Hunter - Mere devilsaurs no longer excite him. Soon he'll be trying to catch Onyxia with only a dull Krol Blade.
  • Blood Knight - The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
  • Southsea Captain - When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
  • Captain's Parrot - Pirates and Parrots go together like Virmen and Carrots.
  • Doomsayer - He's almost been right so many times. He was <i>sure</i> it was coming during the Cataclysm.
  • Hungry Crab - Murloc. It's what's for dinner.
  • Ravenholdt Assassin - Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
  • Argent Commander - The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
  • Taurajo Brave - "He's brave, but splinters will make any Tauren cry."
  • Sunwalker - She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
  • Burning Blade Acolyte - Wields a disappointingly normal looking blade.
  • Gadgetzan Auctioneer - He used to run the black market auction house, but there was just too much violence and he had to move.
  • Abomination - Abominations enjoy Fresh Meat and long walks on the beach.
  • Azure Drake - They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
  • Stampeding Kodo - This Kodo is so big that he can stampede by <i>himself</i>.
  • Defender of Argus - You wouldn’t think that Argus would need this much defending. But it does.
  • Ancient Mage - Sometimes he forgets and just wanders into someone else's game.
  • Twilight Drake - Twilight drakes feed on Mystical Energy. And Tacos.
  • Violet Teacher - If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
  • Mind Control Tech - Mind Control technology is getting better, but that's not saying much.
  • Coldlight Seer - The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
  • Coldlight Oracle - They can see the future. In that future both players draw more cards. Spoooky.
  • Emperor Cobra - The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
  • Questing Adventurer - "Does anyone have some extra Boar Pelts?"
  • Horde Operative - "We all have our secrets. I mean, your secrets."
  • Demolisher - Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
  • Alarm-o-Bot - WARNING. WARNING. WARNING.
  • Injured Blademaster - He claims it is an old war wound, but we think he just cut himself shaving.
  • Imp Master - She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
  • Mor'shan Watch Post - Pushing into Ashenvale made this post uneventful.
  • Arcane Golem - Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
  • Wild Pyromancer - BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
  • Knife Juggler - Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
  • Mana Wraith - They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
  • Fogsail Freebooter - Goes cheap on wardrobe so he can spend on weaponry.
  • Hecklefang Hyena - Even their teeth are laughing at you.
  • Pint-Sized Summoner - She's quite jealous of the Gallon-Sized Summoner.
  • Ancient Watcher - Why do its eyes seem to follow you as you walk by?
  • Mana Addict - She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
  • Sunfury Protector - She carries a shield, but only so she can give it to someone she can stand behind.
  • Crazed Alchemist - "You'll <i>love</i> my new recipe!" he says... especially if you're not happy with your current number of limbs.
  • Master Swordsmith - He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
  • Bloodsail Corsair - Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
  • Murloc Tidecaller - This guy gets crazy strong at family reunions.
  • Young Priestess - She can't wait to learn Power Word: Fortitude Rank 2.
  • Lightwarden - She’s smaller than her sisters Mediumwarden and Heavywarden.
  • Angry Chicken - There is no beast more frightening (or ridiculous) than a fully enraged chicken.
  • Secretkeeper - Where is Mankrik’s wife? She’ll never tell.
  • Core Hound - You don’t tame a Core Hound. You just train it to eat someone else before it eats you.
  • Stormwind Champion - When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
  • War Golem - Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?
  • Archmage - You earn the title of Archmage when you can destroy anyone who calls you on it.
  • Boulderfist Ogre - "ME HAVE GOOD STATS FOR THE COST"
  • Reckless Rocketeer - One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
  • Lord of the Arena - He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
  • Frostwolf Warlord - The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
  • Nightblade - Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
  • Stormpike Commando - The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
  • Booty Bay Bodyguard - You can hire him... until someone offers him enough gold to turn on you.
  • Darkscale Healer - Healing is just something she does in her free time. It's more of a hobby really.
  • Gurubashi Berserker - No Pain, No Gain.
  • Oasis Snapjaw - His dreams of flying and breathing fire like his idol will never be realized.
  • Stormwind Knight - They're still embarrassed about "The Deathwing Incident".
  • Ogre Magi - Training Ogres in the art of spellcasting is a questionable decision.
  • Chillwind Yeti - He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
  • Sen'jin Shieldmasta - Sen'jin Village is nice, if you like trolls and dust.
  • Gnomish Inventor - She's never quite sure what she's making, she just knows it's AWESOME!
  • Dragonling Mechanic - She is still working on installing the rocket launcher add-on for Mr. Bitey.
  • Magma Rager - He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
  • Raid Leader - "That's a 50 DKP minus!"
  • Wolfrider - Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
  • Ironfur Grizzly - "Bear Carcass 1/10"
  • Silverback Patriarch - He likes to act like he's in charge, but the silverback matriarch actually runs things.
  • Ironforge Rifleman - "Ready! Aim! Drink!"
  • Shattered Sun Cleric - They always have a spare flask of Sunwell Energy Drink™!
  • Dalaran Mage - You don't see a lot of Dalaran warriors.
  • Razorfen Hunter - Someone did mess with Tuskerr once. ONCE.
  • Acidic Swamp Ooze - Oozes love Flamenco. Don't ask.
  • Novice Engineer - "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
  • River Crocolisk - Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.
  • Bluegill Warrior - He just wants a hug. A sloppy... slimy... hug.
  • Bloodfen Raptor - "Kill 30 raptors." - Hemet Nesingwary
  • Kobold Geomancer - In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
  • Frostwolf Grunt - Grunting is what his father did and his father before that. It's more than just a job.
  • Murloc Tidehunter - "Death will rise, from the tides!"
  • Stonetusk Boar - This card is boaring.
  • Murloc Raider - Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
  • Goldshire Footman - If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
  • Grimscale Oracle - These are the brainy murlocs. It turns out that doesn’t mean much.
  • Voodoo Doctor - Voodoo is an oft-misunderstood art. But it <i>is</i> art.
  • Elven Archer - Don't bother asking her out on a date. She'll shoot you down.
  • Windfury Harpy - Harpies are not pleasant sounding. That's the nicest I can put it.
  • Frost Elemental - When a Water elemental and an Ice elemental love each other VERY much...
  • Priestess of Elune - If she threatens to "moon" you, it's not what you think.
  • Stranglethorn Tiger - The wonderful thing about tigers is tigers are wonderful things!
  • Venture Co. Mercenary - No Job is too big. No fee is too big.
  • Silver Hand Knight - It's good to be a knight. Less so to be one's squire.
  • Spiteful Smith - She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
  • Razormane Raider - "Call me hedgehog one more time. I dare you."
  • Fen Creeper - He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
  • Gold Road Grunt - No, no, no, Gold Roads are very different from Yellow Brick Roads.
  • Injured Marauder - He’ll keep going despite the neighsayers.
  • Darkspear Berserker - "If I die, I'm taking my hero down with me."
  • Mogu'shan Warden - All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
  • Dread Corsair - "Yarrrr" is a pirate word that means "Greetings, milord."
  • Cult Master - She may be an evil cult master, but she still calls her parents once a week.
  • Gruntled Patron - Gruntled and whelmed.
  • Ancient Brewmaster - Most pandaren say his brew tastes like yak. But apparently that's a compliment.
  • Spellbreaker - Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
  • Dark Iron Dwarf - Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
  • Silvermoon Guardian - The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
  • Jungle Panther - Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
  • Thrallmar Farseer - He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
  • Scarlet Crusader - Never wash your whites with a Scarlet Crusader.
  • Acolyte of Pain - He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
  • Flesheating Ghoul - 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
  • Venomous Scorpid - Despite what Guff says, he is NOT a "nice little guy."
  • Earthen Ring Farseer - He can see really far, and he doesn't use a telescope like those filthy pirates.
  • Tauren Warrior - Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
  • Raging Worgen - If he's raging now, just wait until he gets nerfed.
  • Harvest Golem - "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
  • Sunwell Initiate - Initiates don’t study pronunciation until level 20.
  • Ratchet Privateer - There's a fine line between privateering and pirating. It comes down to tax breaks.
  • Hog Rancher - Suspiciously close to a Quilboar village.
  • Death's Head Cultist - Nothing can stop death. Except a Taunt. With Healing.
  • Crossroads Gossiper - Not afraid to spill the tea.
  • Barrens Trapper - Just add a bit of murloc meat for bait. Beasts can’t resist that special seasoning…
  • Dire Wolf Alpha - We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
  • Amani Berserker - If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
  • Lushwater Scout - Only knows how to play "Careless Murgl" and "Mrgl Mrgl Little Star."
  • Toad of the Wilds - "Someday we'll find it. The Oasis Connection. The peons, the caravans, and me."
  • Bloodsail Raider - "I only plunder on days that end in 'y'."
  • Mad Bomber - He's not really all that crazy, he is just not as careful with explosives as he should be.
  • Talented Arcanist - "Ey mon, you don't get this good just on raw talent ... but it helps."
  • Oasis Thrasher - Didn't get tickets for E.T.C.'s show.
  • Redgill Razorjaw - One fish, two fish, red fish replaces blue fish.
  • Peon - Joke's on the peon: the job's never done.
  • Ironbeak Owl - Their wings are silent but their screech is... whatever the opposite of silent is.
  • Faerie Dragon - Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
  • Far Watch Post - Dabu, man. Like, far out.
  • Lushwater Murcenary - You can't just switch sides because they have more fish!
  • Youthful Brewmaster - His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
  • Loot Hoarder - Always roll need.
  • Leper Gnome - He really just wants to be your friend, but the constant rejection is starting to really get to him.
  • Shieldbearer - Have you seen the size of the shields in this game?? This is no easy job.
  • Emerald Skytalon - Sworn protectors of Ysera at the Emerald Dragonshrine, these majestic owls have been touched by the powers of the Emerald Dream, taking on an almost crystalline appearance.
  • Argent Squire - "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
  • Kindling Elemental - Burn baby burn. Little inferno!
  • Young Dragonhawk - They were the inspiration for the championship Taurenball team: The Dragonhawks.
  • Worgen Infiltrator - If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
  • Southsea Deckhand - Pirates are into this new fad called "Planking".
  • Abusive Sergeant - ADD ME TO YOUR DECK, MAGGOT!
  • Wisp - If you hit an Eredar Lord with enough Wisps, it will explode. But why?

Quote From Blizzard

The upcoming 20.0 patch is a big one! A whole host of new content will unlock when the patch hits on March 25, and things will get even more exciting when Forged in the Barrens launches on March 30! Below you can find an extensive list of what changes you can expect and when. Unless otherwise stated, the changes below will go into effect with the patch on March 25! We introduced a ton of changes and new Treasures for Duels today as well! You can read about the Duels Content Update here.

Balance Update

Nitroboost Poison
  • Old: [Costs 1] → New: [Costs 2]
NEUTRAL_YOP_015_enUS_NitroboostPoison-61953.pngcardchanges_arrow.pngNEUTRAL_YOP_015_enUS_NitroboostPoison-61953_NORMAL.png

Dev Comment: We're moving Nitroboost Poison to 2 mana to reduce the amount of cheap burst damage available in Rogue and create a real cost for Corruption. When evaluating Rogue's future weapon-centric archetypes, we want to position the play patterns around building up a weapon over multiple turns and fighting for board rather than the hyper-aggressive strategies seen in decks like Stealth Rogue.

Nitroboost Poison will be eligible for a full dust refund for 2 weeks after the 20.0 patch goes live.

Battlegrounds Updates

  • Piloted Shredder has been removed from the Battlegrounds Minion Pool.

NEW HERO

Overlord Saurfang
  • For the Horde! [Costs 1]
    • Give +1 Attack to the next minion you buy this turn. (Upgrades each turn!)

HS_20p0bg_enUS_OverlordSaurfang_IG_01_EK011.png

Players with Battlegrounds Perks will have early access to Overlord Saurfang before the Hero is formally released on April 8.

NEW MINION

Barrens Blacksmith (Golden Watermark is not final)
  • [Tier 3] 3 Attack, 5 Health. Frenzy: Give your other Minions +2/+2.

NEUTRAL_BAR_073_enUS_BarrensBlacksmith-62582_NORMAL.pngNEUTRAL_TB_BaconUps_320_enUS_BarrensBlacksmith-71533_GOLDEN.png

Classic Format, Set Rotation, and the New Core Set

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Ready for some nostalgia? The Classic format invites players to craft decks and compete using Hearthstone’s original 240 cards as they were in 2014, the year that Hearthstone launched! When the patch lands on March 25, your entire collection of relevant Basic, Classic, and Hall of Fame cards will be mirrored and available for deck building in the Classic format—as they were in the 1.0.0.5832 patch of June 2014 (after we made a few important changes), with any and all balance changes since then reverted. Classic packs will now add to your Collection for the Classic format, as well as the Legacy set in Wild. The Classic format leaderboards will launch on March 30. Read our announcement of the Classic format to learn more.

Map

We’re celebrating the launch of the Classic format by rewarding all players with one Golden Classic Card Pack just for logging in after the 20.0 patch has gone live! 

 

Set Rotation for the Year of the Gryphon will take place when Forged in the Barrens launches on March 30! Rise of Shadows, Saviors of Uldum, Descent of Dragons, Galakrond’s Awakening, Demon Hunter Initiate, Basic, and Classic will be rotating to Wild. Replacing Basic and Classic in Standard will be the new Core Set comprised of returning, reimagined, and completely new cards! The full breakdown is as follows:

  • 88 cards returning from Classic (54 class cards, 34 neutral cards).
  • 52 cards returning from Basic (41 class cards, 11 neutral cards).
  • 55 cards returning from Wild (36 class cards, 19 neutral cards).
  • 4 cards returning from Ashes of Outland (4 Demon Hunter Class cards).
  • 4 cards returning from Demon Hunter Initiate.
  • 1 card returning from Hall of Fame (Shadowform).
  • 31 new cards (20 Class cards, 11 Neutral cards).

You might notice that the numbers for Basic and new cards have changed since we last shared the Core set breakdown. That’s because, after taking time to consider community feedback, we’ve replaced the previously announced Core set versions of Stonetusk Boar and Bluegill Warrior with two brand new minions—Emerald Skytalon and Redgill Razorjaw!

NEUTRAL_CS3_037_enUS_EmeraldSkytalon-72248_NORMAL.pngNEUTRAL_CS3_038_enUS_RedgillRazorjaw-72250_NORMAL.png

Lastly, we’ve updated the Shaman Hero power to replace the Wrath of Air (Spell Damage) Totem with a new totem, Strength Totem, which gives a friendly minion +1 Attack at the end of your turn!

SHAMAN_CS2_049_H1_enUS_TotemicCall-40247.pngSHAMAN_CS2_058_enUS_StrengthTotem-62320_NORMAL.png

The Great Unnerfing

We’re also reverting nerfs for 36 cards rotating to Wild! There are five days between when the 20.0 patch goes out and when these cards rotate so, we’re expecting the Standard meta to be very interesting this weekend. Watermarks on cards shown below are not final. 

MAGE

Mana Wrym
  • Old: [Costs 2] 1 Attack, 3 Health. → New: [Costs 1] 1 Attack, 2 Health.
MAGE_NEW1_012_enUS_ManaWyrm-405.pngcardchanges_arrow.pngMAGE_NEW1_012_enUS_ManaWyrm-405_NORMAL.png
Wrym Weaver
  • Old: [Costs 5] 3 Attack, 6 Health. Spellburt: Summon two 1/3 Mana Wryms. → New: [Costs 4] 3 Attack, 5 Health. Spellburst: Summon two 1/2 Mana Wryms.
MAGE_SCH_243_enUS_WyrmWeaver-59002.pngcardchanges_arrow.pngMAGE_SCH_243_enUS_WyrmWeaver-59002_NORMAL.png
Conjurer’s Calling
  • Old: [Costs 4] → New: [Costs 3]
MAGE_DAL_177_enUS_ConjurersCalling-51971.pngcardchanges_arrow.pngMAGE_DAL_177_enUS_ConjurersCalling-51971_NORMAL.png
Dragoncaster
  • Old: [Costs 7] → New: [Costs 6]
MAGE_DRG_322_enUS_Dragoncaster-55280.pngcardchanges_arrow.pngMAGE_DRG_322_enUS_Dragoncaster-55280_NORMAL.png

HUNTER

Flare
  • Old: [Costs 2] → New: [Costs 1]
HUNTER_EX1_544_enUS_Flare-896.pngcardchanges_arrow.pngHUNTER_EX1_544_enUS_Flare-896_NORMAL.png
Hunter’s Mark
  • Old: [Costs 2] → New: [Costs 1]
HUNTER_CS2_084_enUS_HuntersMark-141.pngcardchanges_arrow.pngHUNTER_CS2_084_enUS_HuntersMark-141_NORMAL.png
Starving Buzzard
  • Old: [Costs 5] 3 Attack, 2 Health → New: [Costs 2] 2 Attack, 1 Health.
HUNTER_CS2_237_enUS_StarvingBuzzard-1241.pngcardchanges_arrow.pngHUNTER_CS2_237_enUS_StarvingBuzzard-1241_NORMAL.png
Dinotamer Brann
  • Old: [Costs 8] → New: [Costs 7]
HUNTER_ULD_156_enUS_DinotamerBrann-53926.pngcardchanges_arrow.pngHUNTER_ULD_156_enUS_DinotamerBrann-53926_NORMAL.png

WARRIOR

Charge
  • Old: [Costs 1] Give a friendly minion Charge. It can't attack heroes this turn. → New: [Costs 3] Give a friendly minion +2 Attack and Charge.
WARRIOR_CS2_103_enUS_Charge-344.pngcardchanges_arrow.pngWARRIOR_CS2_103_enUS_Charge-344_NORMAL.png
Bloodsworn Mercenary
  • Old: 2 Attack, 2 Health. → New: 3 Attack, 3 Health.
WARRIOR_ULD_720_enUS_BloodswornMercenary-54492.pngcardchanges_arrow.pngWARRIOR_ULD_720_enUS_BloodswornMercenary-54492_NORMAL.png
Scion of Ruin
  • Old: [Costs 4] → New: [Costs 3]
WARRIOR_DRG_019_enUS_ScionofRuin-55000.pngcardchanges_arrow.pngWARRIOR_DRG_019_enUS_ScionofRuin-55000_NORMAL.png

SHAMAN

Spirit Claws
  • Old: [Costs 2] → New: [Costs 1]
SHAMAN_KAR_063_enUS_SpiritClaws-39694.pngcardchanges_arrow.pngSHAMAN_KAR_063_enUS_SpiritClaws-39694_NORMAL.png
Flametongue Totem
  • Old: [Costs 3] 0 Attack, 3 Health. → New: [Costs 2] 0 Attack, 2 Health.
SHAMAN_EX1_565_enUS_FlametongueTotem-1008.pngcardchanges_arrow.pngSHAMAN_EX1_565_enUS_FlametongueTotem-1008_NORMAL.png
Invocation of Frost
  • Old: [Costs 2] → New: [Costs 1]
SHAMAN_DRG_248_enUS_InvocationofFrost-55248.pngcardchanges_arrow.pngSHAMAN_DRG_248_enUS_InvocationofFrost-55248_NORMAL.png
Dragon’s Pack
  • Old: Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. → New: Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.
SHAMAN_DRG_217_enUS_DragonsPack-54967.pngcardchanges_arrow.pngSHAMAN_DRG_217_enUS_DragonsPack-54967_NORMAL.png
Corrupt Elementalist
  • Old: [Costs 6] → New: [Costs 5]
SHAMAN_DRG_218_enUS_CorruptElementalist-54969.pngcardchanges_arrow.pngSHAMAN_DRG_218_enUS_CorruptElementalist-54969_NORMAL.png

DRUID

Keeper of the Grove
  • Old: 2 Attack, 2 Health. → New: 2 Attack, 4 Health.
DRUID_EX1_166_enUS_KeeperoftheGrove-601.pngcardchanges_arrow.pngDRUID_EX1_166_enUS_KeeperoftheGrove-601_NORMAL.png
Ancient of Lore
  • Old: Choose One - Draw a card; or Restore 5 Health. → New: Choose One - Draw 2 cards; or Restore 5 Health.
DRUID_NEW1_008_enUS_AncientofLore-920.pngcardchanges_arrow.pngDRUID_NEW1_008_enUS_AncientofLore-920_NORMAL.png

PRIEST

Power Word: Shield
  • Old: [Costs 0] Give a minion +2 Health. → New: [Costs 1] Give a minion +2 Health. Draw a card.
PRIEST_CS2_004_enUS_PowerWordShield-613.pngcardchanges_arrow.pngPRIEST_CS2_004_enUS_PowerWordShield-613_NORMAL.png

ROGUE

The Caverns Below
  • Old: Quest: Play five minions with the same name. Reward: Crystal Core (For the rest of the game, your minions are 4/4). → New: Quest: Play four minions with the same name. Reward: Crystal Core (For the rest of the game, your minions are 5/5).
ROGUE_UNG_067_enUS_TheCavernsBelow-41222.pngcardchanges_arrow.pngROGUE_UNG_067_enUS_TheCavernsBelow-41222_NORMAL.png
Edwin VanCleef
  • Old: [Costs 4] → New: [Costs 3]
ROGUE_EX1_613_enUS_EdwinVanCleef-306.pngcardchanges_arrow.pngROGUE_EX1_613_enUS_EdwinVanCleef-306_NORMAL.png
Blade Flurry
  • Old: [Costs 4] → New: [Costs 2]
ROGUE_CS2_233_enUS_BladeFlurry-1064.pngcardchanges_arrow.pngROGUE_CS2_233_enUS_BladeFlurry-1064_NORMAL.png
Necrium Apothecary
  • Old: [Costs 5] → New: [Costs 4]
ROGUE_DRG_031_enUS_NecriumApothecary-55099.pngcardchanges_arrow.pngROGUE_DRG_031_enUS_NecriumApothecary-55099_NORMAL.png
Galakrond, the Nightmare (Applies to upgraded versions)
  • Old: Draw 1 card. It cost (1). → New: Draw 1 card. It cost (0).
ROGUE_DRG_610_enUS_GalakrondtheNightmare-57419.pngcardchanges_arrow.pngROGUE_DRG_610_enUS_GalakrondtheNightmare-57419_NORMAL.png

PALADIN

Call to Arms
  • Old: [Costs 5] → New: [Costs 4]
PALADIN_LOOT_093_enUS_CalltoArms-43384.pngcardchanges_arrow.pngPALADIN_LOOT_093_enUS_CalltoArms-43384_NORMAL.png

WARLOCK

Fiendish Rites
  • Old: [Costs 4] → New: [Costs 3]
WARLOCK_DRG_250_enUS_FiendishRites-55251.pngcardchanges_arrow.pngWARLOCK_DRG_250_enUS_FiendishRites-55251_NORMAL.png

NEUTRAL

Undertaker
  • Old: Whenever you summon a minion with Deathrattle, gain +1 Attack. → New: Whenever you summon a minion with Deathrattle, gain +1/+1.
NEUTRAL_FP1_028_enUS_Undertaker-1910.pngcardchanges_arrow.pngNEUTRAL_FP1_028_enUS_Undertaker-1910_NORMAL.png
Leper Gnome
  • Old: 1 Attack, 1 Health → New: 2 Attack, 1 Health.
NEUTRAL_EX1_029_enUS_LeperGnome-658.pngcardchanges_arrow.pngNEUTRAL_EX1_029_enUS_LeperGnome-658_NORMAL.png
Knife Juggler
  • Old: 2 Attack, 2 Health. → New: 3 Attack, 2 Health.
NEUTRAL_NEW1_019_enUS_KnifeJuggler-1073.pngcardchanges_arrow.pngNEUTRAL_NEW1_019_enUS_KnifeJuggler-1073_NORMAL.png
Frenzied Felwing
  • Old: 3 Attack, 2 Health. → New: 3 Attack, 3 Health.
NEUTRAL_YOD_032_enUS_FrenziedFelwing-56122.pngcardchanges_arrow.pngNEUTRAL_YOD_032_enUS_FrenziedFelwing-56122_NORMAL.png
Bad Luck Albatross
  • Old: [Costs 4] → New: [Costs 3]
NEUTRAL_DRG_071_enUS_BadLuckAlbatross-55421.pngcardchanges_arrow.pngNEUTRAL_DRG_071_enUS_BadLuckAlbatross-55421_NORMAL.png
Saronite Chain Gang
  • Old: Battlecry: Summon another Saronite Chain Gang. → New: Battlecry: Summon a copy of this minion.
NEUTRAL_ICC_466_enUS_SaroniteChainGang-42395.pngcardchanges_arrow.pngNEUTRAL_ICC_466_enUS_SaroniteChainGang-42395_NORMAL.png
Arcane Golem
  • Old: 4 Attack, 4 Health. → New: 4 Attack, 2 Health. Charge.
NEUTRAL_EX1_089_enUS_ArcaneGolem-466.pngcardchanges_arrow.pngNEUTRAL_EX1_089_enUS_ArcaneGolem-466_NORMAL.png
Bonemare
  • Old: [Costs 8] → New: [Costs 7]
NEUTRAL_ICC_705_enUS_Bonemare-42790.pngcardchanges_arrow.pngNEUTRAL_ICC_705_enUS_Bonemare-42790_NORMAL.png
Archivist Elysiana
  • Old: [Costs 9] → New: [Costs 8]
NEUTRAL_DAL_736_enUS_ArchivistElysiana-52870.pngcardchanges_arrow.pngNEUTRAL_DAL_736_enUS_ArchivistElysiana-52870_NORMAL.png
Dragonqueen Alexstrasza
  • Old: Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (1). → New: Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (0).
NEUTRAL_DRG_089_enUS_DragonqueenAlexstrasza-55441.pngcardchanges_arrow.pngNEUTRAL_DRG_089_enUS_DragonqueenAlexstrasza-55441_NORMAL.png

Spell Schools

Magical Spell Schools—Arcane, Fel, Fire, Frost, Holy, Shadow, and Nature—are being added to 545 previously released Spells across Standard and Wild as a permanent addition to Hearthstone with the patch on March 25! Spell Schools will add synergies and a new layer of depth throughout your Collection, and there are 24 more being added with Forged in the Barrens! You can find the updated breakdown below. For specifics, head over to the card library.

  • Arcane (2 Spells in Forged in the Barrens, added to 44 Spells from past sets)
  • *UPDATED* Fel (3 Spells in Forged in the Barrens, added to 23 Spells from past sets)
  • *UPDATED* Fire (2 Spells in Forged in the Barrens, added to 45 Spells from past sets)
  • Frost (2 Spells in Forged in the Barrens, added to 24 Spells from past sets)
  • Holy (5 Spells in Forged in the Barrens, added to 67 Spells from past sets)
  • *UPDATED* Shadow (4 Spells in Forged in the Barrens, added to 113 Spells from past sets)
  • *UPDATED* Nature (6 Spells in Forged in the Barrens, added to 117 Spells from past sets)

Rewards Track Refresh & Diamond Cards

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When the Rewards Track refreshes for the first time on March 30, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track if owned, and a completely new Rewards Track featuring a bevy of new unlockable loot will take its place!*

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We’ve made several additional changes for the new Rewards Track in the 20.0 patch aimed at making in-game progression feel even better. In summary, we've doubled the number of core reward levels from 50 to 100 and halved the amount of XP required to reach each level. Where possible, we’ve also adjusted the amount of rewards at each level, in order to distribute them more effectively across the whole track. You can find the full table of rewards and specifics of how we’ve further improved the track here. Please note that incomplete Madness at the Darkmoon Faire Gameplay and Duels achievements as of March 25 will no longer grant Rewards Track XP, and instead a new set of Forged in the Barrens achievements will!

With the introduction of the Forged in the Barrens Tavern Pass, we’re excited to announce an all-new cosmetic card tier for Hearthstone: Diamond cards! Each expansion will include one or more handcrafted Diamond Legendary cards that feature completely new 3D animations, more real estate for card art, and a stylish Diamond border.

Blademaster Samuro and Bru’kan will receive the Diamond treatment in Forged in the Barrens! The unlock criteria for these cards are as follows:

  • Diamond Blademaster Samuro – Obtained instantly by purchasing the Forged in the Barrens Tavern Pass and claiming the card on the Rewards track. 
  • Diamond Bru’kan – Obtained by completing the Forged in the Barrens Legendary Collector 5/5 Achievement (Collect all Legendary cards from the set.)

NEUTRAL_BAR_078_enUS_BlademasterSamuro-62587_DIAMOND.pngSHAMAN_BAR_048_enUS_Brukan-63074_DIAMOND.png

*Level 50 Hero skin choice must be made before the Forged in the Barrens Rewards Track refresh. Additionally, all players who are online at the time of the refresh will not see their Rewards Track immediately change over. These players must relog to receive the updated rewards track. We’re working to have the level 50 Hero skin automatically granted for those who missed claiming it and for the refresh to happen seamlessly for actively online players in a future patch.

Forged in the Barrens Tavern Pass

The Madness at the Darkmoon Faire Tavern Pass will expire with the launch of Forged in the Barrens and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

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Purchasing the Tavern Pass at any point during the expansion will immediately grant the Diamond Blademaster Samuro Legendary card, a 10% XP Boost that lasts for the duration of the expansion, and all items up to your current level on the paid track. As you progress with the Tavern Pass during the Forged in the Barrens expansion, you’ll earn additional XP Boosts, the Barrens card back, the uncraftable Shadowhunter Vol’jin Golden Legendary minion, the Firefang Rexxar Hero Skin, and an all-new cosmetic coin! You can also earn Hero Skins for the new Mercenaries introduced in Forged in the Barrens: three Rokara Warrior Hero Skins, three Kurtrus Demon Hunter Hero Skins, and three Xyrella Priest Hero Skins!

New Cosmetic Coins

NEUTRAL_BAR_COIN2_enUS_TheCoin-66958_NORMAL.pngNEUTRAL_BAR_COIN1_enUS_TheCoin-66957_NORMAL.png

There are three new Cosmetic Coins on the way, two of which are themed after Forged in the Barrens and obtainable by the following means:

  • Completing the first 90 levels of the Rewards Track with the Tavern Pass.
  • Collecting 135 unique Forged in the Barrens cards.

We are planning a 35 card Mini-Set for Forged in the Barrens, so that second Achievement will become much easier once there are 170 to collect in total! We’ll have more information to share on the Forged in the Barrens Mini-Set in the coming months.

We’ve also added a Bigglesworth Coin for collecting one of every card from Scholomance Academy. Collect all 135 cards from Scholomance Academy and this new coin will be yours!

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Book of Mercenaries Rokara

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Forged in the Barrens introduces 10 all-new Mercenary characters as Legendary minions! We’ll be telling the stories for these characters over the course of the year through our expansions, our website, the Hearthstone Mercenaries game mode, and through Book of Mercenaries!

Book of Mercenaries will tell an epic, serialized story featuring all 10 new Mercenary characters and will release on a semi-monthly basis like Book of Heroes. Book of Mercenaries Rokara, the first installment in the series, will release on April 6 and reward a Warrior class pack for its completion!

March 30 - Arena Rotation

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When Forged in the Barrens launches on March 30, the Arena will include cards from the following sets:

 

Bug Fixes & Game Improvements

Map
  • Increased the number of available deck slots from 18 to 27.
  • Moved the Seasonal Ranked Rewards Chest to the Deck Selection screen. Additionally, the Seasonal Ranked Rewards for March will give Forged in the Barrens packs instead of Madness at the Darkmoon Faire packs.
  • Added progress bars for each Achievement category in the Journal.
  • Updated the guaranteed Weekly Quest Win 5 Games of Ranked Play Mode to be re-rollable.
  • Updated several loading tips to reflect recent changes.
  • Updated Arena Rewards to now include Forged in the Barrens packs and no longer include Classic packs.
  • Updated Tavern Brawls to reward one Year of the Phoenix pack instead of a Classic pack.
  • Updated both new player Legendary quest lines so that several of the quests can be completed in Battlegrounds and will offer pack rewards from recent expansions instead of Classic packs.
  • Removed the returning player missions against Malfurion, Tyrande, and Hakkar and updated the Legendary quest line for returning players to reward a total of 15 card packs from recent expansions.
  • Updated free decks for new and returning players (recipes can be found here).*
  • Updated Book of Heroes so that completing all Book of Heroes missions for a class will now unlock that class.
  • Updated the Demon Hunter class so that it can be unlocked by playing against the class in Play mode or beating the class in Practice mode. Completing the Demon Hunter prologue will still unlock the class but will now reward 1 Demon Hunter class pack for players that have yet to complete it.
  • Fixed a bug where Wild cards would not appear in the Collection without having Demon Hunter unlocked.
  • Fixed a bug where Zephrys the Great would not offer Mass Dispel or Shadowflame when your board was full.
  • Fixed a bug where cards that target Deathrattle minions, such as Play Dead, would still work with Deathwarden in play.
  • Fixed a bug where minions buffed by Soul of the Murloc would not show a Deathrattle icon.
  • Fixed a bug where Khadgar would not copy Vectus’ Deathrattle effects on Plagued Hatchling.
  • Fixed a bug where Sparkjoy Cheat casting a secret from your hand would trigger an opponent’s Counterspell and still put the secret into play. It will now no longer trigger Counterspell.
  • Fixed a bug where Shenanigans would not trigger if the opponent’s first card drawn was a “Cast When Drawn” card.
  • Fixed a bug where Shadow Clone would trigger despite having a full board.
  • Fixed a bug where playing Crystal Core and Humble Blessing in the same match would not grant the persistent stat effect of whichever was played second.
  • Fixed a Battlegrounds bug where minions that buff others would not visually update all minions that are spawned during combat.
  • Fixed a Battlegrounds bug where the Prize Wall Hero Power would not show the correct number of turns left for players other than Tickatus.
  • Fixed a Battlegrounds bug where secrets generated from Prestidigitation showed a Gold cost despite not costing any Gold to cast.
  • Fixed a Duels bug where the win counter could show -1.
  • Fixed a Duels bug where duplicate card buckets could appear.
  • Fixed a Duels bug where your deck would not appear on the end of run screen.
  • Fixed a Duels bug where the Deathstrider Treasure could cause crashes when triggering multiple Deathrattles.
  • Fixed a Duels bug where the Soulcial Studies Hero Power could still appear as Coming Soon.
  • Fixed a Duels bug where Prince Malchezaar’s start of game effect would not activate if Prince Malchezaar was drawn from Small Pouches.
  • Fixed a bug where clicking the victory banner in Solo Adventures would not exit the match.
  • Fixed a bug in Trial by Felfire where the adventure would not show as completed despite earning its respective completion Achievement.
  • Fixed a bug in Trial by Felfire where the fight with Gruul the Dragonkiller could lock the game.
  • Fixed a bug with Book of Heroes Valeera where minions drawn by Varian Wrynn would not be placed on the board despite having adequate board space.
  • Fixed a bug with Book of Heroes Valeera where the AI would play Sleep with the Fishes for no value.
  • Fixed a visual bug with Book of Heroes Valeera where minions in play at the start of a match would appear ready to attack during the Mulligan.
  • Fixed a visual bug with Book of Heroes Valeera where Rehgar Earthfury would appear unable to attack despite being able to attack.
  • Fixed a visual bug with V-O7-TR-ON’s entrance animation.
  • Fixed a visual bug where Imprisoned Phoenix would briefly appear to give its Spell Damage buff while Dormant.
  • Fixed a visual bug where parts of the Zhuge Liang Anduin and Diao Chan Valeera Hero Skins were not appearing animated.

* Limit one per account. A returning player is defined as one who has not logged into Hearthstone for 120 consecutive days

We introduced a ton of changes and new Treasures for Duels today as well! Read the blog to find out more.

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